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And now for the 30 great runners up. I wish I had an infinite stash of prizes to give away to you guys as your entries were all superb and really difficult to choose from ^^; That goes to everyone who entered. Great job guys. It was really cool getting to see your dream personas. That's something really personal, so i appreciate the sharing. I'd love to see lots more artwork of your creations in the future, so everyone keep drawing!

30 Badge set winners


It's time to show the first 20 contest winners for the 'In MY Dreams' design competition. The prizes are from the lovely folks over at SEGA so congrats to all the winners for getting their creative mitts on this brand new rare and official merch! Appologies for the late update but I've been very sick in bed with the flu this weekend @~@ Sorry about that. Anyways, without further ado- our top 20 winners! All art is judged for meaningful creative and original design concepts.
The remaining 30 Runners up will be listed in a seperate update coming tonight!


20 Pillow case & Badge winners

By Cottonbun
My dream persona would probably take form of a tiny moth-shaped maren ( I'm a frequent visitor to the Nightmare I'm afraid haha… ).
In my dreams I often view the world through the eyes of different characters/people that I dream about. T
he moth seem to be asleep and inactive but the third eye observes everything quietly, only sometimes using its silky threads to make the
host to follow its bidding.

By Dexlacabra

Hyalus By Amy
This is my Nighmaren, Hyalus. (Hyalus means "glass" in Latin. He is
named for the spyglass he caries) He is an astronomer and a
philosopher. Generally quiet and contemplative, but always willing to
engage in lengthy, deep conversation.
I took a slightly different approach to the "create a dream-world
alter-ego for yourself" idea. Instead of personifying my whole self
and personality, I personified just a piece. I created a Nightmaren, a
physical form, for the "voice of reason" in my head, you could say.
When thinking deeply about various subjects and decisions, I tend to
converse with myself in my head and reason and ration and weigh
thoughts and possibilities. Hyalus here is a personification of those
inner philosophical musings. He's my conversation partner.

When I first read that NiGHTS was inspired by Mystere, I also wanted
to create a Nightmaren based on something from Cirque Du Soleil. I
chose to base Hyalus on a character/creature from O, my personal
favorite Cirque Du Soleil show. .


By Kanna
In our world, there is a lot of bad things, good things, and dreams allow us to create a world of their own, such as we want.
Speaking about the dreams, I am real dreamer, a child in my heart, and always will be so.

When I was little, I dreamed about toys, books, good grades in school, well, probably, like all^^ But when I grew up, I realized that in the world there are more important things.
A long time ago when I had the Internet, my life has changed, I found my best friends, wonderful people who always understand me, laugh with me, and compassion, if it necessary.
And I found in the Internet love of my life, the best man in the world… I love them very much.
There is only one problem-we all live in different cities. Here's what my dream is more than anything else, I want to see them, I want to be with them.
I dream about it when I draw for them, when we had fun laughing on Skype, when I sleep, and I see that dream again-as I ran to them, we hug and go on a new adventure. I hope you understand me…

That's what my picture about-this is my dream in reality, the characters of my friends in the form of small toys flying around me, because my main dream is to meet them.

The first interest that reunited us was from our beloved universe of SEGA-Sonic The Hedgehog, that's why I holding little Sonic plush in my arms. 
All my friends there have no character-nightmarens now, but I hope that after the remake of our beloved game, NIGHTS Into Dreams, they will have them)

My Nightmaren character Kanna basing a little on my Sonic character who represents me in the world of Sonic…
Soooo, my favourite color is turquoise, And I'm REALLY long-haired with a long braid in reality ^__^''' So that's Real Me, blue-eyed real dreamer in the world of NIGHTS…


My dream persona is an ethereal thing, lithe and flowing.  Prone to flights of fancy, sky gazing, ignoring the laws of gravity, and painting the clouds with starlight. 
She wears a mask, which at it's simplest explanation is a reflection of my love of theatre.  What lies beneath? 
Well that varies from dream to dream, but suffice to say the simple exterior conceals potential, different lives, different worlds, different dreams, vibrant in their variety..


By Lil' Shock
My dream self has always been the rag doll of loneliness, LyLyDyA. She is that doll that was outgrown, torn and filthy from faithfully tagging along in the form of a nightmaren. We both share a strong feeling of being left behind. However, there's always that bit of hope that glows from my ideya that she holds so close.


By Karita


DRiFT by Sami
I'm quite the day dreamer, so I figured creating a Nightmaren based on day dreaming would be interesting.
The character, "DRiFT", is lazy, always tired and is never stood up right. The cloud-like hair is based off day dreaming and it's carefree personality.


Delt by Sarah
In the refuge of my dreams, I am at liberty to become my true self- a creature named Delt. 
However, because I anxiously sleep with one eye open, I must dream with one eye closed. 
I gradually float back to the surface of reality, racing against time while searching for those fleeting thoughts that are
most important to me before I finally awake to my human reflection.


By Heather

The girl herself is obviously me; but strangely enough I didn't have a "Dream Persona" that isn't/wasn't what I normally portray myself as.
Since I'm very content with my overall appearance and I normally don't have dreams of myself wearing fancy/silly/other costumes.
So instead of giving myself a makeover I didn't really want, I gave myself a pencil that can create my alter ego; a girl dressed up as a clown.
This personally fits better for my "Dream Self" because I love to create things;
pictures, stories, you name it, so long as I don't have to change myself in the process.
My mind is bursting with the creativity and imagination of a child; which leads me to the nightopia itself.

The Nightopia itself was very fun to draw, I'll admit. The whole thing was inspired by my inner child; my alter ego clown-girl.
Since Nightopia is supposed to be the reflection of ones heart, I wanted to reflect the childish part of my heart
(Which I assume would be powered by my ideya of purity with how silly and childish this place is)
And while everything seems completely fine and dandy, you may take notice that the walk way; along with everything else; is floating in the day time sky.
This represents my ambitions to be a writer, and at the same time, my fear of failing to do such and falling to my doom.


AKAi by Krystal
My Dream Persona is named AKAi.
She's kind, always willing to help when given the opportunity.
AKAi, even on the hottest of nights, would always be seen in sweaters and jackets.
For they give her comfort and that soft, fluffy feeling.
Never will she want to be alone and follows anyone who she can trust..


Athlon by Cristian
Well, his name is Athlon and he has the ability to transform himself in any thing, he can also stretch his arms,
legs and neck as far as he wish, something like a spring.

He also has the ability to change your dreams into night or day by using his swords, if your having a dream where you can see the sunlight,
he immediately can change it into night, making it a nightmare.

If you have a kind and pure heart, all your dreams will be under the sunlight, but if you have a dark heart, your dreams will become nightmares.


The Child of the Moon
In the majestic world known as the 'Night Dimension', where the serene and joy-loving world known as Nightopia exists,
there resides a very unique resident of its existence. Dressed in flowing garments that look as of it was dyed with pale blue moonlight itself,
it roams throughout the serenity that surrounds the world one can only visit within their sleep and their dreams.
With skin as blue as her majestic rags, a fox's face can be seen covering the upper half of her face, only exposing the eyes reflecting the moon's
luminous and guiding light. With dream-like winds in her midst, cherry blossom petals follow and surround her as if they were
children looking to their beloved mother who watches and cares for them. Her child-like body she possesses
signifies the purity of her soul and longing to forever remain young within a dream.
Visitors, Nightmarens, and Nightopians alike all wonder who this mysterious being is, and its origin of its existence.
The possibility of a Visitor remains distinct, for behind the mask, a human is visiting this world for the night,
only to disappear on the dawn of a new day. Or perhaps a Nightmaren, created by the Wicked One's dark power,
whose purpose only lies within the snatching away of beautiful dreams Visitors have at night,
taking them as sakura petals to add to her midst.
Being a Nightopian is another possibility to ponder, as she could be another peace-loving resident without a care in the world.
Who do you think she is?


By Zander
This guy's not actually a Nightmaren in any sort, but a regular dreamer. The last half of his life he had trouble with Nightmares. The problem wasn't of dealing with them, but not having them. He had only recently witnessed a nightmare for the first time in years; woke up in a cold sweat and his heart racing fast. The adrenaline rush was actually rather different and refreshing. He enjoyed the experience of fear and danger but ending up in your room unharmed and safe. 

This is his disguise to infiltrate the realm of Nightmare. The goal is to be able to explore it and experience the terrors it has to offer, and without the Nightmaren ganging up and directly attacking him. 

The disguise doesn't grant any special abilities. He can't fly or do anything terribly out of the ordinary. Perhaps the claws might work as a weapon but that would be the extent of it.


Mindy by Summer
When I started designing Mindy I thought back to all the dreams I had and was going to build her personality based on how I behaved in dreams.
I tend to run away from things in my dreams a lot which made think of a chicken. She had a design that made her appear
more chicken like but after redrawing her a couple times, I came up with her current design which is based more off of Cockatoo.
She has an expressive crest that blends in with her hair, the poofy collar around her neck to represent her plummage,
and her coat tails are her tail feathers. Another thing that happens in my dreams
(or nightmares because I'm usually running away from something when it happens) is I'll sometimes blend in.
So I gave her glasses that act like the personas from Journey of Dreams to let her change shape.
However, one of the lens got cracked which makes her change at random times so blending in doesn't always work and Mindy
will have to keep running away anyway. Mindy likes to believe she is an intelligent being but due to her running away from everything the
citizens of Nightopia might consider her more of a bird brain. (I couldn't help but pun I'm sorry.).



-I'm holding two pencils, one has an axe and the other has a white flag. The axe is the violent solution that I have the power to use. The white flag is the diplomatic solution that I choose to use. There is no normal is my catchphrase…cookie if you can guess who inspired it.
-I imagine myself like that in my Nightopia. Sort of, if I had time (and more practice) I would've used digital art.
-Lately, I've had the urge to know about other countries…
-The tree is kinda dead looking but its growing despite the bad soil…soon It'll reach the moon and I can climb it. Still, there's hurricane behind it…that's troublesome.
-The thing behind the dead tree in the darkness is where my fear is but my ideya  are sort of leaning there because even though I'm afraid I have this sort of admiration for things that I fear. 
-The ropes that are tied to my boots are keeping me on the ground, one day I'll untie them and reach for that city on the moon. 
-Ninja bunny protects me from the virus called doubt.
-The hole on the ground with the words game over on it give you the illusion that you can give up, but that is only a trick made by fear.
-The endless stars in the sky represent the endless possibilities.
-My hair will only be that long in my dreams, so I will enjoy that luxury. It covers my left eye because I'm shy but my other eye is very friendly.
-The books are coming out of the brown box where ideas are created. They will fly out in random directions as ideas can be very random.
-I have a thing for jackets and jester hats…
-My favorite numbers are written randomly.
-The Emerald earring represents some of my qualities…and the fact that I'm a bit spoiled.
-The fang on my mouth represents what a sharp tongue I have when I'm mad.
-I've been told I'm cute and I've said I'm awesome, but best of all…I'M WEiRD!
-By the way can you guess what city is on the moon?


By Sterling Quinn


S'more by Jennifer
She was created from the distress and ideya of an average young adult who had constantly faced misfortune after misfortune.
Slowly breaking and feeling more like a puppet themselves. A rag doll. S'more constantly makes a mess of their dreams.
From the weirdest to the dreariest of dreams. More and more the dreamer tried to drown themselves in the "sweeter" side, while slowly becoming one with the nightmare,
unknowingly as planned. Eventually the dreamer had been lured in by an empty promise from S'more and fell into the all seeing hands of the wicked one.
Although the fate of the dreamer is unknown, S'more lives a well off life. Stalking her crush and hoping to have him all to herself someday even though it is clearly forbidden..
Favorite Quote: "Dost thou hunger for a sweet or two?"


Verigo & Bruna by K*Chan
Hum.. I wasn't quite sure if I should draw my dreamer self or a nightmaren so.. Why not both?


iD by Layla
I drew myself and my Nightmaren "iD". (pronounced id not eye-dee)

iD is a reject nightmaren, basically a broken doll that I was able to find, and dualize with. 
Missing many parts, she was able to be fixed up with any spare parts and bits of rags sewn together. (I was able to find them on subsequent trips to the Dream realm)
iD is considered female, a skilled flyer/fighter and is very knowledgeable about places in the nightmare realm, always trying to help visitors find their way back.
She has a quiet somber air about her, but is prone to show signs aggression.
iD is missing her right eye and jewel residing in her chest, hence why iD wears an eye-patch and a twin tailed red scarf.
(In my dreams, 5 different colored scarves represent the 5 ideya).



Spark up your Ideya dreamers – It's epic competition time here at NiGHTSintodreams.Com with amazing prizes of brand new official merch from SEGA!
With tons of prize packs up for grabs everyone has a good chance of winning something really special in time to celebrate the HD release of NiGHTS into dreams… this October.
After our successful fan campaign supporting a rerelease of the original game and NiGHTS hitting the track for Sonic & All-Stars Racing Transformed, it's time for even more fan love from the company.

What can you win in this competition?

The main prize up for grabs are these wonderful official NiGHTS pillow cases created for this competition and promo use. You can't buy these anywhere! This is the variant version of the black pillow case that SEGA held a competition for recently. The new white case features one of my favorite bits of artwork taken from the Japanese Saturn game's cover. It was also used a lot for our NiD15 campaign, so this one should mean a lot to you community guys out there especially. It fits a regular bed sized pillow and is made from a super soft fleece fabric.

But that's not all!

These lovely badges were created as promotional items for the recent PAX event in America. Seriously limited edition each set of 4 come in a little sealed baggie with a pretty backing card featuring NiGHTS. Each badge set includes NiGHTS, The game logo, Wizeman, Claris and Elliot.


We have lots of these to give away as prizes, so the top 20 winners will each receive a pillow case AND a set of 4 badges.
30 runners up will receive a set of 4 badges each.

We want you all to get creative with this one. Dreams are an amazing source of magic and inspiration, we all dream, even if we don't remember it – dreams are something we all have in common. For this competition I want to see you design yourself a dream persona. An alter ego. Over the years many of us have encountered our own personal dream creatures and personalities when we slept at night. NiGHTS into dreams… encouraged self interpretation and exploration of real dreams. So what would you look like when you dream? Draw a picture of your dream self, your alter ego in the world of Nightopia. Designs can take influence from Nightmarens, Nightopians and Dreamers. A wild reflection of yourself within the world of dreams.

This competition will be judged on imaginative and inventive designs – not artistic skill. If you want to you can also write a short paragraph about your creation to accompany your entry.

If you'd like some reference materials or inspiration for design you can check out our official character art archive [ here ].

* Entries can be digital or traditional. Traditional artwork can be sent to us by scanning it or taking a photograph if you don't own a scanner.
* Your image can be either full color or black and white.
* Any character description to accompany your design must be included in the same email entry you send us.

So when you've got your entry good and ready email it to us at []

- The design concept must be done by you. It must not be a direct copy of someone elses fan character.
- Do not trace another artists work to create your own.
- Entries are welcome from anywhere in the world :) I'll post prizes anywhere there is a NiGHTS fan!
- Nothing offensive please. Questionable entries will be rejected outright.
- By entering this competition you are agreeing to provide me with your name and an address to mail a prize to if you win. This information will be deleted straight after I've used it for the sole purpose of mailing prizes.
- If no response is received from a winner after 2 weeks their prize will be given to another suitable entrant.
- Winners will be notified by email after the closing date. The winning entries will be up for display on this website afterwards. Prizes will be sent out as soon as possible.
- Prizes are as stated. No cash equivalent or replacements are available for items lost in the post.

The closing date for this competition is the 5th of October 12pm GMT. No entries will be accepted after this date.
Winners will be announced on the 6th of October via this website.


NiGHTS into dreams @PAX

5 September;  Author: TRiPPY


The NiGHTS demo of Spring Valley was playable at PAX recently and it's been being received very well by fans! SEGA were there to give a preview of the game and hand out NiGHTS badges. Great to see the game in the public eye again! :) Here's the wonderfully enthusiastic Mr Anthony Carboni from rev3games letting you all know how badass NiGHTS is *lol* We like this guy a lot. Be sure to subscribe to their Youtube channel. Watch this video for the full lowdown on how the port sizes up.


NiGHTS into Lipgloss

2 September;  Author: TRiPPY

Here's an odd Sunday post for those of you who are inclined to cover yourself in sparkly things.
This would normally be filed under the 'NiGHTS into Uhhhhh' section but frankly it's too cool.

NiGHTS. Inspired. A cosmetics collection.

I'm not even joking, this is legit (though not official), take a look! :

I know what I'm buying on my next wage!



We love SUMO Digital. We love Steve Lycett. And now with NiGHTS returning back to his rightful spot on the character roster for 'Sonic & All Stars Racing Transformed', we love Steve and his company even more. With the Don't Forget NiGHTS campaign now successful in its goals, it seemed to be the right time to sit down with Mr. Lycett and talk about everything that's gone on with the character in the last three years, including how the Flagwaver cameo came about and what went into NiGHTS being drafted for this sequel.

Hello, Mr. Lycett.

Thanks for agreeing to have a very NiGHTSy themed Sonic & AllStars Racing Transformed interview with us here at
Steve – No problem, it’s a pleasure to take some time out to have a chat!

1 –
The first time around when you SUMO's were making a SEGA themed racing game, by our knowledge NiGHTS was absent from the roster. That's when we ignited your email inbox, lol. What was your first reaction to the outcry for NiGHTS? Was you expecting such a fan response for the character?
Steve – Panic! All of a sudden I’d got a huge flurry of emails about a character we’d not planned to include, and at a stage when really it was just too late to add anything major to the game! I think both ourselves and SEGA hadn’t understood how much of a big deal it was that we’d not planned inclusion for ASR, we were certainly corrected on that in a very short space of time!

2 -
Naturally, we understand that due to that time in development it would have been impossible to implement NiGHTS as a playable character. However, you didn't want to leave us empty-handed so you incorporated the character in to one of his greatest cameo moments yet, the flagwaver. Who's idea was it to give NiGHTS the checkered flag and how did you go about including it so late in development?
Steve – Yeah, buy that point we were pretty much deep into Alpha, one of the later stages of closing a game down. You’re not really supposed to be adding anything that late in the day! Our first discussion was if we could add a character, but creating a vehicle, building a character and a full set of animations had to be ruled out as we simply didn’t have time available to do it. At the same time though, we were trying to solve how we could add more life to the opening of a race. When we looked at both problems at the same time, we released we could use NiGHTS as the flag man and solve both problems in one go!
However, just having the solution was only the start of it, we then had to take the character model from SST, get it in and working, resolve how he’d enter and leave the scene and discuss it with Iizuka-san to make sure he felt we were using NiGHTS in an appropriate way.
By the time all that was done and approved, we were into Beta, and there you *really* shouldn’t be adding anything. We reached an agreement that if caused any serious bugs or problems that we’d have to let it go. Thankfully though everything went right thanks to the passion of everyone involved to do it, and finally it made the final game. Phew!

3 –
Moving on to the sequel that you're currently working on. When you decided you were heading for the Racing genre again was NiGHTS a strong candidate for the roster after all the initial backlash from the first game or did he take a backseat while other characters were decided upon first?
Steve – Well we didn’t dare not include NiGHTS this time! NiGHTS was on the original character shortlist, plus we also wanted to base a level around the original game too. However, that didn’t mean an automatic inclusion! First we needed to make sure we could work out how we could make NiGHTS work as a vehicle on land, air and sea, plus the same needed to be true of the track!
We also had to run initial designs past Iizuka-san again to make sure he was happy we were capturing the spirit of the original game, and it was Iizuka-san who suggested the character actually transforms into a vehicle. Once this clicked into place, we knew it would work!
You still need to test the characters at focus groups though to make sure they appeal to a wide audience, both of SEGA and non-SEGA fans. Here though, what we discovered was that NiGHTS really resonated with a wide audience, especially with the fairer sex.
That all done and out of the way, finally NiGHT’s made the cut!

4 – The first time around, we all asked for NiGHTS as playable. This time you've not only given us NiGHTS but Reala too, as well as an entire race course dedicated to NiGHTS into dreams history and nostalgia. Going from a cameo in the first game to two playable characters and a track, what made you guys suddenly decide to pour on the NiGHTS sauce for this game? Furthermore, what made you guys decide to include Reala as the second NiGHTS related character and not another character, such as one of the dreamers (Elliot, Claris) or Jackle (another fan favourite boss)?
Steve – Track wise, it made sense for this game. We did consider it for ASR, but when you’re track bound, and the original game really didn’t have tracks in that sense, it didn’t make for an automatic fit. Now though, we’ve got land, air and sea. When we looked for classic SEGA games where you fly… Well let’s say it was a shoe in!
Reala came about as when we asked Iizuka-san about how NiGHTS would work, he drew concepts for us showing both NiGHTS and Reala as vehicles. Since they work in a similar way, we decided to include Reala too.
We have set rules for sizes of vehicles in the game though, with Jackle being a boss, this probably wouldn’t have worked as well. Plus for the track we went with the theme of dreams and nightmares. We felt boss characters definitely belonged in the nightmare sections, so we saved those for there. In fact you’ll see Gillwing, Puffy and Wizeman in those sections!
For the drivers, we did consider the dreamers from the original game or Journey into Dreams, but we felt that no matter which set we’d chose, fans would complain we should have used the others! Instead we thought it’d be fun to use the Pians and one of the enemies (the Guardle) to act as drivers instead! Especially as they need to fly sometimes!

5 - NiGHTS and Reala as characters are able to morph and shapeshift. You've incorporated this element in to their design in Transformed, seeing as they become the vehicles themselves. How did you come about this idea and what other designs did you go through before settling on the ones that you have given them? At any point were they considered to drive a vehicle or were you heavily set on making them the vehicles from the get go?
Steve – Well originally we designed a very abstract vehicle that morphed to match the surface. On Land it has Ideya like nodes to make it float, on water it sprouted a fish like tail to move – and in the air it grew wings.
However, once we saw the concepts from Iizuka-san, we dropped this in favour of the transforming characters, which in hind sight were much closer to what the characters did in the original games. Given the transformation aspect of the game, I think this was the right choice to make.

6 – The first time around, SUMO was blasted with the lame overused response "But, why is Sonic in a car?". You all handled the negative flack really well and went on to selling one of the best kart-esque racing games of the last few years, so Sonic in a car actually worked out pretty well, lol. The flack in regards to NiGHTS now is "But, why is NiGHTS the car?" …how are you choosing to deal with this years cliched negativity? Personally, i love what you've done with NiGHTS because i feel it shows that you've paid attention to the characters details and made them stand out from the rest of the roster.
Steve – LOL, you know, the ‘Hedgehog in a car’ statement has become part of the teams vocabulary! For example when we were discussing tracks and what kind of water surfaces we could race on, I put forward the idea that we could race on Lava. There was some dissent to this. ‘But you’ll burn!’ we heard ‘Lava is dangerous!’ they added. I explained that we really could take some liberties as at the end of the day, we had fantasy characters racing in fantastical environments, with the exact words ‘Yes, I see your point, but there is a hedgehog driving a car…’ It was a done deal from that point on!
We also appreciate that NiGHTS being the car, plane and boat are a surprise, and I hope that as fans were hoping to see what kind of vehicle we’d develop as they’d loved the ones from ASR. However, we agreed with Iizuka-san – who created the whole series – that this was the right thing to do. Once you sit and think about it, it’s perfectly natural in the context of the game, I think with time the NiGHTS fans will accept this.

7 - It could be that people are worried they won't get to see NiGHTS or Reala as themselves at all throughout the game. Can you prove those theories incorrect and will we be seeing the characters in their normal forms too?
Steve – You know, people really shouldn’t worry about this. You will see both characters in their natural forms in the game. You’ll also hear them talk, and although it wasn’t shown in the work in progress trailer we revealed at Summer of Sonic and Sonic Boom, they’re very much animated now!  So relax, it’s in hand!

8 - As far as NiGHTS goes in Transformed, this is the first time we've seen new content designs for NiGHTS (such as the character never being a plane or a car before). You had NiGHTS and Reala in AllStars Tennis but they were pretty much just as they were, straight from 'Journey of Dreams' and handed a tennis racquet. Regarding Sonic Team, how did you go about getting these new designs and features for NiGHTS approved by them? Was there any moments where the designs weren't working at all? Anything left on the cutting room floor that you can tell us about?
Steve – I guess I’ve already answered this, but really, it was Sonic Team who provided the ‘transforming’ characters angle to us. They’ve been really supportive, not just for this game but for Tennis and ASR too. For example when we were making Tennis, it was as Journey into Dreams was being made. We were provided with assets direct from their game to use how we saw fit, which resulted in the Aqua Garden court. In terms of things cut, there hasn’t really been anything bar the original vehicle concepts, and with hindsight, I think we’ve got the better solution!

9 -
The track itself is phenomenal, seeming to be inspired heavily from Spring Valley from 'NiGHTS into Dreams…' then allowing us to head through portals in to various boss levels, such as Gillwings Lair and Wizemans arena. From what i've seen, it's technically 4 courses all mixed in to one race track! What made you decide on such a course for the NiGHTS brand and how did you go about choosing which bosses and levels would appear? Were there any moments where it was designed as just one level without all the extra's included?
Steve – Actually, if anything it was waaaayyyy more complicated before. The design team had this concept that you’d have two Dream Doors to choose from at one point, and depending which route you’d take you’d wind up on sort of a dream river, either on the normal surface, or racing on the surface but from the other side! We had to tone that down a bit.
They also wanted to take a perfect dream like Spring Valley and then make it change it to a nightmare version, but when we discussed this with Iizuka-san, it was clear this wasn’t in the same frame as the original game. There is always a disconnect from Nightopia and Nightmaren basically. It’s fine to transfer between them via a Dream Door- but you can’t mix elements from one with elements from the other.
At this point we decided to do the dream and nightmare sections, so this is what you’ll see in the final game!

10 – Speaking of NiGHTS levels, the character has flown through some pretty amazing places, Soft Museum and Memory Forest are some of my own personal favourites. When choosing a level to focus on what made your team decide on Spring Valley and were other levels considered to be base grounds for the track?
Steve – We always try and find what we consider to be iconic things from the source game, and bring these into our game with some form of twist or change. When we looked at NiGHTS we really wanted to have some nightmare sections and for that, you need contrast. Hence we picked Spring Valley, it provided the contrast we needed, and it was iconically NiGHTS. We also tried to pick elements from the original game – we discussed elements from Journey of Dreams and NiGHTS into Dreams being mixed but again on direction from Iizuka-san that the games were separate, we pulled back to sticking with elements seen in the original.

11 - From your experience in handling the NiGHTS brand for this game and dealing with fans such as ours, what do you think it is about NiGHTS that would make people want to campaign for him? Do you personally see any qualities in the character yourself?
Steve – Really, if you look at the series, it often weaves elements about overcoming doubt and fear and believing in yourself. If you believe you can do things, usually you can. I think that’s resonated with the fans, and certainly, what you tend to find with NiGHTS fans is they’re overwhelming positive – most of the time!
Do I see elements of the character in myself? Not really! I think I have a less than serious frame of mind a lot of the time which could perhaps be compared – but I’m not sure I’d look good in purple!

12 – Now that NiGHTS is too busy racing, who's going to be waving the flag now?
Steve – On this one, you’ll need to wait and see. All I can say is as we start races in the air, it needs to be a character who can fly. Let speculation commence!

13 – Who knows where the future will take SEGA and SUMO, but if the two teams would ever create another entry in to the AllStars series are we going to have to remind you all of NiGHTS again or are we in safe hands from now on? (I know i'm waiting on a SEGA BrawlStars. Would personally love to, as NiGHTS, paraloop Shadow the Hedgehog while fighting on top of a Tem-Jin Virtuaroid, lol) ;D
Steve – You know, we’ve got plenty of ideas for more All-Star games, but we really need to finish this one first! If we did more would we include NiGHTS? Well certainly, if it fits with the game we’re making, but as always I better not make any promises as you never quite know what you’ll be doing next!


A huge thank you to Steve Lycett for his time in answering these questions for us.


The awesome Mr. Pete Nethercote (a.k.a TitansCreed on Twitter), has interviewed TRiPPY and myself for his Community Spotlight show.

The 30 minute chat has us talking about NiGHTSy things, from the campaigns and their success to NiGHTS: Lucid Dreaming and how the fans keep going after so many years.
It is a nice little interview with plenty of personal short visits down memory lane.

So, have a listen and be sure to check out Pete's Community Spotlight twitter account @TCSpotlight for updates on future interviews.
Thanks again to The Community Spotlight for having us on.


Calling all dreamers! Need help sleeping at night? Want NiGHTS' face in your FACE!? Then listen up!

SEGA today have unveiled a brand new bit of NiGHTS merchandise in the form of a pillowcase and it's up for grabs in their latest competition!

All you have to do to be in with a chance to win this snazzy bit of merch is tell SEGA about your dreams. They could be a dream that you have experienced while asleep or they could be a life long goal of yours. Whichever dream it may be, telling SEGA what that dream is could net you this prize.

For all the rules and details be sure to hit up the SEGA blogs over here -

Don't wait around! The closing date for this competition is – August 26th


Check out this amazing DiY toy made by the wonderful Mr Aiden Kongas. This gives the official PaPetch a run for its money. For more information on the Hudson's Hub Gallery check out their Facebook page.
You can visit this exhibition until the 11th of August at :

  • 78 Mitchell Street, Bendigo, Victoria 3550 – Australia


Because just being on Tumblr is never enough.




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