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Sales Figures
#1
Posted 12 October 2012 - 07:27 PM
For people playing the PSN version, what do the numbers look like there? I'd expect NiGHTS to be doing a lot better there due to that service's larger Japanese userbase.
#2
Posted 12 October 2012 - 09:39 PM
#3
Posted 12 October 2012 - 09:57 PM
#4
Posted 12 October 2012 - 10:45 PM
Actually last time I checked, it was in fact displayed on the XB dashboard just like JSR. What's disappointing is the lack of positive reviews on Metacritic. I'm seeing a lot more (smaller) positive reviews on the game lately yet its been at 72 on Metacritic with only a few reviews for a while now. Speaking of Metacritic, only my user review is listed there at the moment. So I could really use some help from the other fans, if the reviews fail to explain what's so good about the game, then the fans certainly should Please don't bring down the score because of the controls though, especially now that we're still trying to get those fixed.If Nights made an appearance on the XB dashboard it would help a lot I reckon.
#5
Posted 13 October 2012 - 12:59 AM
The PSN leaderboard seems to be limited to 1000 players (or it's a real coincidence and exactly 1000 players were listed on Spring Valley), is this not the case for the XBLA version then? I'm not sure how to interpret the numbers though. For what it's worth, the game seems to be following just behiond Sonic Adventure 2 in overall sales. I'd like for it to do better though, there doesn't seem too much hype around the release.
Nope, the XBLA leaderboards go beyond 4,100. I'm assuming they record everyone's score since all the scores on the bottom are F's.
#6
Posted 13 October 2012 - 03:57 AM
I'm seeing a lot more (smaller) positive reviews on the game lately yet its been at 72 on Metacritic with only a few reviews for a while now.
If you read some of the lower scoring reviews, the critics pretty much come right out and say that they either don't understand the game or just believe that its too hard. Heck, watch some of the gameplay videos the accompany the more positive reviews. While you can tell the critics understand the basic objectives, they still don't entirely get what they need to be doing to really get the most out of the game. Leaderboard replays and/or a tutorial video would've gone a long way in helping newcomers. Sometimes I wonder whether or not SEGA even understands NiGHTS anymore.
#7
Posted 13 October 2012 - 03:40 PM
Oh, that's good to know they're advertising Nights a bit.Actually last time I checked, it was in fact displayed on the XB dashboard just like JSR. What's disappointing is the lack of positive reviews on Metacritic. I'm seeing a lot more (smaller) positive reviews on the game lately yet its been at 72 on Metacritic with only a few reviews for a while now.
In both positive and negative reviews they tend to spend two thirds of the article waffling on about the game's story rather than the game itself - I find this weird.
#8
Posted 18 October 2012 - 03:58 PM
#9
Posted 18 October 2012 - 07:09 PM
#10
Posted 18 October 2012 - 11:28 PM
#11
Posted 20 October 2012 - 04:11 PM
It's disheartening. I don't know how much the game needs to sell for it to be profitable, but this was just a port. A genuine sequel, even using the same engine, would cost considerable more than that. I think the lesson Sega and the fans learned with this release is that:
a) if you're going to rerelease a game like NiGHTS, you need to make sure the controls work or you ruin fan enthusiasm and the game's replayability.
NiGHTS is a niche game. Most of the time people either love it or hate it. Sega should release DLC for this game for the simple reason that, while few people buy the game, most of those are often willing to invest more money into it. I'm not saying they should have sold Christmas NiGHTS separately for example, I'm very much against that. But actual new content like additional costumes would be a good addition. I think what Sega did with VF 5 recently wasn't a bad idea, it just needs to be balanced.
I don't know if the fans can do anything to give the game a boost at this point. If Sega would fix the controls, maybe they could use that as a sort of a relaunch. But that's of course a big if.
#12
Posted 30 October 2012 - 01:22 AM
#13
Posted 01 November 2012 - 08:08 AM
#14
Posted 01 November 2012 - 08:23 PM
#15
Posted 06 November 2012 - 09:54 PM
There's also the PSN version so it might have reached about 10,000 copies. The problem is that this places the game far behind Jet Set Radio HD and Virtua Fighter 5: FS, let alone Sonic Adventure 2... I'm not sure how much it needs to sell to be profitable, but I'm guessing it'll have to be more. I hope this doesn't make Sega change their mind about releasing the PC version.Well 2,000 more copies and we'll be caught up to the petition numbers... so that's not too bad I guess. :|
#16
Posted 11 November 2012 - 12:08 AM
There's also the PSN version so it might have reached about 10,000 copies. The problem is that this places the game far behind Jet Set Radio HD and Virtua Fighter 5: FS, let alone Sonic Adventure 2... I'm not sure how much it needs to sell to be profitable, but I'm guessing it'll have to be more. I hope this doesn't make Sega change their mind about releasing the PC version.
I'm thinking this is probably the final nail in the coffin for the franchise. :\
#17
Posted 11 November 2012 - 04:16 PM
I'm thinking this is probably the final nail in the coffin for the franchise. :\
Well NiGHTS and Reala are still in All Star Racing Transformed, so I wouldn't say final final nail.
IMO the important thing is that NiGHTS is accessible for people who might not be inclined to hunt down a 17-year-old console and a weird peripheral controller for one game. It might not be making Sega a mountain of cash, but it's improving the gaming landscape and we don't know if Sega actually lost any money on the port.
#18
Posted 13 November 2012 - 10:24 PM
#19
Posted 17 November 2012 - 02:54 PM
#20
Posted 19 November 2012 - 11:28 AM
That's good to hear! With SA2 being announced for PC and no mention of NiGHTS I was getting a tad worried as well.lol don't be so dramatic dude, it's coming and I know this because DiGi's working on it and I know the actual release date. An announcement will happen soon I promise.
Here's a sales analysis of Gamasutra which basically confirms RedTail's findings:
http://www.gamasutra...ctober_2012.php
#21
Posted 20 November 2012 - 02:41 AM
That's good to hear! With SA2 being announced for PC and no mention of NiGHTS I was getting a tad worried as well.
Here's a sales analysis of Gamasutra which basically confirms RedTail's findings:
http://www.gamasutra...ctober_2012.php
At least it scored a higher MetaCritic average than SA2. Small victory...
#22
Posted 05 December 2012 - 07:58 PM
#23
Posted 19 December 2012 - 01:38 AM
- NiGHTS doesn't have a ton of fans like Sonic. The game didn't on the Saturn and it probably won't now. What makes NiGHTS great, though, is the staying power. NiGHTS fans may not have massive numbers, but we never stop being NiGHTS fans. Even if only a few people are introduced to NiGHTS through the port, they're people who will cherish the game forever and pass it on through word of mouth. Likewise, comparing JSR to NiGHTS is odd - JSR is flashy, but NiGHTS is intriguing. Flashy gets more impulse buys than intriguing, but if a fan is intrigued, they become devoted.
- Sega likes NIGHTS. He cameos everywhere. Remember last time we had 11 years between games with a bunch of cameos in between. Maybe we just need more patience for our beloved franchise to blossom again.
Plus, I still haven't bought I copy! Too concerned with fixing my Saturn (stupid battery!) and leading a hectic life. I will get it within the week as a late birthday/early Christmas gift for myself, though!
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