Archive for the ‘YES’ Category
SEGA officially announce the Deadly Six Bonus Edition – more details!!
SEGA updated the blogs a few seconds ago with awesome details on the NiGHTS news from yesterday! It seems to confirm being available in all the usual regions Good news for you fans not in the UK. Read on for the official blurb and pretty pretty screenshots of our favourite Marens! I'll update with links to places you can preorder this special version as I find them to save you guys missing out.
It’s Sonic’s worst NiGHTMARE! Sonic has been sucked into a world of nightmares created by Wizeman, and must defeat the Deadly Six, who are riding on gigantic Nightmaren monsters inspired from the game NiGHTS into Dreams… . This exclusive level is accessed via a redeemable code when pre-ordering the game, or while supplies last. The NiGHTMARE DLC can be played at any point in the game and when the level is completed, a special Color Power (usually only obtainable from Miiverse) is rewarded to the player. Pre-order the Deadly Six Bonus Edition (called the Deadly Six Edition in Europe) of Sonic Lost World today!
Official SEGA Blog here! Go shower them with thank yous and good things : http://blogs.sega.com/2013/08/22/sonics-worst-nightmare-sonic-lost-world-deadly-sixbonus-edition/
Listen to the Kazuyuki Hoshino interview MP3
[PLAY] – Kazuyuki Hoshino interview 2013
Summer of Sonic 2013 – Kazuyuki Hoshino interview
Special thanks to Bobby Wertheim for translating
It was a Saturday. It was Summer of Sonic. It was sunny. Very sunny. London was over-run by hundreds of bicycles. Tesco Local was a warm sandwich gauntlet of death. Small hyperactive children ran around in circles outside with pointy blue hats… Oh and we spoke to the legendary SEGA artist/designer Kazuyuki Hoshino about all things NiGHTS. It's not often you get to sit down and have a jolly good chat with the Lord of Nightmares dad, so yeah! Prepare to be slightly awed by the creator of everything wonderful from Jackle to Metal Sonic!
{The following is an transcript of our short interview we have on audio recording unedited. There also exists a video version by Mr Awesome Eva who loaned us his camera, but for now have the full untouched version with the lols, rustlings, insanely obscure questions and jokes still included. As we were pressed for time and didn't get the chance to have our other interview with Iizuka san (long series/story based questions) we kind of had to just pick short questions on the fly since our plans got messed up a bit. But what we got was still very very cool.}
Also random Jun Senoue *happened* which was hilarious at the time.
Read on for the full interview:
[DiGi] Allllright! Cool.
[Hoshino-San] *spots DiGi's NiGHTS E3 T-shirt* What a great T-shirt!
[DiGi] It's hers! *laughs*
[TRiPPY] It's mine… he took it off my shelf :<
*T-shirt/camera related ramblings and interview begins*
[DiGi] Okay, so firstly, how did you end up working for SEGA and how did your career begin as an artist?
*insert comedy group harassing of translator* Come on Bobby. *fast writing*
[Hoshino-San] I actually went to an art University and always liked pictures and drawing art, I always wanted to be a designer of some sort. Now in Japan at the time games were all the rage and the Famicom was huge for example. When I was in University I wanted to and had the ambition that I want to make games and be involved in that. So in my mind I either wanted to apply for Nintendo or SEGA. Nintendo's HQ they're based in Kyoto, which is quite far away from Tokyo. Now after University when I was going through the whole job hunting phase I was asked by Nintendo to come down to Kyoto for an interview. 'Where do I have to go for this interview?' I said. *laughs* They said 'Kyoto', as at the time they didn't have a Tokyo office. So I just immediately ruled that one out because that's just -too- far away.
*laughter*
So I applied for SEGA. I passed the entrance exam and joined the design/artwork section. That was the beginning of my career.
[TRiPPY] What is your favourite NiGHTS cameo of all time out of all the Sonic games?
*pause*
[Hoshino-San] Pinball (in Japanese).
*TRiPPY and DiGi laugh*
[DiGi] It's ok you don't need to translate that *laughter*
[DiGi] For the NiGHTS series what did you have a hand in creating? What characters were your creation? What did you create for that series?
[Hoshino-San] *starts listing character names in Japanese* But suddenly does a VERY familiar noise. This is the ingame sound effect of Elliot's voice when he jumps in the air* (wow!!)
*pause* [Hoshino- San] What's the name of the fish?
*group laughs*
[TRiPPY and DiGi] Gulpo, Gulpo.
(Translated)[Hoshino] The characters that I specifically created were Elliot, Claris, they were the playable characters that I created. You probably already know but did you know I was the voice for Elliot? I done all the the 'HYAH!' *motions*
*bemused laughter from TRiPPY and DiGi (We didn't know!)*
And also I designed all of the bosses, Puffy and all of them.
[DiGi]Jackle! I LOVE Jackle.
[TRiPPY] You're a Jackle fanboy.
[DiGi] Amazing.
*Jun Senoue suddenly walks in the room. Everyone stops and looks up. Jun pauses and waves.*
[Jun] Yo.
[TRiPPY] Hello Junnn~
[Group] Eyyyy! *laughter* /end random Jun (Is shushed by TRiPPY)
[TRiPPY] -Begins confusing question of doom about concept art- About Reala! He used to have a different design, he had a different shaped head. I think it was uh, one part Ohshima-San's design and the other part you designed and then they both came together.
[Hoshino-San] *surprised*
Can you tell us a bit about why Reala was changed because the design seemed pretty final, then he got the red and black colour scheme?
[DiGi] We seen some concept art for the first game for Reala and his design changed completely from what he was.
[TRiPPY] *laughter* He used to have earrings.
[Hoshino-San] *laughing* You know too much, you know so much.
[TRiPPY] I know – everything! *laughs*
[DiGi] Fangirl.
[Hoshino-San] So originally it was actually Ohshima-San's job to create Reala, he was designing NiGHTS. He was really struggling, so he actually asked me like 'Hey, Hoshino help me out'.
[LAUGHTER]
[TRiPPY] Do my homework for me.
[DiGi] I need a favour.
[Hoshino-San] So I was like 'Okay' and I started making some designs. So Ohshima-San basically took what he liked from the designs I made, like the nails and stuff like that.
[DiGi] Out of ALL your creations, which one would you say is your favourite and why?
[Hoshino-San] (Japanese) Wizeman.
[DiGi] Yeaaah.
Photo thanks to sonicwrecks.com
*insert Hoshino-San enthusiastically describing Wizeman by doodling on paper and mimicking his hands and cape*
(TRiPPY and DiGi fangirl mode while the translator needs new paper to write on)
[DiGi] Keep going.
[LAUGHTER]
[Hoshino-San] In the story Wizeman is like the all knowing, all seeing, be all and end all, he is the creator of creation. He is everything. He is the ultimate god. So I really wanted to sort of scale that and represent that visually. That sort of scale of what he represents. So i took inspiration from the Buddhist statue. You know like a Buddhist statue, a typical Japanese Buddhist statue has multiple hands and they've got this sort of halo effect thing going on in the background.
[TRiPPY] Journey of Dreams has the halo in.
[DiGi] Yes!
[Hoshino-San] It's not your sort of Christian halo though, it's like Japanese halo in the background. So I've taken inspiration from those statues for that. So he has all floating hands, *in the circle* so that's what it's forming. And instead of having a body, he's got no body but he has a cloak – and by not having a body it represents like infinity.
[DiGi] That's awesome~
[Hoshino- San] He hasn't got eyes, but he's got eyes in his hands. That's basically him, he's not looking because he hasn't got eyes, but he's seeing everything. Like he sees – everything. So it's that sort of sense of spirituality, that mythic feeling that he has, that sort of religious motif, that's what I think of, I really like that.
[DiGi] He is a great design.
*laughter*
[TRiPPY] Well done!
Wizeman in Journey of Dreams was amazing, I loved him.
*thinks* Uh, If you voiced Elliot who voiced Reala? *laughter* Does anybody know? I know how the voices were done for the game (*Anon members of Sonic Team recorded the voices during sleep overs at the office in secret)(Just because)(Sonic team)(90's!) So does anybody know?
[DiGi]Nobody knows.
[TRiPPY] Everyone asks me!
*long think*
[Hoshino-San] I'm not too sure.
[TRiPPY] I think it's better if nobody knows *laughs*
[Hoshino-San] I will ask Ohshima-San!
[TRiPPY and DiGi] Yaaay, cool.
[TRiPPY] Where any of the Nightmare designs inspired by nightmares in your own dreams?
[Hoshino-San] Well from when I was a student I was always interested in dreams and what it meant, what it could mean. I read up a lot about it, the philosophy and academic side of what others think of it, like Freud and Jung. So that's what really I was basing it all around. But it turned out, different, what we were concepting at first was quite a difficult and academic thing to grasp. Ohshima-San wanted to implement a more entertainment based, feeling of festivity, of almost like a circus. So it really transferred from being a really academic point of view to start with- to a more light-hearted entertainment colourful and flashy sort of thing. So anyone should be able to understand. It's more sort of mass acceptable entertainment content. Then, with it being a very evil world as well, rather than it being being based specifically on my experiences.
*End of interview ramblings, signing and nattering*
Thank you Hoshino-San for a great and funny interview! Thank you everyone for your questions. Don't be disheartened if your question didn't get asked this time because I'll try to get everything answered eventually by those in the know.
Hey guys, First 4 Figures (the model/toy) company are holding a poll where they want you to vote for your favorite SEGA All*star. And you know our favorite guy is up on that list, so go cast your vote and help NiGHTS out.
You can find the poll here: http://forum.first4figures.com/topic/1335-vote-for-your-favourite-sega-all-stars
You have to sign up to their forum but it only takes a minute.
Lets try get an actual NiGHTS statue after 16 years eh? I know you guys want one because you've all been actually asking for it.
xx
TRiP
Hey PC-owning peoples it's that day you've been waiting for!
NiGHTS into Dreams is now available to buy on Steam ^^ Check out the [ official SEGA blog ] for full details.
I'd like to thank all of you for making this little dream come true.
Merry Christmas everyone ~ *
TRiPPY & DiGi
Announced today ~ NiGHTS into dreams… will be hitting PlayStation Network on the 2nd of October for $9.99 and Xbox LIVE Arcade on October the 5th for 800 Microsoft Points. An incredibly worthwhile purchase considering that the rare and amazing Christmas NiGHTS also comes included as a free bonus! That's right, it's not DLC, it's free. How great is that? NiGHTS as a stand-alone game had tons of replay value but Christmas NiGHTS was always the icing on the cake. I know a lot of fans who have never had the chance to play Christmas NiGHTS on the Saturn due to the difficulty in finding a copy as it was never for sale as a buyable game. Christmas NiGHTS was an extra disk that Sonic Team decided to give out for free as a Christmas gift. Consider it a DLC expansion pack before DLC ever existed on consoles, lol. Gamers could only get a copy by buying certain Saturn bundle packs or free from a couple of gaming magazines (or Ebay of course). So this is a great chance for new fans to experience a little festive spirit.
Christmas NiGHTS looks amazing in HD updated graphics. If you don't believe me wait until you're whizzing around the screen with a ton of crystal clear HD multicolored sparkles in your eyes chasing high scores to beautiful beautiful music (trying your hardest to not kill all your Mepians haha). There's a reason a lot of us still hook up our Saturns every Christmas to play this game. I'm so glad that a new generation will get to experience this lovely gift. It meant a lot to Sonic Team back then and it still does now.
It made me pretty tearful when i got to play it in the office for the first time… lots of fond memories of many Christmas holidays gone by.
Do me a big favour and buy this port when it comes out. In fact buy it as a Xmas gift for a gaming friend! They'll appreciate it, trust me. Christmas NiGHTS is a classic and memorable beautiful experience.
Not long to wait now guys. It'll soon be time to fly again
To read the full SEGA blog on the release dates and info please [ CLiCK HERE ]
The NiGHTS demo of Spring Valley was playable at PAX recently and it's been being received very well by fans! SEGA were there to give a preview of the game and hand out NiGHTS badges. Great to see the game in the public eye again! Here's the wonderfully enthusiastic Mr Anthony Carboni from rev3games letting you all know how badass NiGHTS is *lol* We like this guy a lot. Be sure to subscribe to their Youtube channel. Watch this video for the full lowdown on how the port sizes up.
NiGHTS into dreams… HD is featured as part of the SEGA Heritage line up!
A demo of the game was recently available for play at this years PAX event, where a trailer for the collection was also shown. You can watch the trailer over here at SonicWrecks – http://youtu.be/9C11odKVbHs
The trailer also provides us with information that the title is to be released during October 2012, though a specific date has not yet been announced.
So, not long to wait…
Are you ready to fly again?
Here's an odd Sunday post for those of you who are inclined to cover yourself in sparkly things.
This would normally be filed under the 'NiGHTS into Uhhhhh' section but frankly it's too cool.
NiGHTS. Inspired. A cosmetics collection.
I'm not even joking, this is legit (though not official), take a look! :
http://www.pretty-serious.com/collections/in-the-night
I know what I'm buying on my next wage!
Calling all dreamers! Need help sleeping at night? Want NiGHTS' face in your FACE!? Then listen up!
SEGA today have unveiled a brand new bit of NiGHTS merchandise in the form of a pillowcase and it's up for grabs in their latest competition!
All you have to do to be in with a chance to win this snazzy bit of merch is tell SEGA about your dreams. They could be a dream that you have experienced while asleep or they could be a life long goal of yours. Whichever dream it may be, telling SEGA what that dream is could net you this prize.
For all the rules and details be sure to hit up the SEGA blogs over here -
http://blogs.sega.com/2012/08/
Don't wait around! The closing date for this competition is – August 26th