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Server FTP stuff from sega at E3
#1
Posted 11 July 2007 - 08:32 PM
NiGHTS: Journey of Dreamsâ„¢
Platform: Nintendo Wiiâ„¢
Category: Action Adventure
Developer: SEGA
Release: Fall 2007
ESRB Rating: Rating Pending
Overview:
As a fantasy jester called NiGHTS, players will fly through Nightopia, a rich and vibrant world where dreams come to life. With the innovative Wii Remote, gamers will experience a heightened sense of gliding, spiraling, and looping through a variety of mystical dream worlds packed with high-flying adventure. Players must find inventive ways to confront the “Nightmarens†from the neighboring dark world of Nightmare using amazing acrobatic skills, freedom of flight, and other special abilities to protect Nightopia. NiGHTS: Journey of Dreams is an adventure filled with courage, hope and inspiration that the whole family will enjoy this holiday season.
Key Features:
NiGHTS is the most unique flight action game on the Nintendo Wii giving the player the ability to navigate the fantastical world using aerial acrobatic skills and shape-shifting abilities to overcome obstacles and clear missions that will ultimately save Nightopia from the Nightmarens.
Utilizing the Wii controller, players will be able to physically maneuver NiGHTS’ every movement as he glides, weaves, dives, spirals, loops, and blasts in the air.
The world of NiGHTS, Nightopia is very unique in itself, featuring seven amazing environments filled with mystical creatures and terrible nightmarish monsters.
Play as either Will or Helen and unlock a different experience as each character takes on a different journey
Rich storyline that inspires gamers by presenting challenges of inner strength and courage.
I'm downloading new (i hope) stuff right now, i'll update as it comes in.
edit- nothing new gone up yet, all stuff we've seen already. I'll keep checking over the course of e3.
#2
Posted 11 July 2007 - 08:35 PM
#3
Posted 11 July 2007 - 08:41 PM
#4
Posted 11 July 2007 - 08:48 PM
Time'll tell though... I've only really used horizontal controls in Excite Trucks as I've barely played Sonic, so I can't judge... I don't feel they're very compatible though.
EDIT: ...my apologies for dragging this into controler discussion territory.
#5
Posted 11 July 2007 - 08:55 PM
Hmm... interesting 8D! Looks like Helen and Will each have their own stories, with the other acting as a 'supporting character'. Kinda like the different sides and stories in SA1 and SA2?
I'm guessing, when both stories are done, there'll be final story mode (Like 'Supersonic' and 'Last' in SA1 and SA2), where both team up? Meh....
#6
Posted 11 July 2007 - 09:10 PM
Hey, this is off topic, but did anyone else notice that Tomoko Sasaki is doing some music for Super Smash Bros. Brawl? The only game listed in his resume is NiGHTS. Maybe NiGHTS could appear in Brawl as an Assist Trophy or something?
#7
Posted 11 July 2007 - 09:18 PM
I think I heard about that a little while ago :3.Hey, this is off topic, but did anyone else notice that Tomoko Sasaki is doing some music for Super Smash Bros. Brawl? The only game listed in his resume is NiGHTS. Maybe NiGHTS could appear in Brawl as an Assist Trophy or something?
#8
Posted 11 July 2007 - 10:03 PM
#9
Posted 11 July 2007 - 10:17 PM
#10
Posted 11 July 2007 - 11:01 PM
...
...
"With a wave... *woosh* ... of your hand!"
#11
Posted 11 July 2007 - 11:08 PM
Oh, I think we all know perfectly well how it will control.
...
...
"With a wave... *woosh* ... of your hand!"
lol! LOOK AT MY SIG!
#12
Posted 11 July 2007 - 11:10 PM
For the directly behind parts I'd agree. They'll play something like the twilight vultures section from Zelda... but for the regular game I don't think that'd be plausable. If it was just point and follow it'd be impossible to do paraloops for instance, or at least impossible to do them as demonstrated in the trailer.As for controls, I'm thinking NiGHTS is/follows the pointer.
Also, Crono, my thanks. Sai is much amused! XD
#13
Posted 11 July 2007 - 11:10 PM
...
...
"With a wave... *woosh* ... of your hand!"[/quote]
XDDD
[quote]As for controls, I'm thinking NiGHTS is/follows the pointer.[/quote
That as well (I'm mixed between yours and Sai's ideas ).
#14
Posted 11 July 2007 - 11:11 PM
I'm hoping it's more than that. Unless the wii mote isn't too sensitive to the angle that you're pointing, I don't really see how anyone could perform paraloops. The camera isn't directly behind NiGHTS for what seems to be most of the time, and you'd constantly have to be pointing right if I understand what you mean by pointer.As for controls, I'm thinking NiGHTS is/follows the pointer.
EDIT:
Goddammit you beat me to it. You people reply too fast XDFor the directly behind parts I'd agree. They'll play something like the twilight vultures section from Zelda... but for the regular game I don't think that'd be plausable. If it was just point and follow it'd be impossible to do paraloops for instance, or at least impossible to do them as demonstrated in the trailer.
#15
Posted 11 July 2007 - 11:28 PM
Seriously, finish a world in that game and play the credits, the scheme would work for NiGHTS. It would work very well indeed.
#16
Posted 11 July 2007 - 11:34 PM
You really think so? (I wouldn't know, I don't have Bannana Blitz) How would NiGHTS know when to scroll across the mare? Besides, the camera focuses on NiGHTS in the trailor. 'Tis a conundrum indeed.The whole pointer thing was done to a similar effect in Super Monkey Ball: Banana Blitz, in the credits you had a monkey who'd knd of follow the pointer, but it was more like it was flying, it also left behind a trail of stars.
Seriously, finish a world in that game and play the credits, the scheme would work for NiGHTS. It would work very well indeed.
#17
Posted 11 July 2007 - 11:45 PM
#18
Posted 11 July 2007 - 11:51 PM
#19
Posted 11 July 2007 - 11:53 PM
I'm just that good! XDGoddammit you beat me to it. You people reply too fast XD
#20
Posted 11 July 2007 - 11:58 PM
That could work IF you used the nunchuck or the D-pad for left and right movement, because with this interface, the game would otherwise have to automatically scroll to move!The Banana Blitz credits were a 2D plain, where you could navigate a NiGHTSish flying monkey ball around things, apply that to a NiGHTS style level and you're on to a winner.
#21
Posted 12 July 2007 - 12:16 AM
#22
Posted 03 August 2007 - 02:27 PM
Almost like an analogue stick, in fact, just using the position on the screen.
#23
Guest_submas13_*
Posted 28 August 2007 - 06:48 AM
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