Oh, please, do tell us more.A very funny rant by a very funny person.
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Deep Loner's Content
There have been 74 items by Deep Loner (Search limited from 29-April 23)
#18239 What are you listening to right now?
Posted by Deep Loner on 25 September 2007 - 10:48 PM in Community Corner
#18252 What are you listening to right now?
Posted by Deep Loner on 26 September 2007 - 12:35 AM in Community Corner
Oh, I thought you were talking about me.DiGi back in his heyday. Private lols i'm afraid ^^;
#19309 Your Random JOD though of the day?
Posted by Deep Loner on 02 October 2007 - 11:41 PM in [ARCHiVED] JOD Discussion
With the fluidity of NiGHTS' FMV animation... FMV of NiGHTS vs. Reala would be quite a sight to see.
#19458 Your Random JOD though of the day?
Posted by Deep Loner on 04 October 2007 - 12:44 AM in [ARCHiVED] JOD Discussion
Make out..... I don't think so.I was saying that maybe NiGHTS and Reala "kiss and make up" at the end. More like.."Make out", though.
But seriously, wait 'till you hear my piece on DreamCast. That's all I'm saying.
#19241 Your Random JOD though of the day?
Posted by Deep Loner on 02 October 2007 - 05:51 PM in [ARCHiVED] JOD Discussion
Please explain for those who (like me) who have never played Kingdom Hearts?Random NiGHTS Thought: NiGHTSxReala style ending a la KHII? o.O
#19131 Your Random JOD though of the day?
Posted by Deep Loner on 01 October 2007 - 06:49 PM in [ARCHiVED] JOD Discussion
WHAT IS THAT?!?Random thought: NiGHTS sounds like the chick who sings the Leek spin song. http://leekspin.com/
hows that for random? (WHAT?! I've had it running for like 20 minutes! Its on my mind! )
Seriously, can somebody identify where that song originally came from?
EDIT: Nevermind. Took me two seconds.
Loituma Girl (also known as Leekspin) is a Flash animation set to a gibberish section of the traditional Finnish folk song "Ievan Polkka" (sometimes misspelled Levan Polka) sung by the Finnish quartet Loituma, taken from their 1995 debut album Things of Beauty.
#18848 Your Random JOD though of the day?
Posted by Deep Loner on 30 September 2007 - 12:36 AM in [ARCHiVED] JOD Discussion
#18701 Your Random JOD though of the day?
Posted by Deep Loner on 29 September 2007 - 03:38 AM in [ARCHiVED] JOD Discussion
I don't have skippidy-quick reflexes, so I use frame advance.I used my skippidy-quick reflexes to snap them from the trailor.
My random thought of the day: JOD will do well, but will underachieve relative to its true potential.
#16308 DAY 4 - REALA REVEALED
Posted by Deep Loner on 10 September 2007 - 08:20 PM in [ARCHiVED] JOD Discussion
Who's Jackle???
Who's Jackle???
WAIT JUST A PIAN-SPITTIN' MINUTE HERE!!!! You do not know who JACKLE IS?!
Just go to devART, man. It's that simple. search him. You ought to find something in there. believe me, I search Jackle on devART over & over again just to find wallpapers and crap like that.
Sometimes, somebody can say something so ridiculous that there's no possible way it can be taken seriously. ESPECIALLY IF THE POST ENDS WITH !!!!!Answer to Deep Loner: Jackle is one of the Nightmaren bosses, initially fought as Claris's third boss fight which happens at the end of the Soft Museum level. Here's the site's art page on him:
http://www.nightsintodreams.com/NiD/black/.../jacklemain.htm
Jackle fights on YouTube:
http://www.youtube.com/watch?v=ACKso59Yu9M
http://www.youtube.com/watch?v=0KHjXFkbQ5M...ted&search=
They should sell that powdered flavoring stuff by itself. That would make sucking Doritos unnecessary. <-- Pay attention to that plese.Oh yeah? You all love Reala so much? Reala can go suck a dorito for all I care.
#16046 DAY 4 - REALA REVEALED
Posted by Deep Loner on 08 September 2007 - 09:03 PM in [ARCHiVED] JOD Discussion
We should have a petition type thing telling SEGA we want Jackle back!
Who's Jackle???Yes! We must do a petition! >D
#15237 DAY 4 - REALA REVEALED
Posted by Deep Loner on 04 September 2007 - 09:05 PM in [ARCHiVED] JOD Discussion
I was pleasently surprised to see that word in the dictionary. Thanks for teaching me a new word today!I mean sure, it looks splendiferous and all [...].
#16806 New trailer tonight
Posted by Deep Loner on 14 September 2007 - 02:09 AM in [ARCHiVED] JOD Discussion
In the meantime, however, one would think that a big web name like IGN would have some halfway decent programmers on staff. The "Insiders Only" content (for right-click to download) is protected by nothing more than a JavaScript onClick() routine. Which means that if you want to download the high resolution Windows Media and QuickTime videos, all you need to do is disable JavaScript, refresh the page, right-click and download.
In Internet Explorer, this is as simple as adding ign.com to the "Untrusted Sites" zone.
#14751 Japanese JoD site is up!
Posted by Deep Loner on 02 September 2007 - 04:25 AM in [ARCHiVED] JOD Discussion
And Deep Loner, I wouldn't be surprised... ;
Hey! Don't look at me!
#14701 Japanese JoD site is up!
Posted by Deep Loner on 01 September 2007 - 11:35 PM in [ARCHiVED] JOD Discussion
It doesn't seem fair to TRiPPY and DiGi.. it's almost a given that if/when they're offline, something happens that makes the whole NiGHTS fanbase EXPLODE WITH HAPPY.
I seriously wonder if someone very high up at SEGA keeps DOS-ing them?
#15508 Japanese JoD site is up!
Posted by Deep Loner on 05 September 2007 - 06:16 PM in [ARCHiVED] JOD Discussion
That reminds me.They should sooo have a download to do this with the mouse all the time.
When I finish reinstalling all of the software on my hard drive, I'm going to make a Windows Media Version of the video trailer on the site. Just because I can. And also so anyone who wants to can make a JoD AMV.
Also, would anyone like to be able to run the Flash files off of their hard drive?
#15586 Japanese JoD site is up!
Posted by Deep Loner on 05 September 2007 - 11:50 PM in [ARCHiVED] JOD Discussion
Sorry, I can't convert the video without distorting the right edge of the video. This is a problem with the ffdshow decoder that I'm using.Good idea. I know I would totally love to replace dreams dreams with death metal.
RealPlayer plays it just fine, but RealPlayer can't be used as a source filter for encoding.
#15894 Japanese JoD site is up!
Posted by Deep Loner on 07 September 2007 - 07:21 PM in [ARCHiVED] JOD Discussion
I don't think that the Japanese are necessarily better artists or programmers. Probably, since none of the real development is done in the United States or Europe, SEGA of America and SEGA of Europe basically exist as distribution and marketing companies rather than actual developers, which means that development talent in these companies is going to be limited. In contrast, SEGA of Japan can tap a much larger reserve of talent for something like a Flash site. Regular programming skills are easily transferrable to Flash. The ActionScript language used in Flash is basically EMCAScript (informally known as JavaScript) with a different object framework. ECMAScript (JavaScript) shares much of its syntax with Java, which is very syntactically similar to C++, and either that or regular C is most likely used for SoJ's game programming. So SEGA of Japan has potentially lots of people who could code a Flash application. On the other hand, SEGA of Europe and America probably have a much smaller base of web developers already busy with lots of other work anyway. Some of these developers might even have no idea that Flash is basically just a JavaScript-driven vector graphics engine and be reluctant to work on such a project. There's a tendency among the technially-oriented to view Flash as some kind of mysterious black box that only special kinds of people, like "artists" and "designers", can transform into something useful. Usually it's just because technically-oriented people like myself have no artistic ability whatsoever and so wouldn't be able to do anything useful with something like Flash anyway.Japan usually comes out with everything first. They seem to be a lot faster and better at making Flash sites too.
Why are all the Japanese such brilliant programmers and artist?
As you might have guessed, I have no idea what would be involved in creating the artistic resources for something like the JoD Flash site, but my guess is that, besides having more artistic talent available, Sega of Japan would also have easier access to whatever art resources arise as a normal part of the development process, thus giving them more to work with and more people to work with it.
It's just the way that the game industry has developed that more of the development resources are in Japan. If JoD were being developed by an American company, it would probably be the other way around.
I know that the old Japanese NiGHTS into Dreams website has a link to the JoD site.Also, is there a link from the main Sega of Japan site to the NiGHTS site? I can never find anything there! Not even the search engine helps. I have seen the site and all...I just want to know how anyone found it.
#15621 Japanese JoD site is up!
Posted by Deep Loner on 06 September 2007 - 02:06 AM in [ARCHiVED] JOD Discussion
Wait, does SoA have a JoD page up yet?
They have this, but compared to the Japanese site it's pretty worthless.
#16060 Japanese JoD site is up!
Posted by Deep Loner on 09 September 2007 - 01:21 AM in [ARCHiVED] JOD Discussion
Those are delicious-looking doughnuts! And... uh, chocolate-almond dipping sauce!
That's foreign. There's no way that can be marketable.
#14702 Shoutout Messages
Posted by Deep Loner on 01 September 2007 - 11:51 PM in [ARCHiVED] Misc
I'd also like to shout out to my new friend Tangocat777. Be sure to mention that this shout out is made at exactly, precisely the right time!
#16361 NiGHTS' voice and Music
Posted by Deep Loner on 11 September 2007 - 12:08 AM in [ARCHiVED] JOD Discussion
*sings Jackle's theme music*
Just wondering... any luck remembering where you guys have heard the voice before?
#12748 NiGHTS' voice and Music
Posted by Deep Loner on 25 August 2007 - 12:57 AM in [ARCHiVED] JOD Discussion
...but does it sound to anyone else like "Hey! He ran off!" was spoken by NiGHTS instead of Will? The voice sounds the same.
#17789 NiGHTS JoD Offscreen video from TGS!
Posted by Deep Loner on 22 September 2007 - 02:48 AM in [ARCHiVED] JOD Discussion
#17844 NiGHTS JoD Offscreen video from TGS!
Posted by Deep Loner on 22 September 2007 - 02:43 PM in [ARCHiVED] JOD Discussion
Multitasking is bad for productivity. Just focus on the videos, and forget about work and sleep.I'm practically looping the movie over and over again and watching it while I work on the computer, watch TV, and sleep.
I also have to comment about how clueless the players look playing this game. Game developers use affordances and metaphors to implicitly teach players what to do in their games, e.g. how someone playing a first-person shooter who sees barrels automatically knows that shooting the barrels will make them explode. Or if a door is locked, one probably needs to backtrack and find a key somewhere. If a menacing NPC starts attacking the player, nobody wonders if that character is somehow an ally. And with very few exceptions (like Call of Duty), there are always going to me more bad guys in the game than good guys. These kind of things often come across as cliché, but it's the reason why developers don't have to put huge text boxes on the screen saying, "That white box with the first-aid symbol on it can be used to replenish your health," or in multiplayer games, "Those players who spawn right next to you and who are wearing the same colors as you are also on the same team as you are!"
My point is that floating rings in flying games aren't anything new. They've been around probably as long as flying games themselves have been around. It's a common metaphor: if one is playing a flying game and sees rings suspended in the air, it's probably the objective of the game to fly through the rings. Most games will reward you for flying through multiple floating rings in a row. Not only that, but the floating rings probably serve as an affordance as well, leading the players in the direction that they're supposed to go in the game. It's not like NiGHTS is the first game to do this.
Things like the trick ribbon, paraloops, and catching the giant flying bird will probably need explanation from the game's developers to those unfamilar with NiGHTS, but even the giant bird uses a convienant affordance: there's an NPC flying through the exact same path that I'm supposed to fly through, except he's flying a little bit faster than I am. I bet it's my goal to overtake him somehow! Yet there was this big dialog box on screen that probably said something like, Hey! Moron! That bird's flying through the same path you're supposed to fly through! You're supposed to catch up to him, dimwit!
Struggling with the game controls is one thing, but I can't believe that these players couldn't even figure out what they're supposed to be doing.
#17881 NiGHTS JoD Offscreen video from TGS!
Posted by Deep Loner on 22 September 2007 - 11:44 PM in [ARCHiVED] JOD Discussion
Yup. Welcome to portmanteaupia!So..now its the fish bosses turn to get a name. Since he reminds us of Gulpo yet his movement patterns seem to represent that of Gilwing we have dubbed the new fish boss GulWing. ...do you see what we did there?
The problem with making a word out of Gilwing and Gulpo is that it sounds a lot like one of the original names no matter what you do. Still, I prefer the alternate name Gilpo. Edit: I just thought of this. What about Gulpwing?
Also... uh, I joined the community a bit late. What was the etymology of the name Phuckle?
I think it has, although I don't feel like doing an in-depth analysis.Also, has the boss level changed at all? It seems different somehow. o.o?
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