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Spark up your Ideya dreamers – It's epic competition time here at NiGHTSintodreams.Com with amazing prizes of brand new official merch from SEGA!
With tons of prize packs up for grabs everyone has a good chance of winning something really special in time to celebrate the HD release of NiGHTS into dreams… this October.
After our successful fan campaign supporting a rerelease of the original game and NiGHTS hitting the track for Sonic & All-Stars Racing Transformed, it's time for even more fan love from the company.

What can you win in this competition?

The main prize up for grabs are these wonderful official NiGHTS pillow cases created for this competition and promo use. You can't buy these anywhere! This is the variant version of the black pillow case that SEGA held a competition for recently. The new white case features one of my favorite bits of artwork taken from the Japanese Saturn game's cover. It was also used a lot for our NiD15 campaign, so this one should mean a lot to you community guys out there especially. It fits a regular bed sized pillow and is made from a super soft fleece fabric.

But that's not all!

These lovely badges were created as promotional items for the recent PAX event in America. Seriously limited edition each set of 4 come in a little sealed baggie with a pretty backing card featuring NiGHTS. Each badge set includes NiGHTS, The game logo, Wizeman, Claris and Elliot.

 

We have lots of these to give away as prizes, so the top 20 winners will each receive a pillow case AND a set of 4 badges.
30 runners up will receive a set of 4 badges each.

We want you all to get creative with this one. Dreams are an amazing source of magic and inspiration, we all dream, even if we don't remember it – dreams are something we all have in common. For this competition I want to see you design yourself a dream persona. An alter ego. Over the years many of us have encountered our own personal dream creatures and personalities when we slept at night. NiGHTS into dreams… encouraged self interpretation and exploration of real dreams. So what would you look like when you dream? Draw a picture of your dream self, your alter ego in the world of Nightopia. Designs can take influence from Nightmarens, Nightopians and Dreamers. A wild reflection of yourself within the world of dreams.

This competition will be judged on imaginative and inventive designs – not artistic skill. If you want to you can also write a short paragraph about your creation to accompany your entry.

If you'd like some reference materials or inspiration for design you can check out our official character art archive [ here ].

* Entries can be digital or traditional. Traditional artwork can be sent to us by scanning it or taking a photograph if you don't own a scanner.
* Your image can be either full color or black and white.
* Any character description to accompany your design must be included in the same email entry you send us.

So when you've got your entry good and ready email it to us at [[email protected]]

- The design concept must be done by you. It must not be a direct copy of someone elses fan character.
- Do not trace another artists work to create your own.
- ONE ENTRY PER PERSON.
- Entries are welcome from anywhere in the world :) I'll post prizes anywhere there is a NiGHTS fan!
- Nothing offensive please. Questionable entries will be rejected outright.
- By entering this competition you are agreeing to provide me with your name and an address to mail a prize to if you win. This information will be deleted straight after I've used it for the sole purpose of mailing prizes.
- If no response is received from a winner after 2 weeks their prize will be given to another suitable entrant.
- Winners will be notified by email after the closing date. The winning entries will be up for display on this website afterwards. Prizes will be sent out as soon as possible.
- Prizes are as stated. No cash equivalent or replacements are available for items lost in the post.

The closing date for this competition is the 5th of October 12pm GMT. No entries will be accepted after this date.
Winners will be announced on the 6th of October via this website.

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Announced today ~ NiGHTS into dreams… will be hitting PlayStation Network on the 2nd of October for $9.99 and Xbox LIVE Arcade on October the 5th for 800 Microsoft Points. An incredibly worthwhile purchase considering that the rare and amazing Christmas NiGHTS also comes included as a free bonus! That's right, it's not DLC, it's free. How great is that? NiGHTS as a stand-alone game had tons of replay value but Christmas NiGHTS was always the icing on the cake. I know a lot of fans who have never had the chance to play Christmas NiGHTS on the Saturn due to the difficulty in finding a copy as it was never for sale as a buyable game. Christmas NiGHTS was an extra disk that Sonic Team decided to give out for free as a Christmas gift. Consider it a DLC expansion pack before DLC ever existed on consoles, lol. Gamers could only get a copy by buying certain Saturn bundle packs or free from a couple of gaming magazines (or Ebay of course). So this is a great chance for new fans to experience a little festive spirit.

Christmas NiGHTS looks amazing in HD updated graphics. If you don't believe me wait until you're whizzing around the screen with a ton of crystal clear HD multicolored sparkles in your eyes chasing high scores to beautiful beautiful music (trying your hardest to not kill all your Mepians haha). There's a reason a lot of us still hook up our Saturns every Christmas to play this game. I'm so glad that a new generation will get to experience this lovely gift. It meant a lot to Sonic Team back then and it still does now.

It made me pretty tearful when i got to play it in the office for the first time… lots of fond memories of many Christmas holidays gone by.

Do me a big favour and buy this port when it comes out. In fact buy it as a Xmas gift for a gaming friend! They'll appreciate it, trust me. Christmas NiGHTS is a classic and memorable beautiful experience.
Not long to wait now guys. It'll soon be time to fly again :)

To read the full SEGA blog on the release dates and info please [ CLiCK HERE ]

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NiGHTS into dreams @PAX

5 September;  Author: TRiPPY

 

The NiGHTS demo of Spring Valley was playable at PAX recently and it's been being received very well by fans! SEGA were there to give a preview of the game and hand out NiGHTS badges. Great to see the game in the public eye again! :) Here's the wonderfully enthusiastic Mr Anthony Carboni from rev3games letting you all know how badass NiGHTS is *lol* We like this guy a lot. Be sure to subscribe to their Youtube channel. Watch this video for the full lowdown on how the port sizes up.

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NiGHTS into dreams… HD is featured as part of the SEGA Heritage line up!

A demo of the game was recently available for play at this years PAX event, where a trailer for the collection was also shown. You can watch the trailer over here at SonicWrecks – http://youtu.be/9C11odKVbHs

The trailer also provides us with information that the title is to be released during October 2012, though a specific date has not yet been announced.

So, not long to wait…

Are you ready to fly again?

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NiGHTS into Lipgloss

2 September;  Author: TRiPPY

Here's an odd Sunday post for those of you who are inclined to cover yourself in sparkly things.
This would normally be filed under the 'NiGHTS into Uhhhhh' section but frankly it's too cool.

NiGHTS. Inspired. A cosmetics collection.

I'm not even joking, this is legit (though not official), take a look! :

http://www.pretty-serious.com/collections/in-the-night

I know what I'm buying on my next wage!

 

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We love SUMO Digital. We love Steve Lycett. And now with NiGHTS returning back to his rightful spot on the character roster for 'Sonic & All Stars Racing Transformed', we love Steve and his company even more. With the Don't Forget NiGHTS campaign now successful in its goals, it seemed to be the right time to sit down with Mr. Lycett and talk about everything that's gone on with the character in the last three years, including how the Flagwaver cameo came about and what went into NiGHTS being drafted for this sequel.

Hello, Mr. Lycett.

Thanks for agreeing to have a very NiGHTSy themed Sonic & AllStars Racing Transformed interview with us here at NiGHTSintoDreams.com.
Steve – No problem, it’s a pleasure to take some time out to have a chat!


1 –
The first time around when you SUMO's were making a SEGA themed racing game, by our knowledge NiGHTS was absent from the roster. That's when we ignited your email inbox, lol. What was your first reaction to the outcry for NiGHTS? Was you expecting such a fan response for the character?
Steve – Panic! All of a sudden I’d got a huge flurry of emails about a character we’d not planned to include, and at a stage when really it was just too late to add anything major to the game! I think both ourselves and SEGA hadn’t understood how much of a big deal it was that we’d not planned inclusion for ASR, we were certainly corrected on that in a very short space of time!


2 -
Naturally, we understand that due to that time in development it would have been impossible to implement NiGHTS as a playable character. However, you didn't want to leave us empty-handed so you incorporated the character in to one of his greatest cameo moments yet, the flagwaver. Who's idea was it to give NiGHTS the checkered flag and how did you go about including it so late in development?
Steve – Yeah, buy that point we were pretty much deep into Alpha, one of the later stages of closing a game down. You’re not really supposed to be adding anything that late in the day! Our first discussion was if we could add a character, but creating a vehicle, building a character and a full set of animations had to be ruled out as we simply didn’t have time available to do it. At the same time though, we were trying to solve how we could add more life to the opening of a race. When we looked at both problems at the same time, we released we could use NiGHTS as the flag man and solve both problems in one go!
However, just having the solution was only the start of it, we then had to take the character model from SST, get it in and working, resolve how he’d enter and leave the scene and discuss it with Iizuka-san to make sure he felt we were using NiGHTS in an appropriate way.
By the time all that was done and approved, we were into Beta, and there you *really* shouldn’t be adding anything. We reached an agreement that if caused any serious bugs or problems that we’d have to let it go. Thankfully though everything went right thanks to the passion of everyone involved to do it, and finally it made the final game. Phew!


3 –
Moving on to the sequel that you're currently working on. When you decided you were heading for the Racing genre again was NiGHTS a strong candidate for the roster after all the initial backlash from the first game or did he take a backseat while other characters were decided upon first?
Steve – Well we didn’t dare not include NiGHTS this time! NiGHTS was on the original character shortlist, plus we also wanted to base a level around the original game too. However, that didn’t mean an automatic inclusion! First we needed to make sure we could work out how we could make NiGHTS work as a vehicle on land, air and sea, plus the same needed to be true of the track!
We also had to run initial designs past Iizuka-san again to make sure he was happy we were capturing the spirit of the original game, and it was Iizuka-san who suggested the character actually transforms into a vehicle. Once this clicked into place, we knew it would work!
You still need to test the characters at focus groups though to make sure they appeal to a wide audience, both of SEGA and non-SEGA fans. Here though, what we discovered was that NiGHTS really resonated with a wide audience, especially with the fairer sex.
That all done and out of the way, finally NiGHT’s made the cut!

4 – The first time around, we all asked for NiGHTS as playable. This time you've not only given us NiGHTS but Reala too, as well as an entire race course dedicated to NiGHTS into dreams history and nostalgia. Going from a cameo in the first game to two playable characters and a track, what made you guys suddenly decide to pour on the NiGHTS sauce for this game? Furthermore, what made you guys decide to include Reala as the second NiGHTS related character and not another character, such as one of the dreamers (Elliot, Claris) or Jackle (another fan favourite boss)?
Steve – Track wise, it made sense for this game. We did consider it for ASR, but when you’re track bound, and the original game really didn’t have tracks in that sense, it didn’t make for an automatic fit. Now though, we’ve got land, air and sea. When we looked for classic SEGA games where you fly… Well let’s say it was a shoe in!
Reala came about as when we asked Iizuka-san about how NiGHTS would work, he drew concepts for us showing both NiGHTS and Reala as vehicles. Since they work in a similar way, we decided to include Reala too.
We have set rules for sizes of vehicles in the game though, with Jackle being a boss, this probably wouldn’t have worked as well. Plus for the track we went with the theme of dreams and nightmares. We felt boss characters definitely belonged in the nightmare sections, so we saved those for there. In fact you’ll see Gillwing, Puffy and Wizeman in those sections!
For the drivers, we did consider the dreamers from the original game or Journey into Dreams, but we felt that no matter which set we’d chose, fans would complain we should have used the others! Instead we thought it’d be fun to use the Pians and one of the enemies (the Guardle) to act as drivers instead! Especially as they need to fly sometimes!

5 - NiGHTS and Reala as characters are able to morph and shapeshift. You've incorporated this element in to their design in Transformed, seeing as they become the vehicles themselves. How did you come about this idea and what other designs did you go through before settling on the ones that you have given them? At any point were they considered to drive a vehicle or were you heavily set on making them the vehicles from the get go?
Steve – Well originally we designed a very abstract vehicle that morphed to match the surface. On Land it has Ideya like nodes to make it float, on water it sprouted a fish like tail to move – and in the air it grew wings.
However, once we saw the concepts from Iizuka-san, we dropped this in favour of the transforming characters, which in hind sight were much closer to what the characters did in the original games. Given the transformation aspect of the game, I think this was the right choice to make.

6 – The first time around, SUMO was blasted with the lame overused response "But, why is Sonic in a car?". You all handled the negative flack really well and went on to selling one of the best kart-esque racing games of the last few years, so Sonic in a car actually worked out pretty well, lol. The flack in regards to NiGHTS now is "But, why is NiGHTS the car?" …how are you choosing to deal with this years cliched negativity? Personally, i love what you've done with NiGHTS because i feel it shows that you've paid attention to the characters details and made them stand out from the rest of the roster.
Steve – LOL, you know, the ‘Hedgehog in a car’ statement has become part of the teams vocabulary! For example when we were discussing tracks and what kind of water surfaces we could race on, I put forward the idea that we could race on Lava. There was some dissent to this. ‘But you’ll burn!’ we heard ‘Lava is dangerous!’ they added. I explained that we really could take some liberties as at the end of the day, we had fantasy characters racing in fantastical environments, with the exact words ‘Yes, I see your point, but there is a hedgehog driving a car…’ It was a done deal from that point on!
We also appreciate that NiGHTS being the car, plane and boat are a surprise, and I hope that as fans were hoping to see what kind of vehicle we’d develop as they’d loved the ones from ASR. However, we agreed with Iizuka-san – who created the whole series – that this was the right thing to do. Once you sit and think about it, it’s perfectly natural in the context of the game, I think with time the NiGHTS fans will accept this.

7 - It could be that people are worried they won't get to see NiGHTS or Reala as themselves at all throughout the game. Can you prove those theories incorrect and will we be seeing the characters in their normal forms too?
Steve – You know, people really shouldn’t worry about this. You will see both characters in their natural forms in the game. You’ll also hear them talk, and although it wasn’t shown in the work in progress trailer we revealed at Summer of Sonic and Sonic Boom, they’re very much animated now!  So relax, it’s in hand!

8 - As far as NiGHTS goes in Transformed, this is the first time we've seen new content designs for NiGHTS (such as the character never being a plane or a car before). You had NiGHTS and Reala in AllStars Tennis but they were pretty much just as they were, straight from 'Journey of Dreams' and handed a tennis racquet. Regarding Sonic Team, how did you go about getting these new designs and features for NiGHTS approved by them? Was there any moments where the designs weren't working at all? Anything left on the cutting room floor that you can tell us about?
Steve – I guess I’ve already answered this, but really, it was Sonic Team who provided the ‘transforming’ characters angle to us. They’ve been really supportive, not just for this game but for Tennis and ASR too. For example when we were making Tennis, it was as Journey into Dreams was being made. We were provided with assets direct from their game to use how we saw fit, which resulted in the Aqua Garden court. In terms of things cut, there hasn’t really been anything bar the original vehicle concepts, and with hindsight, I think we’ve got the better solution!


9 -
The track itself is phenomenal, seeming to be inspired heavily from Spring Valley from 'NiGHTS into Dreams…' then allowing us to head through portals in to various boss levels, such as Gillwings Lair and Wizemans arena. From what i've seen, it's technically 4 courses all mixed in to one race track! What made you decide on such a course for the NiGHTS brand and how did you go about choosing which bosses and levels would appear? Were there any moments where it was designed as just one level without all the extra's included?
Steve – Actually, if anything it was waaaayyyy more complicated before. The design team had this concept that you’d have two Dream Doors to choose from at one point, and depending which route you’d take you’d wind up on sort of a dream river, either on the normal surface, or racing on the surface but from the other side! We had to tone that down a bit.
They also wanted to take a perfect dream like Spring Valley and then make it change it to a nightmare version, but when we discussed this with Iizuka-san, it was clear this wasn’t in the same frame as the original game. There is always a disconnect from Nightopia and Nightmaren basically. It’s fine to transfer between them via a Dream Door- but you can’t mix elements from one with elements from the other.
At this point we decided to do the dream and nightmare sections, so this is what you’ll see in the final game!

10 – Speaking of NiGHTS levels, the character has flown through some pretty amazing places, Soft Museum and Memory Forest are some of my own personal favourites. When choosing a level to focus on what made your team decide on Spring Valley and were other levels considered to be base grounds for the track?
Steve – We always try and find what we consider to be iconic things from the source game, and bring these into our game with some form of twist or change. When we looked at NiGHTS we really wanted to have some nightmare sections and for that, you need contrast. Hence we picked Spring Valley, it provided the contrast we needed, and it was iconically NiGHTS. We also tried to pick elements from the original game – we discussed elements from Journey of Dreams and NiGHTS into Dreams being mixed but again on direction from Iizuka-san that the games were separate, we pulled back to sticking with elements seen in the original.

11 - From your experience in handling the NiGHTS brand for this game and dealing with fans such as ours, what do you think it is about NiGHTS that would make people want to campaign for him? Do you personally see any qualities in the character yourself?
Steve – Really, if you look at the series, it often weaves elements about overcoming doubt and fear and believing in yourself. If you believe you can do things, usually you can. I think that’s resonated with the fans, and certainly, what you tend to find with NiGHTS fans is they’re overwhelming positive – most of the time!
Do I see elements of the character in myself? Not really! I think I have a less than serious frame of mind a lot of the time which could perhaps be compared – but I’m not sure I’d look good in purple!

12 – Now that NiGHTS is too busy racing, who's going to be waving the flag now?
Steve – On this one, you’ll need to wait and see. All I can say is as we start races in the air, it needs to be a character who can fly. Let speculation commence!

13 – Who knows where the future will take SEGA and SUMO, but if the two teams would ever create another entry in to the AllStars series are we going to have to remind you all of NiGHTS again or are we in safe hands from now on? (I know i'm waiting on a SEGA BrawlStars. Would personally love to, as NiGHTS, paraloop Shadow the Hedgehog while fighting on top of a Tem-Jin Virtuaroid, lol) ;D
Steve – You know, we’ve got plenty of ideas for more All-Star games, but we really need to finish this one first! If we did more would we include NiGHTS? Well certainly, if it fits with the game we’re making, but as always I better not make any promises as you never quite know what you’ll be doing next!

—-

A huge thank you to Steve Lycett for his time in answering these questions for us.

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NiGHTS Community Spotlight show

15 August;  Author: TRiPPY

The awesome Mr. Pete Nethercote (a.k.a TitansCreed on Twitter), has interviewed TRiPPY and myself for his Community Spotlight show.

The 30 minute chat has us talking about NiGHTSy things, from the campaigns and their success to NiGHTS: Lucid Dreaming and how the fans keep going after so many years.
It is a nice little interview with plenty of personal short visits down memory lane.

So, have a listen and be sure to check out Pete's Community Spotlight twitter account @TCSpotlight for updates on future interviews.
Thanks again to The Community Spotlight for having us on.

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Calling all dreamers! Need help sleeping at night? Want NiGHTS' face in your FACE!? Then listen up!

SEGA today have unveiled a brand new bit of NiGHTS merchandise in the form of a pillowcase and it's up for grabs in their latest competition!

All you have to do to be in with a chance to win this snazzy bit of merch is tell SEGA about your dreams. They could be a dream that you have experienced while asleep or they could be a life long goal of yours. Whichever dream it may be, telling SEGA what that dream is could net you this prize.

For all the rules and details be sure to hit up the SEGA blogs over here -
http://blogs.sega.com/2012/08/13/share-your-dreams-and-win-a-nights-into-dreams%E2%80%A6-pillowcase/

Don't wait around! The closing date for this competition is – August 26th

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Check out this amazing DiY toy made by the wonderful Mr Aiden Kongas. This gives the official PaPetch a run for its money. For more information on the Hudson's Hub Gallery check out their Facebook page.
You can visit this exhibition until the 11th of August at :

  • 78 Mitchell Street, Bendigo, Victoria 3550 – Australia


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Because just being on Tumblr is never enough.

By:
http://ideyafreak.tumblr.com/post/28266451899

 

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