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Draykon's Content
There have been 40 items by Draykon (Search limited from 05-May 23)
#33186 My Dream Info
Posted by Draykon on 31 December 2007 - 09:59 PM in NiGHTS chit-chat
Speaking of which, my ground's been all leafy lately, like in Memory Forest. Anyone figure out the pattern to the ground textures?
#33314 My Dream Info
Posted by Draykon on 01 January 2008 - 04:45 PM in NiGHTS chit-chat
#38417 My Dream Info
Posted by Draykon on 27 January 2008 - 09:26 PM in NiGHTS chit-chat
So, I've got a few mepians that seem to have traits I've never seen before. Namely, a whole bunch of my mepians have black-and-white arms (No unusual behavior observed), and a few have green arms and wings. (They'll occasionally project force fields o.o).\ Anyone know what they're from?
#33485 My Dream Info
Posted by Draykon on 02 January 2008 - 04:13 PM in NiGHTS chit-chat
#32755 My Dream Info
Posted by Draykon on 30 December 2007 - 12:45 AM in NiGHTS chit-chat
Also, I feel kinda stupid for asking this, is 'pian and abbreviation for Mepian, Nightopian, or refers to both?
#40540 My Dream Info
Posted by Draykon on 07 February 2008 - 12:41 AM in NiGHTS chit-chat
#32931 My Dream Info
Posted by Draykon on 30 December 2007 - 06:15 PM in NiGHTS chit-chat
They don't, Murtle mepians also have purplish bat wings. It seems to just be the general wing design for mepians of marens that don't have wings.But Shleeps just look like fluffy orange goat things. I didn't know they had wings at all. O_o
And yeah, I think the death rate speeds up when you get too high as well. Three runs gets them down pretty far, but after that, it just sorta maintains itself.
#32763 My Dream Info
Posted by Draykon on 30 December 2007 - 01:14 AM in NiGHTS chit-chat
#34295 The Ending
Posted by Draykon on 05 January 2008 - 06:46 PM in [ARCHiVED] JOD Discussion
Then again, the game itself requires him to be in 2 places at once, boosting it up to 4 places at once. Which brings me back to something I always say when the birds fly through solid objects in the chase missions: "Everytime you break the laws of physics, it just adds support to my 'Not really real' theory"
#32934 The Ending
Posted by Draykon on 30 December 2007 - 06:28 PM in [ARCHiVED] JOD Discussion
The whole, darkness in human hearts things was enough to reassure me. Although to be honest, I thought Helen had some freaky psionic powers or something when the bells rang, the lights went out, and she clutched her head like that.
#32978 Reala and Helen
Posted by Draykon on 30 December 2007 - 10:50 PM in [ARCHiVED] JOD Discussion
Something else though, Reala makes an interesting point in that scene. Why WAS NiGHTS wearing that random mask in Crystal Castle? My first thought was "Oh cool the dolphin persona, I'm gonna wear it for no reason!" but it wasn't the dolphin persona. It was actually the same kind of mask Reala was wearing.
#33403 Sales?
Posted by Draykon on 01 January 2008 - 11:02 PM in [ARCHiVED] JOD Discussion
But nonetheless, things seem to be pretty quiet about NiGHTS in my area. Then again, the only games anyone ever gets hyped about in this area are Halo and Guitar Hero sequals.
#33647 The Kids' Clothing
Posted by Draykon on 03 January 2008 - 01:41 AM in [ARCHiVED] JOD Discussion
Although to be fair, I really don't like the design of the outfits.
#35050 What do you guys think about NiGHTS and the rest's voices in Journey of D...
Posted by Draykon on 11 January 2008 - 04:02 AM in [ARCHiVED] JOD Discussion
Will and Helen I don't care for, the accents come and go, and they do sound kinda crappy.
NiGHTS' voice suits the character, though I was sorta blown away when I first heard it. It's just... kinda weird.
Wizeman is freaking awesome. I really got into the zone when I just heard him say "Recieve my judgement"
#37689 Shadow NiGHTS?
Posted by Draykon on 25 January 2008 - 11:56 PM in [ARCHiVED] JOD Discussion
Well, it's worth a shot.
#38191 Nightmaren Database
Posted by Draykon on 27 January 2008 - 04:04 PM in NiGHTS chit-chat
Bird things (name unknown) -- Large Bird (By bird standards) -- Flies at NiGHTS, if they manage to grab you, they'll fly you backwards a bit, wasting precious time.
Pufferfish things (Name unknown) -- Large Pufferfish (By pufferfish standards) -- Float around helplessly, will occasionally extend several spikes, touching them while they're covered in spikes hurts you.
Murtle -- Large Turtle (By turtle standards) -- Shapeshifting creature. When encountered on foot, hide as treasure chests, and hurt you when you go for the prize. When encountered in the sky, they change into NiGHTS clones, and drill-dash at you.
Mothpil (I think) -- Large Moth (By moth standards) -- Launch energy rings at you. These rings can be evaded by flying straight through the center.
Electric Eel things (name unknown) -- Large Electric Eel (I'm sure you get the pattern by now) -- Drift around aimlessly, until they charge themselves with electrical energy. Gameplay-wise, identical to the Pufferfish things.
Scorpian things (name unknown) -- Regular-size scorpians which ride on top of large balls. -- Drift around, sometimes towards you, they themselves are harmless, but the balls on which they ride are damaging.
Bee things (name unknown) -- A regular-sized swarm of bees -- Fly towards you, deal damage if they're near you for too long.
Beehive things (name unknown) -- Purple beehive -- Spawns the bee things.
All I can think of right now, there might be more.
#35048 WOO-FREAKIN'-OOT!
Posted by Draykon on 11 January 2008 - 03:57 AM in [ARCHiVED] JOD Discussion
#34297 WOO-FREAKIN'-OOT!
Posted by Draykon on 05 January 2008 - 06:50 PM in [ARCHiVED] JOD Discussion
Raises another goal for us though: 999 links every link mission, see if we get something special.
#33014 The Spider and Chameleon Boss
Posted by Draykon on 31 December 2007 - 02:44 AM in [ARCHiVED] JOD Discussion
#33651 A-rank tips?
Posted by Draykon on 03 January 2008 - 01:49 AM in [ARCHiVED] JOD Discussion
Strange.... I got "Perfect!" shining at me and I still got a C. I think my copy is weird....
Perfect just means you didn't miss a note, it's not REALLY perfect unless the Nightopians are singing all the way.
I have just one thing to say: Rocket NiGHTS. That is the most freaking usefull persona.
In Sky Concert his regular flight speed is slightly faster, allowing you to fall back into the glowing bar after you get too far ahead, rather than boosting, and throwing off your control.
Then in the chase missions, he's even more usefull. Owl says raw speed won't help much, he's lying, raw speed helps ALOT. As soon as you hit a straitaway, boost like mad, though you might shoot past the bird. If that happens, just revert, and he should ram right into you, and get touched.
As for link missions, those are really pretty easy alltogether. There are a few close calls, but for the most part you should be able to get by on instinct, though boosting helps.
All the bosses are also pretty straightforward, Bomamba seems pretty luck based though.
#41687 "You are not allowed to copy this file"
Posted by Draykon on 18 February 2008 - 02:37 AM in [ARCHiVED] JOD Discussion
Anyways, SEGA did the same thing for the Chao data in SADX and SA2B. I imagine it's to keep you from cloning 'pians. Still, it wouldn't have killed them to separate the data like they did with those games.
#39903 I'm So Proud!
Posted by Draykon on 02 February 2008 - 06:41 PM in [ARCHiVED] JOD Discussion
I have absolutely no reason to believe there's a secret level, but it's kinda frustrating to think I'm done with this game already.
#64595 Exploration on foot?
Posted by Draykon on 11 November 2008 - 02:05 AM in [ARCHiVED] JOD Discussion
I dunno why I didn't notice until now, but the levels are all full of invisible barriers, and just-too-high cliffs. What gives? The levels are all absolutely beautiful, so why aren't we allowed to get a good look at them? (Save as NiGHTS, but I wouldn't say we really have good enough camera control to really look around)
Of course, what really gets me is Aqua Garden. All over the level is a recurring rock formation, clearly designed for platforming. These platforms appear at several points along the barrier cliffs, in almost perfect formation for using them to scale them. However every one of these places is missing a single platform, or even covered in an invisible barrier at one point. It's almost as though the original designers wanted the cool temple areas to be accessible, but then at some point later in development it was decided to intentionally restrict the player's movement on foot to the little area (At least relative to the whole map anyway) you start in.
I can think of a few explanations as to why they would do that, but they all sound kind of stupid.
I know alot of commercial games out there- Especially Sonic games- use a separate mesh for collision as for graphical appearance, does that mesh "Get lazy" and only include the areas along the path in the NiGHTS-only areas?
Do the NiGHTS only areas not look as good from certain camera angles?
Or- now this is the stupid one- is it to simply make it less likely for the player to wander such a distance from the NiGHTS cage that it would be impossible to get back in time. (Though that fails to take into account that all it takes to avoid the Awakeners indefinitely is decent dodging skills, a few blue chips, and the occasional high cliff.)
So waddaya think? Any thoughts? Theories? Links to older topics on the same subject I neglected to look for?
#37899 Anybody have pictures of mepians?
Posted by Draykon on 26 January 2008 - 07:56 PM in [ARCHiVED] JOD Discussion
So go practice aiming.
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