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supersonic25730's Content

There have been 3 items by supersonic25730 (Search limited from 28-April 23)


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#101341 Lost sound files?

Posted by supersonic25730 on 02 June 2021 - 11:12 PM in NiGHTS chit-chat

I saw that Bosco had made a VERY interesting thread where he had done some sound ripping and supposedly found some new sounds we hadn't heard before [link: http://www.nightsint...+sound +ripping ]

Unfortunately the thread is archived and the link he included to the download is dead. So short of ripping my own JP copy, this is the only thing I can think of to try to find these sound files.




#101335 Has anyone had any success modding the PC port?

Posted by supersonic25730 on 16 December 2020 - 08:45 PM in NiGHTS chit-chat

For a long time I've been torn whether the original or the remaster of NiGHTS is the objectively better game, they both have their strengths and weaknesses. Then I had the idea to mod the remaster and make it closer to the original, even down to restoring Elliot & Claris' triple jump momentum and increasing the hitbox of a paraloop back to the original, which was a bit larger than the loop itself and made the Gillwing 2.0 much more manageable. But sh!t, I'm having a hard time trying to reverse-engineer all these files, I can't even open any of them to see what I'm working with. I could probably figure out a way to view and edit BIN files with time, but .csc? .ddm? I've never even heard of these extensions. Makes me think the only way to even see what those are would be to use the exact same engine SonicTeam used way back in 95, which would probably be damn near impossible to find. I know that leaked Sonic Xtreme Jade Gully prototype uses the NiGHTS engine which killed it because Yuji Naka has the brain of a 4 year old, but that would probably be even harder to crack, even if experienced hackers cared.

 

TL;DR haelp




#101334 Is it my PC or is it bad optimization?

Posted by supersonic25730 on 16 December 2020 - 08:35 PM in NiGHTS chit-chat

Super late, but it's a mix of both. NiGHTS PC is very poorly optimized just like most of the in-house SEGA ports, but I've noticed that the Trick Ribbon bug seems to only happen on laptops/notebooks. The desktop I was using before I got my own laptop ran the game fine as long as I lowered the resolution enough, and that desktop was less powerful than the laptop I had.