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JoD 2nd Level Nightmaren

2 September; Author: Dex la Cabra

*Under Construction*

Donbalon

 

(Official US Bradygames Guide) "Donbalon looks like he could stand to go on a diet or three, but for all his girth, he's actually very light on his feet. So light, in fact, that he bounces like a balloon. He's fast too, and he hits you with a spinning slap if you get too close. However, Donbalon is extremely vulnerable to Touch-dashes, which send him flying helplessly. Bounce Donbalon all the way to the top of his stage at the end of Pure Valley, and you'll never have to worry about the sinister sphere ever again."


 A gumball shaped Nightmaren similar to Puffy from NiD. Donbalon has a four-pointed jester hat, a large clownlike nose, feathers and a large ruff around his neck. Underneath his waistcoat is his body, which has a patchwork appearance. His arms are incredibly thin & long, with white gloves over his hands.

Donbalon's arena is a vertical structure with various obstacles on the way up. The goal is to keep throwing Donbalon upwards past these obstacles and to the top, where he is popped by the sharp teeth of the face at the top.

His themes are called "Drifting Donbalon".

 

Girania

 

(Official US Bradygames Guide) "Girania is the type of creature that old fishermen spin wild yarns about when they lament "The one that got away". This  massive fish swims under the floor of its Aqua Garden lair, popping out underneath NiGHTS in an attempt to make a meal out of him. However, Girania can't stand Paraloops. They cause the scaly devil to go to pieces – literally! Execute a Paraloop close to Girania to break it into a sea of coloured balls, then Paraloop the balls to get rid of Girania, bit by bit."


 A gigantic fish-like Nightmaren covered in spiky armour and sporting a Salvador Dali-esque mustache, with huge wild eyes. 

Girania is possibly the largest Nightmaren you face, towering over NiGHTS easily. He fights by swimming through the rock floor of his coliseum and leaping at NiGHTS, biting with his sharp teeth. Defeat him by touch-dashing him. This breaks apart his body and reveals what his form is created by; hundreds of coloured orbs. Once you get to this stage, your aim is to Paraloop as many of these orbs as possible within the few seconds before he regenerates. The more you Paraloop, the smaller he becomes. Eventually he becomes small enough to defeat through regular throwing, if not by Paralooping every orb.

His themes are called "Giant Girania".

 

Chamelan

 

(Official US Bradygames Guide) "This lounge lizard stage magician always has an ace up his sleeve – and usually more than one! While Chamelan hides behind a spatial distortion at the end of Lost Park, his playing card soldiers to their best tocut more than your deck. Chamelan's spatial distortion is almost impenetrable, but it can't hold up to NiGHTS' Paraloop. Clear the distortion away by Paralooping it, and look for Chamelan near the ace in the line of cards. Paraloop him to cut his act short."

 

 A chameleon with no legs, sporting a waistcoat, magician's cape and top-hat, topped off with a black and white magician's wand. Chamelan's definitely one of the sharpest dressed Nightmaren you encounter.

Chamelan's arena is arguably the most confusing at first. He hides behind a large veil you must Paraloop to tear, and try to locate where he has hidden behind it. Behind the veil are large playing cards, which count down to 1 the closer you are to his hiding place. There are also transparent cards that lead to bombs, but these are easily noticed and aren't typically a threat. Once you uncover Chamelan, he panics and doesn't run away, giving you time to give him a final Paraloop to his actual body, defeating him. A useful hint is that once Chamelan starts hiding behind the veil, you can see a slight shimmering where he is, which you can follow until he stops, allowing you to take him out as fast as possible.

His themes are called "Cackling Chamelan".

 

Bomamba

 

(Official US Bradygames Guide) "Bomamba is the boss of Crystal Castle, and this witchy woman has no intention of letting NiGHTS leave her lair. Bomamba attacks by hurling magical bolts at NiGHTS, and her black cats launch themselves at him in defence of their mistress. To defeat Bomamba, tilt her stage and cause her her feline companions to ball up and roll into the stage's holes. When all of her kitties are sunk, so is Bomamba."


 A cat dressed in witchs clothes with a pole for legs. She spawns smaller cats that only have heads and tails, like tadpoles.

If Chamelan's fight is the most confusing at first, Bomamba's is the most frustrating. She perches on top of a large table that hangs over a huge hole in the ground. The goal is to get every cat she releases to go down the holes in the table by tilting it from specific handles. If the cats are stationary for too long however, they will stand on their tails and rocket towards you. Once every table has been beaten Bomamba will plummet into the hole in the ground, defeated.

Her themes are called "Bony Bomamba".

 

Cerberus

 

(Official US Bradygames Guide) "Named for the three-headed canine that guards the gate to Hades, this Second-level Nightmaren guards Delight City, and it's no less vicious than its namesake. Its multiple pairs of snappin jaws attack as one, and their solidarity is Cerberus' gretest strength. It's also the greatest weakness. The hellhounds are chained together on such a short leash that if you Touch-dash the ball that binds them, you knock their heads together with incredible force. DO that three times, and Cerberus runs back to Wizeman with its tail between its legs."


 Two dog-like Nightmaren linked by chains to an orb in the middle, which in the second battle turns out to be a third Nightmaren. The main two have large spiked orbs for bodies, the heads of snarling dogs and long thin legs with claws. The third Nightmaren has the same head, but made of energy. This head will appear and produce spikes on its body if NiGHTS takes too long to reach it.

The goal of this fight is to get to the middle orb and throw it, making the other two heads slam into each other. The Rocket Persona mask is needed to do so, as the the middle head will protect itself if you aren't fast enough getting to it. Simply slam their heads together enough times to beat them.

His themes are called "Clashing Cerberus".

 

Queen Bella

 

(Official US Bradygames Guide) "This regal arachnid is your final foe in Memory Forest, and her stage is one of the deadliest of all the Second-level Nightmarens'. The silk balls she spins drop down into the pool of lava below, causing a molten geyser to spray into the air – not quite high enough to hit Queen Bella, but the perfect height to toast you. Unfortunately for her, you can use Queen Bella's silk balls against her by Touch-dashing them into the panels of her stage, destroying them and sending her plunging into the lava."

 

A crown wearing spider that lives on rings of metal above a vat of lava. 

Queen Bella will produce silk balls throughout the battle, which you must use to throw at the metal rings, destroying them and breaking her foothold over the lava. She will leap over the gaps you create in the rings if you are not quick enough. A well placed initial first shot can actually defeat Queen Bella. Simply destroy every segment of metal under her at once to send her to a horrid defeat burning in liquid hot magma.

Her themes are called "Queen Bella's Ball".

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