More from Niraven!
Anyway, I just got back from another session of NiGHTS: Journey of Dreams. Our wonderful demo guy unlocked new stages, even with new storyline info! You're gonna go crazy.
ADDITIONAL MISSIONS ON ALPS CHASE:
Alps Chase Links Mission:
You goal in this mission is to fly through the rings and get as many links as possible. During this stage you will follow a flying octopus that looks like it's swimming away from you, only it's flying. It's very small and you can't catch it, but it makes you want to chase it faster and also helps lay out flight path for you. The little guy is blue. Our demo guy played as William. In the beginning of this stage, you meet the octopus with NiGHTS and William. It sees them and immediately runs away. William exclaims "Hey, he ran off!", to which NiGHTS replies "C'mon Will, shall we have some fun? Let's follow it!" They agree and put their hands together (palm to palm with one hand). This is where gameplay begins.
Alps Chase Grab the Dandelion MORE STORYLINE REVEALED:
The beginning of this mission drops a bombshell. There's a movie scene where William is running through a field (not corny like you may be thinking, he's just jogging a bit), and NiGHTS and the owl are there. The sound was unclear for the first part of the scene thanks to neighboring demos, but we got the juicy part. After the owl disappears (not like anything he'd say is really important anyway), William says to NiGHTS "Look, Dandelions!" He explains to NiGHTS how his father used to take him to a field full of dandelions. By his actions and voice, you can tell it meant a lot to him. He turns around and says "Do you have a father NiGHTS?" NiGHTS avoids the question for a moment and thinks, before replying "Well... I guess you could call him that..." Then the subject is dropped because a bunch of Nightopians start flying around in front of them. "Wow, Nightopians!" "Don't they look happy?" Suddenly a dark hole opens up in the sky and starts sucking up the Nightopians. William exclaims "They're being vacuumed up!" and NiGHTS says "Well, shall we help them?" They nod to each other, do the hand touch, and then you start the stage.
Alps Chase Grab the Dandelion GAMEPLAY:
This is a very confusing mission because all your hints are in Japanese. You fly around a little island (and I mean around in a circle, like a Merry-Go-Round, only with free movement on that path). The Nightopians are hanging on to dandelion tufts. We tried grabbing the Nightopians with NiGHTS' grab function and we also tried grabbing the giant dandelions below, but nothing seemed to work as it seemed they were either in the foreground or the background. Our demo guy lost that stage and I don't speak enough Japanese to know what the hint said. The demo guy (I'll just say Daniel from now on, as that was his name) said that SEGA was looking for someone here who speaks Japanese so they could tell them what the hints meant, therefore they could unlock more stages everyday. They're still looking, but with a little luck, we'll have a ton of new things for you! The Game Over music is also exactly the same as the original NiGHTS Into Dreams. Additional details: you have a small map in the bottom right of the screen that shows you where the Nightopians and where you are so you can get to them faster and easier. Once all the Nightopians are sucked up, you've failed your mission.
NEW LEVEL: MY DREAM:
This is the beta level I was told about earlier. I convinced the guy to show us what it looked like. It's strange indeed. You start out on a small plaza area. It appears other than the small world you're in, there's nothing but sky. The ledges drop off into sky. On the left is a little scenery, a bench, not unlike the park from the beginning of the game. On the right is a door like the one you entered at the beginning of the game, that leads to a new level/dream/world. The picture over the door is of a Nightopian. You walk down a staircase from the small plaza area to walk into a perfect square field of pink flowers. Since it's beta, it's a patterned texture of flowers, and not actually a field of flowers. All around the field are these strange Nightmaren that resemble dogs, that float around, high or low. They constantly open their mouths like they're barking, but no sound comes out. Their bodies are made up of the orange globs that can hinder your flying in Alp Chase (they look like globby circles, quite simple). The dog has red and green ram horns, a blue crest/mane, and an orange face. I made a quick sketch of the creature while Daniel was playing, to which he exclaimed "Wow, you really are a strange one!' You see, we're not supposed to record any video or let character designs leak, but you can't come up with a rule like "no drawing in the demo room". Also, it was weird for me to suddenly say "Could you go back to the dog so I can sketch it really quick?" right after I gave a long explanation of "recording the controls" to really get sound and music for you guys. But it worked! The sketch is rough, but not far off what it looks like, so you should like it. It stays true to the bright/rich colors of the original Nightmaren. The owl will pop up around the edges of the field to give you hints, but again, we have no clue what to do as it's in Japanese. Also, the level is still under construction obviously as at one point, a dog got stuck in the corner of the field, and suddenly half its body just vanished out of nowhere. Then the owl that was trying to give us a hint got stuck inside the stuck dog (since the owl can be found in corners) and we couldn't talk to it anymore. I'm sure it won't be like this in the final version, but it was very strange.
NOTE ON THE OPENING MOVIE:
After Helen runs with the Nightopians, more footage was shown of NiGHTS leisurely flying around, twirling, running a finger through the water as she went flying down the river. It's got a wonderful feel to it, and after that, the title screen opens.
NOTE ON NiGHTS' VOICE:
Again, NiGHTS has a very feminine voice. After we got to hear her more, we also discovered she's got a bit of an English accent as well. A bit strange, but a heck of a lot better than an obnoxious American voice-over in my opinion, as they are all to common (sadly, especially with SEGA).
NOTE ON THE OWL:
The owl acts as a hint system in the game. After you meet the owl for the first time, posts will appear in various locations with a spinning yellow dial near the top. On the dial is the owl's face. These are hint posts where you can talk to the owl for help.
NOTE ON NiGHTS IN THE PARK:
After watching the intro scene and having free access in the park, and after doing the tutorial as NiGHTS, you can freely explore. NiGHTS will hover behind the fountain near the doors, and it would appear you can freely talk to her if you like.
NOTE ON THE DOORS:
Above each active door is a small round stained-glass window with an icon or picture in it that reminds you which level you're entering. For example, for Alps Chase, the icon is a snowy mountain. In the level My Dream, the icon was a Nightopian's head/face.
We'll be checking back with SEGA everyday for more updates and to check out what Daniel unlocked for us. Attached in this e-mail you will also find the sketch I made of those weird floating-dog Nightmaren. It's rough, but I did a quick quick brush over to show how the colors look. Sorry for the poor quality, but I really don't have much time as we have to go talk with CAPCOM and EA here pretty soon. I'll send the video footage/sound in a seperate e-mail since they're so big. That's the update for now, feel free, again to barrage me with questions.
~Tawny Ditmer (Niraven)
GameLegend
English accent yessssssssssssssssssssssssssssssssssssssssssssss mcbadass. This is really really sounding awesome.
We'll hopefully be able to sneakily hear NiGHTS' voice by the end of today stay tuned!
PS) remember to list your questions before i get home so i can give them to Niraven.
PPS) those dog things are Shleep incase anyone doesnt know.