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makaveddie81

makaveddie81

Member Since 15 Jun 2007
Offline Last Active Feb 09 2008 11:33 PM

NIGHTS INTO DREAMS 1.5 FANGAME UPDATED 1-23-2008!

23 January 2008 - 09:12 AM

http://www.4shared.c...rified=c2d3cbcc

ITS A 15MB FILE DUE TO MUSIC AND SOUND EFFECTS

I know its been awhile since I updated my game (that's what school, work and a girlfriend can do to a guy haha), but I really put a lot of work into it this christmas break. Keep in mind that this is just a temporary level to make sure that everything is functional. Once everything is functional, real levels will follow.

A lot of things have been added and tweaked in this version. First, the control scheme has changed for the best, here are the new controls:

Nights follows the red diamond cursor (mindsight haha) whenever the right mouse button is pressed
Drill dash is done by scrolling down with the mouse wheel
Tricks are done by clicking the left mouse button. Currently, Nights executes random tricks, however, this will change in the coming months.

Second, though it is far from finished, a-life has been added to the game. Nightopians can be seen flying around the level, and eggs can be hatched by simply touching them.

Third, various particle effects have been added to spice up the graphics.

Fourth, spiked rings have been sprinkled throughout the level. Make sure to drill dash through them!

Before playing the game, keep in mind that I changed some of the original game's mechanics to add variety to the franchise. Heres a brief summary of the game mechanics:

There is no time and no kids. A level will be complete once Nights gets to the end of the level.
Link system, trick system and scoring are exactly the same as NID.
NIGHTMAREN CAN ONLY BE KILLED BY LOOPING AROUND THEM OR DASHING THEM.
Nights will lose all his stars if contact is made with a Nightmaren. Nights will restart level if he is touched by a Nightmaren and has no stars in his possession.

Here's some of the things Im working on for the next version:

REALA WILL BE A PLAYABLE CHARACTER.
Stars will be used to "feed" Nightopians (ala super mario galaxy). In fact, if Nights is not moving, clicking the left mouse button will shoot a star in the direction of the mindsight. However, the Nightopians havent been programmed to eat yet.
A-life will be developed as far as my capabilities will allow.
The main reason why the completion of the game is taking so long is the tediousness of ripping every animation frame from each character in NID. Please bear with me!

I'm open to any suggestions. By the way, if someone can come up with a good story that doesnt involve any kids (and allows me to use it), it will be the official story to the game (credit will be given).

UPDATED 7-6-2007 NiGHTS into Dreams 1.5 Fangame FIRST LEVEL FINISHED! MUSIC, ALL SO...

15 June 2007 - 10:48 PM

I havent updated the game in a while since i currently have a very hectic schedule, however I was pleased that a couple of you wanted to try the game out so I fixed the link for you guys... Remember this is not a finished game, only the first level... ENJOY


UPDATED!!! 7-6-2007 FIRST LEVEL FINISHED!!! MUSIC AND ALL SOUND EFFECTS ADDED!!!

DOWNLOAD

http://www.4shared.com/file/22207452/c02f3...rified=c2d3cbcc

SCREENSHOT

http://www.4shared.com/file/19342970/91457695/Untitled.html

Here is the control scheme:

MOVE: NiGHTS follows the mouse pointer, and its distance has a direct effect on NiGHTS' speed

ATTACK: Mouse scroll wheel down

INCREASE TOP SPEED: Hold mouse right button

ACROBATICS: Mouse left button (there are only 3 acrobatics so far)

As in the original game, paralooping kills enemies and attracts chips that are within the paraloop. Also, paralooping certain chips will uncover a secret powerup. If contact with an enemy is made, NiGHTS will lose all his stars and the points associated with the stars. If NiGHTS has no stars when the enemy is contacted, then NiGHTS will have to restart the level.

ENJOY AND PLEASE LEAVE COMMENTS AND SUGGESTIONS