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#1
Posted 27 May 2009 - 09:39 PM
#2
Posted 27 May 2009 - 09:41 PM
#3
Posted 27 May 2009 - 10:08 PM
Enjoy the show. It was fun talking to all of you and we hope to do this again sometime. Not sure when but we'll keep you posted when the time draws nearer.
#4
Posted 27 May 2009 - 10:13 PM
#5
Posted 27 May 2009 - 10:59 PM
plus, i haven't a clue why my previous comment has been quoted by myself...
#6
Posted 27 May 2009 - 11:20 PM
#7
Posted 27 May 2009 - 11:35 PM
#8
Posted 27 May 2009 - 11:41 PM
I'll be sure to make a new topic when i wanna get the next show rolling.
As for this show though, i agree that the fans might need to be the ones to make the game we've been waiting for. I know TRAViS is really keen on the idea but i wouldn't know the first thing about organising something like this. It's gonna be something we need to discuss, certainly.
#9
Posted 27 May 2009 - 11:44 PM
As far as us making a game, I can only fill art based roles.. dunno crap 'bout programming though I know Kurosen could help out a bit in that department. Gotta check again in the creative section about that fangame a couple forum members were working on..
#10
Posted 28 May 2009 - 02:06 AM
Regarding the game, I could do voice acting, writing, or art. I can't programme to save my life, but I'd love to help out in some way.
#11
Posted 28 May 2009 - 11:28 AM
were we to make a game, how would we get permission from sega?
#12
Posted 28 May 2009 - 12:03 PM
Companies don't always mind if it's little small fun community projects as long as it doesn't effect their sales or make them look bad, or be mistaken for official.
I'll be honest with you guys. I've been in this fanbase forever and seen about 2.5 fangames reach completion. Fans drop out like flies the second they realise how much hard work it is. It takes a LOT of people working hard as hell, even on bad days, to come together and make a project without bickering, laziness and egos. Big ambitions are cool n'all but sensible well thought out smaller projects go further and actually get completed, as Kentilans Reala Day game proved.
The biggest problem with fan games is that everyone is a fan and EVERYONE wants their 2pence. It's rare that anyone agrees with eachothers ideas. Too many artists and fanfiction writers, not enough workers, lol.
I really like the Marvel Vs Capcom 3 fangame, they did a good job.
#13
Posted 28 May 2009 - 02:40 PM
#14
Posted 28 May 2009 - 04:09 PM
By the way, sorry if I just misunderstood, but I think I've heard my name once or twice, and I think you said I was a boy, while I'm not.
From what I could understand, the show was entertaining at times. Though it's rather depressing to hear everyone say how they don't like JoD or how they are angry at Sega. Makes me feel kinda abnormal. But I probably shouldn't talk about that.
And hey, I laughed a few times.
Thanks for the mentionI'll be honest with you guys. I've been in this fanbase forever and seen about 2.5 fangames reach completion. Fans drop out like flies the second they realise how much hard work it is. It takes a LOT of people working hard as hell, even on bad days, to come together and make a project without bickering, laziness and egos. Big ambitions are cool n'all but sensible well thought out smaller projects go further and actually get completed, as Kentilans Reala Day game proved.
I know what it's like to lose motivation on a big project. I've had lots of projects, in various domains, but they almost all got abandoned eventually. You start out with big ambitions and plenty of motivation, but as time passes, motivation fades away. Unfortunately, it's easy to have ideas, but it's much more difficult to achieve them. And the bigger the project, the more likely it is to get stopped before completion.
#15
Posted 28 May 2009 - 04:58 PM
I listened to the full podcast. Like last time, there are some parts I didn't understand. Sometimes I wish I was born in an English-speaking country.
By the way, sorry if I just misunderstood, but I think I've heard my name once or twice, and I think you said I was a boy, while I'm not.
From what I could understand, the show was entertaining at times. Though it's rather depressing to hear everyone say how they don't like JoD or how they are angry at Sega. Makes me feel kinda abnormal. But I probably shouldn't talk about that.
And hey, I laughed a few times.
I don't think it's a case of not liking it. it's more a case of being a bit disappointed that they had 11 years to make a sequal and they clearly rushed it and left it unfinished (although technically that wasn't sonic team's fault) so don't worry, you're not abnormal
#16
Posted 28 May 2009 - 05:19 PM
#17
Posted 28 May 2009 - 05:24 PM
Kentilan - i refered to you as a 'she' in the show though someone told me i was wrong so i refered to you as a boy instead. Sorry. I knew i was right from the beginning ^^;
Also, really listening to what we're talking about you can see that we do like Sega. We just wished they handled this delicate license a little better than they had done, that's all. NiGHTS' comeback could have been a bit better recieved if they had only treated the game with a bit more care and allowed Sonic Team to finish the development properly. It's evident by your hacking that a lot was removed, most probably due to them cutting corners to meet the insane deadline they were given.
But thanks for listening to the show, all. Glad you enjoyed it
#18
Posted 28 May 2009 - 08:22 PM
DiGi's right, SEGA love is a true love/hate thing. But when you think of it how many game companys have ever succsefully made a game that completly appeals to all of a fanbase? I never realized how political video games can be. I guess thats what happens when you think too much XD
Hearing all your lovely conversations (you all diden't sound tired to me...) made me wish I was there, but I probably woulden't be much help in the next one because I wasen't even in kindergarden in 1996, but talking about happy stuff will be a good change of pace. CHEER UP EVERYBODY!!!
Jofs subdule little 'I liked that level' made scream/laugh into my pillow.
it okay that I have to wait for the next one, I don't mind. Take your time, life happens, so no worrys here
again, thanks for another enertaining hour, It really helps me get to know this fanbase
#19
Posted 28 May 2009 - 09:37 PM
That was a great podcast. The next one definitely needs to be done the same way with group chats and whatnot. Community involvement is win and gives you a lot more to talk about and fill a whole hour with! Lovin' it.
Damn...the "SEGA" sounds I tried to drop in with my cell phone hardly came through
As for the NiGHTS community game project I mentioned, I'm still as game as always, though I can say right now that my time commitment won't be very large since I have a very busy year coming up...still with any luck hopefully we can figure something out and get a prototype out at some point, yes?
#20
Posted 28 May 2009 - 09:40 PM
#21
Posted 29 May 2009 - 01:06 AM
And about voices... I think I remember people complaining that the Jp voice option didn't work? From my being bored and finding stuff on nicovideo, all I've heard of game recordings were in english. I don't think that the Jp voices even exist in the Jp game.
And regarding fangame... Have you guys heard of SRB2? It's a Sonic fangame where you can implement characters and levels that you make. There's a NiGHTS mode but the axis points for rings and circular tracks in the level editor confuse me. XP But if you guys wanna build on an already existent engine that could be a good idea.
#22
Posted 29 May 2009 - 08:35 PM
Yay, I'm slowly leeching the world of it's talent! Muahahaha!man, everyone's an artist on here, i'm useless! damn you noctourne, this is your doing!
were we to make a game, how would we get permission from sega?
I suggest a new topic inspired by the "tell a lie" one- "Guess the gender of the poster above you"!Haahhaa so You're a girl Kentilan? XD Awesome, my online gender guessing fails as usual *lmao* I should learn, especialy with the NiGHTS fandom *lol* No insult intended, you just don't get very many female fans who are into coding and such. Kuedos
#23
Posted 30 May 2009 - 12:57 AM
My experience with big projects is that if there are small deadlines along the way, it's way easier to keep going. Like get one chapter typed of a story in three days or something. Just having a deadline period makes it a whole lot more likely that it's going to be finished. Like when I drew and colored a picture of Optimus Prime for my friend's birthday gift. My gosh, that thing took forever! So much stuff on him. Even when I declared it "done," I could still pick out little things wrong with it, though my friend hasn't observed anything the matter. But I kept working on it because I knew it had a due date, and I got it done by her birthday party, after almost a month ('cause I'm slow).
#24
Posted 30 May 2009 - 01:48 AM
#25
Posted 30 May 2009 - 05:32 AM
#26
Posted 30 May 2009 - 05:42 AM
here and here have the how to but I really don't get it. I've made 3D levels before but this is just confusing.
Also this is what the mode looks like with supersonic.
Just throwing out possibilities. It's pretty easy to control with the PS2 controller also.
#27
Posted 30 May 2009 - 09:41 AM
Since TRAViS is really keen on the idea i think it might be best him starting the topic with his ideas and you all can discuss there what would be the options for you in terms of making a fan game.
#28
Posted 30 May 2009 - 10:21 AM
'Tis the plan...but that topic won't come until sometime next week once I have some time to settle down from a hell of a kick off to my summer. Stay tuned, all.I think the best thing to do right now would be to start a topic for this project idea in the NiGHTS General chat section.
Since TRAViS is really keen on the idea i think it might be best him starting the topic with his ideas and you all can discuss there what would be the options for you in terms of making a fan game.
#29
Posted 31 May 2009 - 02:52 PM
aannnnnnnyyyyyyyways....
I was thinking last night, do we even know who Wizemans voice actor is? I want to shake that mans hand for making Wizeman the best voice match seince Optimus Prime and Peter Cullen
#30
Posted 31 May 2009 - 10:03 PM
I was thinking last night, do we even know who Wizemans voice actor is? I want to shake that mans hand for making Wizeman the best voice match seince Optimus Prime and Peter Cullen
We do. Roger L. Jackson, probably best known for voicing Mojo Jojo in the Powerpuff Girls.
There are a few voive actor threads floating around in general discussion talking about the whole cast. They're pretty cool so you should check them out.
#31
Posted 01 June 2009 - 08:13 PM
Thanks, thats all I wanted to know.
#32
Posted 05 June 2009 - 09:56 AM
really? I used to watch PPG as a kid! *head trip*
Thanks, thats all I wanted to know.
Oh, really? Well, oddly enough that makes a LOT of sense...
By the way, the opening of the show. I JUMPED OUT MY CHAIR, that Wizeman bit scared me half to death! ._. (But it was HiLARiOUS. And it's been in my head for three days... XD)
#33
Posted 07 June 2009 - 11:40 PM
#34
Posted 15 June 2009 - 04:24 PM
Many giggles were to be had with this show now that I'm really getting back into NiGHTS, I find myself really, really disappointing with the fact we could have something so much more than what we got. But nooooo >:T
I need to find a Saturn and the original NiGHTS so I can play it, I really want to now -fist shake-
I dunno if it's because I'm running on caffeine, but that bit at the end creeped me out...
#35
Posted 21 June 2009 - 12:27 AM
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