Multitasking is bad for productivity. Just focus on the videos, and forget about work and sleep.I'm practically looping the movie over and over again and watching it while I work on the computer, watch TV, and sleep.
I also have to comment about how clueless the players look playing this game. Game developers use affordances and metaphors to implicitly teach players what to do in their games, e.g. how someone playing a first-person shooter who sees barrels automatically knows that shooting the barrels will make them explode. Or if a door is locked, one probably needs to backtrack and find a key somewhere. If a menacing NPC starts attacking the player, nobody wonders if that character is somehow an ally. And with very few exceptions (like Call of Duty), there are always going to me more bad guys in the game than good guys. These kind of things often come across as cliché, but it's the reason why developers don't have to put huge text boxes on the screen saying, "That white box with the first-aid symbol on it can be used to replenish your health," or in multiplayer games, "Those players who spawn right next to you and who are wearing the same colors as you are also on the same team as you are!"
My point is that floating rings in flying games aren't anything new. They've been around probably as long as flying games themselves have been around. It's a common metaphor: if one is playing a flying game and sees rings suspended in the air, it's probably the objective of the game to fly through the rings. Most games will reward you for flying through multiple floating rings in a row. Not only that, but the floating rings probably serve as an affordance as well, leading the players in the direction that they're supposed to go in the game. It's not like NiGHTS is the first game to do this.
Things like the trick ribbon, paraloops, and catching the giant flying bird will probably need explanation from the game's developers to those unfamilar with NiGHTS, but even the giant bird uses a convienant affordance: there's an NPC flying through the exact same path that I'm supposed to fly through, except he's flying a little bit faster than I am. I bet it's my goal to overtake him somehow! Yet there was this big dialog box on screen that probably said something like, Hey! Moron! That bird's flying through the same path you're supposed to fly through! You're supposed to catch up to him, dimwit!
Struggling with the game controls is one thing, but I can't believe that these players couldn't even figure out what they're supposed to be doing.