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Another NiGHTS fangame [complete]
#1
Posted 31 July 2009 - 12:53 PM
http://www.megaupload.com/?d=3WBM9CTW
Original post below:
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Hello everyone.
Recently I've been trying to make a fangame similar to NiGHTS into dreams. It's a 2D game similar to my other fangame "Reala's Nightmare" (I've reused most of the code), except it now works more like NiD, you have to get 20 Blue Chips then go to the Ideya Capture then go back to the Ideya Palace and you can do extra laps if you want.
But I would need help with some stuff that I think would not be good enough if I did it myself.
So I'm looking for:
- an artist, to draw the sprites, level tiles and/or backgrounds
- a level designer, assistant game designer and tester, preferably someone who know NiD's gameplay well
- optionally, a music composer (else I'll just use music from the games)
Some more information about the game:
The game will include 3 levels and 4 mares per level. There are no bosses for now and I don't think I'll add any.
Items implemented so far are Blue Chips, Star Chips and Rings. I may add enemies and other items (especially level-specific items), but I have to discuss this with the team first.
For the levels, I'd like to keep the same "blocky" layout as Reala's Nightmare, because even if it's not good aesthetically, collision detection is much easier to implement that way (and has already been implemented).
There are no kids, you play only as NiGHTS. Kids wouldn't be interesting to play as in 2D anyway. That means if you run out of time, you lose directly.
So far the only move is the Drill Dash. I may implement the Paraloop if I can.
That's about it. If you have any questions, comments, suggestions, or if you want to be part of the team, then please say so!
#2
Posted 31 July 2009 - 06:59 PM
#3
Posted 01 August 2009 - 08:49 AM
#4
Posted 04 August 2009 - 12:40 AM
#5
Posted 04 August 2009 - 08:57 AM
Meanwhile I've implemented some kind of Paraloop, but it doesn't seem very useful. Maybe I should reduce the size of the Chips.
#6
Posted 04 August 2009 - 05:47 PM
#7
Posted 04 August 2009 - 06:19 PM
#8
Posted 04 August 2009 - 09:42 PM
I'm not using anything in particular; it's programmed in C, compiled with Dev-C++.What are you using to make this? I can do some sprite things like Ideya Captures and Palaces.
Thanks for your offer, I actually need sprites of Ideya Palace & Captures.
This sprite is awesome.Here's an idle GIF, let me know if this'll work-
The only problem is about the transparency, because this sprite doesn't have transparency data aside from the background (or if it does, I don't know how to extract it). This sprite has some anti-aliasing which blends the colors between the sprite and the white background, so if I put the sprite in the game, it will be surrounded by a whitish border, even on a dark background.
When I use sprites with transparency for the game, I use two separate pictures, one with the color and one with the transparency data. I don't know what you want to do about that, but thanks for your efforts anyway.
#9
Posted 04 August 2009 - 09:58 PM
#10
Posted 04 August 2009 - 10:49 PM
I added a neutral gray matte color to go with the transparency, hope this helps.. I feel like I suddenly grasp cel-shading..
#11
Posted 05 August 2009 - 09:18 AM
I don't think GIF pictures allow partial transparency, actually. Could you use PNG instead? Maybe it will solve the problem.
#12
Posted 05 August 2009 - 11:03 PM
PNG-
#13
Posted 06 August 2009 - 08:57 AM
#14
Posted 06 August 2009 - 06:30 PM
Download link: http://www.megaupload.com/?d=0ZI6ESB2
Hope it works.
#15
Posted 06 August 2009 - 09:25 PM
#16
Posted 07 August 2009 - 11:07 AM
#17
Posted 08 August 2009 - 03:18 PM
Sweet! Nice job so far Kentilan! Always helps when you can reuse some existing codeI've decided to release a tech demo, so that you know what to expect. It has only 2 test mares and uses Reala's Nightmare's graphics for the most part. Sprites of the Palace & Capture are temporary placeholders. Also, I've called the game "micro NiGHTS".
Download link: http://www.megaupload.com/?d=0ZI6ESB2
Hope it works.
I'd like to help out with the level design/games design and tester. As you may know I have some of the highest scores in NiD so I know it quite well!So I'm looking for:
- an artist, to draw the sprites, level tiles and/or backgrounds
- a level designer, assistant game designer and tester, preferably someone who know NiD's gameplay well
- optionally, a music composer (else I'll just use music from the games)
Do you have an editor yet? Or would you like me to draw it out by hand?
One thing I did notice in the game is that the objects don't reappear when you do reverse laps. Not a big deal but it is something you could do in NiD.
I have this coming week off work (sweet!) so I can definitely put some time into this if you'd like some help.
Is there any chance of supporting controllers? Or is it strictly keyboard support?
#18
Posted 08 August 2009 - 06:21 PM
I didn't know you could do reverse laps in NiD; I will add that in the game.
So far the game only uses the keyboard. I don't know how to add support for controllers, but that would be nice; I'll have to look into it.
#21
Posted 09 August 2009 - 01:47 AM
This will help with the gameplay in trying to get long links. The first mares in NiD would usually have an infinite link where you could continue from the first lap to the last lap, if you paralooped chips properly.
Thanks!
#22
Posted 09 August 2009 - 02:29 AM
#23
Posted 09 August 2009 - 08:22 AM
OK, I will try.Do you think you could have the chips and stars follow you when you paraloop them, rather than disappear?
This will help with the gameplay in trying to get long links. The first mares in NiD would usually have an infinite link where you could continue from the first lap to the last lap, if you paralooped chips properly.
Thanks!flight..-
#24
Posted 09 August 2009 - 01:02 PM
#26
Posted 09 August 2009 - 06:26 PM
#27
Posted 09 August 2009 - 07:23 PM
#28
Posted 09 August 2009 - 11:25 PM
I have some in-betweens I made as well, which I'm trying out in my new avatar to the left.. Flash seems to have really crap background color functionality when it comes to GIFs.. it should match perfectly.. *is being driven crazy*
#29
Posted 10 August 2009 - 08:44 AM
#30
Posted 10 August 2009 - 09:15 PM
I noticed watching the PS2 version that NiGHTS seemed to brighten all over when he dashes, so I lightened the color, maybe it wasn't the best choice.. I worked them into the same space as the other sprites, but it may have turned out a bit smaller, I could scale it up..Thanks. They're not quite the same color as the other sprites, though. (they also seems smaller, but maybe that's just me.)
#31
Posted 10 August 2009 - 11:42 PM
As for the size, the different sprites don't have to occupy the same space. The dimensions I gave before were just the size occupied by Reala's flying sprite, but other sprites can have different sizes (and the final size of the sprite is always 128*64 anyway, because the dimensions have to be powers of 2). What's most important is that the character have the same scale on each sprite. (by the way, I think the flying sprite is a bit to small as well).
I hope you don't mind me telling you that; I appreciate your efforts.
#32
Posted 12 August 2009 - 08:40 PM
#33
Posted 12 August 2009 - 08:54 PM
#34
Posted 12 August 2009 - 09:35 PM
There's also another background layer (1024*512) for background objects (in "Reala's Nightmare", it contains the torches and the folding screen things), but it's optional.
By the way, viperxmns, you said you wanted to do level design as well; are you still interested, and if you are, can you execute Windows programs?
#35
Posted 12 August 2009 - 09:49 PM
By the way I resized some of the graphics, I hope these work better (the lighter, blurred dash frames are intended to reflect NiD graphics)-
#36
Posted 12 August 2009 - 10:09 PM
I was asking about Windows programs because you would need to use the level editor to make the levels, then launch the game to test them. So if you can't, I guess you would have to draw the levels, unless you have another idea.
#37
Posted 18 August 2009 - 05:49 PM
#38
Posted 19 August 2009 - 07:46 AM
#39
Posted 05 September 2009 - 10:33 AM
You have to do Some things your Self, Like Positioning the Pillars, And Recoloring the Circle above the Ideya.
I'm crap at positioning things like that, And I wasn't sure what you wanted.
#40
Posted 05 September 2009 - 10:47 AM
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