It won't be left unfinished; it'll just be rushed.It is a bit unfortunate that yet another NiGHTS fan project is being left unfinished
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Another NiGHTS fangame [complete]
#81
Posted 01 October 2009 - 11:27 AM
#82
Posted 01 October 2009 - 12:39 PM
#83
Posted 01 October 2009 - 06:45 PM
Ok, here's the current cycle, it shouldn't move very fast-
#84
Posted 01 October 2009 - 07:46 PM
#85
Posted 01 October 2009 - 08:13 PM
#86
Posted 01 October 2009 - 09:39 PM
Do you want a new video?
#87
Posted 02 October 2009 - 05:51 PM
#88
Posted 02 October 2009 - 07:21 PM
#89
Posted 02 October 2009 - 10:03 PM
Here's a larger Ideya Capture, sans Ideya-
#90
Posted 03 October 2009 - 08:23 AM
#91
Posted 03 October 2009 - 11:01 PM
#92
Posted 05 October 2009 - 12:22 AM
#93
Posted 05 October 2009 - 09:08 AM
However, even if he agrees, there are a few problems with your sprite...
With the way you make the sprites, it looks great but I can't change the color palette. I don't know if you were planning to draw all four Ideya Captures, or if you drew the white parts on a separate layer that you could tint, but I would also need the green, blue and yellow ones...
Moreover, the transparency isn't right. The bubble is supposed to be uniformly partially transparent with a non-uniform color (dark color with spots of bright color). Your sprite uses an uniform color and non-uniform transparency (mostly opaque with transparent spots). So it would look weird.
(it's also missing the gray transparent bubble below, though that doesn't really bother me.)
I'm thinking that, if the Ideya Capture's size really bothers you, it would be easier to just stretch the current sprite in-game, even if that would make it blurry.
#94
Posted 07 October 2009 - 04:47 AM
Can't wait for everyone to see the game. It was a lot of fun to be a part of and I just want to thank Kentilan for making it!
#95
Posted 07 October 2009 - 04:27 PM
Download link: http://www.megaupload.com/?d=3WBM9CTW
In the end I just left the Ideya Capture as it was, it doesn't really matter if it's too small...
The game should support controllers, but not in the menu.
I hope everything works fine. Many thanks to everyone who've helped or supported the project.
Well then...
I wish it would have ended differently, but, it's just not a place for me.
#96
Posted 07 October 2009 - 09:18 PM
I see, sorry 'bout that. No problem.It was made by Razer112...
However, even if he agrees, there are a few problems with your sprite...
With the way you make the sprites, it looks great but I can't change the color palette. I don't know if you were planning to draw all four Ideya Captures, or if you drew the white parts on a separate layer that you could tint, but I would also need the green, blue and yellow ones...
Moreover, the transparency isn't right. The bubble is supposed to be uniformly partially transparent with a non-uniform color (dark color with spots of bright color). Your sprite uses an uniform color and non-uniform transparency (mostly opaque with transparent spots). So it would look weird.
(it's also missing the gray transparent bubble below, though that doesn't really bother me.)
I'm thinking that, if the Ideya Capture's size really bothers you, it would be easier to just stretch the current sprite in-game, even if that would make it blurry.
#97
Posted 08 October 2009 - 12:54 AM
I honestly am in love with this game.
#98
Posted 08 October 2009 - 03:05 AM
Now even when I'm not near a Wii I can get my NiGHTS fix (I do the same for a Reala fix with Reala's Nightmare). Congratulations everyone on a job well done. ^^ I love this!
#99
Posted 10 October 2009 - 11:39 PM
Level 1 - Wind Valley
Level 2 - Crystal Peak
Level 3 - Green Lake
#100
Posted 11 October 2009 - 10:23 AM
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