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Ronnie's Content

There have been 91 items by Ronnie (Search limited from 29-April 23)


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#29136 Iizuka's FULL answer to Selph

Posted by Ronnie on 08 December 2007 - 11:52 AM in [ARCHiVED] Events, campaigns and news

I beleive U.V. is more Selph then anything else. I like to beleive so anyway.



#38568 Pian Lifespan

Posted by Ronnie on 28 January 2008 - 06:11 PM in [ARCHiVED] JOD Discussion

Pians breed as fast as they die, which seems to be 1 minute.



#44494 Dreamcast 07 up soon

Posted by Ronnie on 22 March 2008 - 10:24 AM in [ARCHiVED] Misc

I can't wait!

All the other podcasts i've heard are snore fests, but Trippy and Digi just keep anyone entertained for hours, seriously I never bore of whatever you two say!



#28118 Favorite dreamscape?

Posted by Ronnie on 30 November 2007 - 10:18 PM in Poll Area

Its gotta be Twin Seeds! The way it through the story in and actually shown the kids it wasn't NiGHTS that gave them courage it was themselves, soaring through the night sky was wonderful just how NiGHTS was meant to be portrayed, and the music! Oh the music!



#28232 If Reala Merged with a dreamer...

Posted by Ronnie on 01 December 2007 - 10:22 AM in NiGHTS chit-chat

Reala doesn't need to merge with dreamers as he has full freedom to be in both Nightopia and Nightmare and isn't confined by the ideya palace.

NiGHTS only has to to gain the abillity to escape and collect the chosen childs ideya and has limited time to stay away from the palace including being in a nightmare. NiGHTS is truley in a hindrence thanks to Wizeman improsoning him. :lol:

But i'm sure once he truly destroys his creator he will win his freedom.



#28541 No PS2 NiD release ANYWHERE!

Posted by Ronnie on 03 December 2007 - 04:51 PM in [ARCHiVED] Events, campaigns and news

Apparently this is something Japan does often, releasing old skool games re-done for nostalgia although they beleive there isn't a large enough demand unless the game is epic (see Metal Gear Solid - Legend of Twin Snakes for GC)



#36524 Vote for us!

Posted by Ronnie on 19 January 2008 - 11:08 PM in [ARCHiVED] Events, campaigns and news

Oh no its ArchangelUK! CHEESE IT!



#36422 Vote for us!

Posted by Ronnie on 19 January 2008 - 05:23 PM in [ARCHiVED] Events, campaigns and news

Baby, you got my vote!



#37441 NiGHTS into Dreams soundtrack full track listing

Posted by Ronnie on 24 January 2008 - 05:33 PM in [ARCHiVED] NiD Discussion

I wonder if the quality is better than the original? It would be nice to listen to the original songs clearer (and louder)



#50674 How did Helen sprain her ankle?

Posted by Ronnie on 12 May 2008 - 12:54 PM in [ARCHiVED] JOD Discussion

Maybe Helen just went in to a deep sleep so she wasn't dreaming for that brief moment in time and prehaps she was sleeping with one foot over the other giving herself a dead leg... yup pure logic I am :3



#36192 Sega Superstar Tennis Trailer

Posted by Ronnie on 18 January 2008 - 08:42 PM in [ARCHiVED] Events, campaigns and news

Well if this game is as good as Virtua Tennis and adds some fun stuff like Mario Tennis did, then I'm sure we've got a winner on our hands.



#29145 NiGHTS: JoD on Gamespot On the Spot

Posted by Ronnie on 08 December 2007 - 02:18 PM in [ARCHiVED] JOD Discussion

Aw man, I've been prenouncing it wrong for 11 years! I've been making an idiot out of myself <_<



#29158 NiGHTS: JoD on Gamespot On the Spot

Posted by Ronnie on 08 December 2007 - 04:17 PM in [ARCHiVED] JOD Discussion

*hits each note in succesion and gets a word out of each.

"smack"-"my"-"bitch"-"up"

0_0......

Helen I don't think you should play this song on your violin anymore.



#36523 NOT Selling the Beta

Posted by Ronnie on 19 January 2008 - 11:06 PM in NiGHTS chit-chat

YYYYAAAAAAYY! The system works!



#34202 NOT Selling the Beta

Posted by Ronnie on 05 January 2008 - 02:23 AM in NiGHTS chit-chat

I just donated $10.

Whether or not you decide to sell it is whats best for your financial situation.

Its great that we got to know some stuff from the beggining of NiD development but it came at a very steep price.

Thank you very much.



#36842 JoD was (is) amusing...

Posted by Ronnie on 21 January 2008 - 12:16 PM in [ARCHiVED] JOD Discussion

Ronnies view!

WARNING LOTSA SPOILERS!


Well I played the game this weekend and completed it fully yesterday.

Lets start with NiD.

We all know why we loved NiD:

The freedom
The free style of acrobatics
The magic
The style
The visualisation
The music
The simple yet in captivating story
The fun boss fights
Exploration
A-LIFE

NiD if I could put it in word is:

Beautiful

It wasn't a masterpiece and it was no Mario 64, but its fan base understood what NiGHTS was all about thus why this sequel was created fully for the fans. NiGHTS really does speak to all of us as we can all relate to having dreams and the game really does suck you into its world.

As for JoD

Well it gave us what we wanted, it surely does deliver, but no one can review a SEGA game without saying "it has its flaws" -_-;

JoD promises us a magically journey into the Dream world and the freedom of flight.
Yes it does but it also binds us down to a lot of unnecessary play styles.

My biggest qualm my utter most largest disappointment with JoD is the Character Models and cut-scenes.
Helen and will look horrendous, they look lifeless marionettes propped up dancing on screen (look how they wave for god sake!) Their heads flop up and down and interact in the game like a circle being fit into a square hole. Since there’s very little need for Blue Chips in the actual game I had no desire to run around the Dream worlds and explore before I met up with NiGHTS which almost makes me feel like "Why even make me climb the chain? Why don't I just start as NiGHTS?" Besides they both run like they're got pins & needles in their legs.

I would of enjoyed the cut-scenes I enjoyed the story but why is my £200 next-gen console giving my a choppy frame-rate and a count-the-pixel contest every time a cut-scene is going on? It felt like I was playing an early PS2 game, god even Metal Gear Solid made its no face characters move smoother. Watching NiGHTS hover around the children’s was more sluggish than sand paper dipped in marmite. Owl wasn't even fully rendered and it was funny seeing his wings flap in 5 noticeable frames. And the voice-acting, god the voice acting, Will changed accents three times in one sentence every time he opened his mouth, Helen broke her lines up as if the VA just recorded one word a day. I could bare the rest of the VA's but I really didn't any of them to speak, I would of been happy with text or even if none of the Nightmarens spoke at all and left it up to my imagination.

Nightopians looked even more like cancer babies and there's not much interaction going in My Dream, wow I can pick them up and throw chips at them cool! and they can do a total of 3 actions:
Fly
Walk
Cry
Rinse
Lather
Repeat

Sad to say Chao are more engaging than these morons, I did like how the garden was affected, but I would have been just as happy looking at Christmas NiGHTS A-life collection screen.

And the weather control doesn't go any further than my Dream either -_-;

The level designs were great, lovely and colourful with plenty do and were twice as big as NiD it was a shame I was to busy chasing a chicken to stop and appreciate and take it all in. I do miss being able to do paraloops the size of a penny and having more moverabillity but hey at least I can turn into different sh!t right?

I was disapointed and felt like a little piece of NiGHTS was neglected when I realised that he only had 12 acrobatic stunts (instead of the original 22 or so) and doing acrobatics meant nothing towards your ranking :( It was kinda like "why bother then?" Just spiral dash, get the key QUICKLY QUICKLY NO TIME TO PLAY FINISH THE LEVEL ASAP!!! I loved doing somersaults and stunts in the free air it made me feel like I was doing my own unique moves and it was only something I could do and I looked beautiful and graceful playing.
And I enjoyed doing as many laps as I could around the course collecting lots of blue and star chips till time nearly ran out.

FYI SEGA - The games over when the kids wake up! Not when the timer runs out! If I'm out of time the kids fall to earth and the chase begins.

Ever since Mario 64's release Sonic Team has had this thing about having mission based games, can't I just have a difficulty setting on the game? Please don't force me to run around as the kids like a complete spanner just to get to the next level its like adding filler to meat. The link challenges were fun though, they did show you had to be good at playing the game to advance further.

Speaking of which I though Iizuka said the game would get more difficult as the player got better? Having me fight the boss again with more hits and a larger time isn't exactly a challenge.

Although the bosses were fun and varied and had a smuch imagination to them as NiD did so i can't complain about that, Ronnie liked the bosses. The stages were creepy to ^_^ As fun as Realas ball tag was, it didn't have the same thrill and excitement as paraloop smashing, nothing can beat going head to head with your alter ego clasping each others hands in full battle fury.

The music was outstanding SEGA JP knows how to make a musical score and giving us remixed classics was genius.... it captured the whole game perfectly and really set the mood, Hearing sowing seeds in Dolby 5.1 brought a tear to my eye when playing Bellbridge (i'll get to that later) it was just beautiful I can't wait to purchase the OST!

My favourite part of the entire game was Twin Seed...er I mean Bellbridge, By the time you've heard the kids bitch and moan about themselves but when they spiral out of the clouds and into the twinkling city and the music begins that was it for me! This was my NiGHTS believing in yourself and soaring through the night sky, the multi-coloured balloons the hovering buildings it had it all and even more! I loved the twinkling stars that created rings and opened up paths to aid you and just when I thought it couldn’t get better when the lights go out and Helen loses her courage and then it all comes flooding back and BAM IN THE NIIIGHTS DREAM DELIGHT I couldn’t help but smile this was where the magic was hiding! Even Wiseman’s old skool battle kept me determined and made me feel like I was in a real nightmare (I later learned I needed the masks to win) But hey I did it! And what a beautiful ending.

So all in all NiGHTS gives everything the fans wanted from the original even if its been snipped and pruned back a little, the game looks fugly in some places but once you complete the game you never have to see them again, if the game had been delayed and still in production it could of had the bugs ironed out and it would of been a game worthy of being in the Wii top 10 but I can see the problem was SEGA execs demanding something that needed to be treated like art and not rushed.

NiGHTS Journey of Dreams is what we've been waiting for but is mutton dressed as lamb and you have to ignore its flaws to see the true magic of NiGHTS.

Thank you.



#44384 Check out SEGA Eu.Com

Posted by Ronnie on 21 March 2008 - 01:50 AM in [ARCHiVED] Events, campaigns and news

OMG U R faymus!!1!



#28122 I found another Iizuka interview

Posted by Ronnie on 30 November 2007 - 10:46 PM in [ARCHiVED] JOD Discussion

urgh Iizuki seems to be giving the "its always been my dream to make a sequel" attitude. I remember Yuji Naka saying while he was at Sonic Team that he would never want to create a sequal to a master piece, didn't DiGi say in PD04 that Iizuki was an immense liar?

I'm not sure if I should take this interview seriously.



#28050 How do you pronounce "ideya?"

Posted by Ronnie on 30 November 2007 - 02:02 PM in NiGHTS chit-chat

Yeah, idea



#48779 OWL

Posted by Ronnie on 24 April 2008 - 08:27 PM in Creative Stuff!

Owl for life!



#36866 The GC controls

Posted by Ronnie on 21 January 2008 - 03:50 PM in [ARCHiVED] JOD Discussion

I agree with TRiP! I use the GC controller for comfort but when I want to do a perfect paraloop or ascend/descen towards rings I find it difficult since i'm constricted to 8 directions. I miss my Saturn pad :_( I need freedom while I fly and I to find my thumb hurting and sliding off to the right from to much pressure its also kinda awkward changing masks.



#34203 Not actually eaten by a snowman

Posted by Ronnie on 05 January 2008 - 02:27 AM in [ARCHiVED] Events, campaigns and news

I've been trying to avoid the forums aswell as not to ruin to much of the game for myself.

Sadly though I did read the JOD topic over at the GHZ forums and they are literally saying the game is "lame" I hate mixed reviews :S



#29026 6th December

Posted by Ronnie on 07 December 2007 - 05:33 PM in [ARCHiVED] Events, campaigns and news

Damn you DiGi and your consideration for those you care about! *shakes fist*



#28981 6th December

Posted by Ronnie on 07 December 2007 - 09:53 AM in [ARCHiVED] Events, campaigns and news

*cracks whip* Who told you you could sleep slave!?



#44504 Stuck on the 2nd boss!

Posted by Ronnie on 22 March 2008 - 02:02 PM in [ARCHiVED] JOD Discussion

I never had a problem with Bomamba, her attacks are easily predictable and you just got to get used to how the cats roll around, if you find the cats roll to far towards you then just dash away to the opposite side and try again.

now the Chameleon...thats a WTF boss!