Feel free to use this thread to discuss the LittleBigPlanet series.
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#1
Posted 21 August 2008 - 01:33 AM
#2
Posted 21 August 2008 - 03:38 AM
I'm gettin this soon as it comes out.
#3
Posted 21 August 2008 - 04:54 AM
#4
Posted 21 August 2008 - 05:45 AM
can sackboy do anything but jump?
#5
Posted 21 August 2008 - 08:48 AM
tl;dr,
can sackboy do anything but jump?
lol it was only like a couple sentences really but anyway I've seen Sackboys smack each other and you can grab onto things. I'm sure you'll be able to do some more things besides just jumping. I was skeptical about that too since in the earliest videos all I would see was jumping.
#6
Posted 22 August 2008 - 10:02 PM
#7
Posted 25 August 2008 - 11:18 AM
Sackboy can also make various facial expressions on command, move his arms and legs as you choose and slap other players...can sackboy do anything but jump?
there will also be enemies in the game so their may be various attacks as well...
something that might support this is the fact that in a ps3 trailer a sackboy can be seen holding a sword...
although its more than likely that its just for looks thou...
well see...
#8
Posted 20 November 2009 - 08:30 PM
Could NiGHTS be far behind.. probably very far, many miles.. *sigh*
#9
Posted 20 November 2009 - 08:36 PM
#10
Posted 22 November 2009 - 09:53 AM
#11
Posted 22 November 2009 - 03:54 PM
#12
Posted 01 December 2009 - 05:02 AM
#13
Posted 05 March 2010 - 03:46 PM
SO fun.
HAvent logged onto the network with it to see everyones creations though.
#14
Posted 02 April 2010 - 04:44 PM
#15
Posted 02 April 2010 - 08:15 PM
#16
Posted 05 April 2010 - 07:39 PM
I do, but I like the PS3 one a whole lot better. But when I'm on the go, it's nice to know I can bring Sackboy with me, too. (Of course, I can always just bring my Sackboy plushie, but that's besides the point.)Anyone have the PSP version? It's damn swell.
#17
Posted 07 April 2010 - 05:45 PM
If only you could max out Sackboy's speed.. the costume doesn't come with the required momentum. THE SHOES DO NOTHING
#18
Posted 14 April 2010 - 02:04 AM
#19
Posted 17 April 2010 - 05:25 AM
http://www.joystiq.c...tlebigplanet-2/
A sequel is a terrible idea! Media Molecule has said they would never want to do a sequel, so why do one? LBP already has an amazing replay value... This makes me kinda mad... but of course I will probably end up buying it.
Yeah, it does kinda look like Sackboy is possessed or something... still cute though, cause it's Sackboy.The european boxart creeps me out.
#20
Posted 07 May 2010 - 08:22 PM
Quote:
LittleBigPlanet 2 Game Informer June 2010 Issue Information
Context about the first LittleBigPlanet
- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average
LittleBigPlanet 2 Information Starts Here:
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:
(click on the link to see these, they are spoilers)
- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
#21
Posted 08 May 2010 - 04:03 AM
Thanks for posting that viper.
#22
Posted 09 May 2010 - 07:52 PM
#23
Posted 09 May 2010 - 07:54 PM
#24
Posted 10 May 2010 - 07:38 PM
Coming out later this year (still no pre-orders up on sites yet, however). Now I'm debating to finally get the first one already, or wait. I'd rather not skip the first game.
#25
Posted 18 June 2010 - 06:40 PM
#26
Posted 23 July 2010 - 07:01 PM
#27
Posted 24 July 2010 - 01:01 AM
#28
Posted 05 August 2010 - 11:28 PM
I'm still in a heated debate in my head whether to not buy LBP and skip ahead to LBP2. On the one hand I don't wanna miss LBP but then again the sequel is right around the corner and starting with the original now might be a waste of time, all things considered. I'd be missing out on items and such, but not much more, I reckon. Plus I want LBP2's collector's edition, which would mean extra moneys. Unless I rustle it up as a birthday present, which it very conveniently might as well be.
#29
Posted 05 August 2010 - 11:49 PM
With all the stuff that's been said about LBP2 I think you'd be better off waiting for it.Adventure
I'm still in a heated debate in my head whether to not buy LBP and skip ahead to LBP2. On the one hand I don't wanna miss LBP but then again the sequel is right around the corner and starting with the original now might be a waste of time, all things considered. I'd be missing out on items and such, but not much more, I reckon. Plus I want LBP2's collector's edition, which would mean extra moneys. Unless I rustle it up as a birthday present, which it very conveniently might as well be.
#30
Posted 01 September 2010 - 03:59 PM
#31
Posted 01 September 2010 - 08:58 PM
... HO-LEE-SHAT.
So looking forward to LBP2. I loved the original LBP and by the way things are looking, this is going to totally blow our minds.
Oh, and the entire-game-creation thing? I just know at least one person will make a NiGHTS-styled game.
...Hey, WAIT A SEC! *is still waiting for the LBP Sephiroth costume* When are they releasing that DLC again?
#32
Posted 02 September 2010 - 02:50 AM
#33
Posted 07 September 2010 - 04:12 AM
#34
Posted 07 September 2010 - 08:54 PM
#35
Posted 22 September 2010 - 07:19 PM
#36
Posted 22 September 2010 - 09:21 PM
A few months back I remember thinking that MM couldn't possibly make a sequel to the LBP. When LBP2 was announced I had to eat my words which oddly enough tasted like strawberries. The bar has surely been raised. The FPS level is inspiring me to try out a Virtua Cop based level when the game comes out.
#37
Posted 26 September 2010 - 12:38 AM
#38
Posted 26 September 2010 - 09:18 PM
I'm actually not sad about this. It just gives me more time to save up for the collector's edition.Newsbit: game's been delayed to Jan. 2011
#39
Posted 27 September 2010 - 02:21 PM
In other news- http://www.sackroll.com
#40
Posted 28 September 2010 - 11:19 PM
Ahhhh!! I've been Sackrolled!!In other news- http://www.sackroll.com
I was hoping the game would be out soon so I'm a bit disappointed it was delayed, but I'm glad they are taking their time and doing it right. It's probably one of the few games I'll get as soon as it comes out. Usually I'm cheap and wait for the price to go down!
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