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Sonic Heroes
#1
Guest_Purachina_*
Posted 01 June 2008 - 08:11 PM
Just getting opinions here :3
#2
Posted 02 June 2008 - 12:09 PM
#3
Posted 02 June 2008 - 05:10 PM
-edit- I fixed it. Unless, Purachina, you wanted no replies on this thread. Then we'll put it back.
#4
Posted 02 June 2008 - 05:14 PM
#5
Posted 02 June 2008 - 05:19 PM
Then again, I might just be saying that because Metal Sonic was in it.
#6
Posted 02 June 2008 - 10:08 PM
And yes, if you think about it with dynamic camera angles and TV show-style clips in mind for the game, it IS pretty frikkin awesome. XD It can seem pretty pointless to a gamer unless they REALLY think about why a game creator did it a certain way.
#7
Posted 02 June 2008 - 10:44 PM
#8
Posted 03 June 2008 - 03:00 AM
There are other things too. Sonic has always been about speed, but since there are 3 different game mechanics being played all at the same time, the speed aspect was diluted. You'd be running until you reached a point where you don't know what to do, and take time to switch to other characters. I hated these moments were you came to a screeching halt. Sure, you could eventually get to the point where you run seamlessly through levels, knowing exactly what to do when, but this took repeated runs through level and a whole lot of trial and error. That's just no fun. Also take into account bland boss fights and what I call false replay. Giving us four teams to play was meaningless because in the end we were playing levels that were virtually identical from one team to the next, with teams that were also virtually identical.
It was just a poorly made game and the only thing about that I thought was flawless was the fact that Team Dark's song was performed by Julien-K. That was brilliant.
#9
Posted 10 June 2008 - 11:53 AM
Oh yeah, and Tails' voice actor... that's the last problem that I had.
#10
Posted 10 June 2008 - 03:45 PM
But the gameplay was a pain. I kept falling off the level for no obvious reason. I never even beat the game with every team (to see the final ending) because of all the falling deaths. They absolutely turned me off of the game and I am unable to enjoy it. I also found getting the chaos emeralds more trouble than they should be.
#11
Posted 26 July 2008 - 11:14 AM
But it was still a pretty good game overall. I liked the gameplay, the bosses(the only ones I hated were Robot Storm and Metal Sonic's Boss Battle, both I hate for difficulty. I like Metal Madness and Robot Storm, but WHY did they have to be so darn difficult?), the voices, and the music. I also kinda liked falling over and over. Sure it's frustrating at first, but once I did it over and over, I got used to it, and soon, it became kinda funny. Lastly, I like the fact that Metal Sonic reappears. I just HATED the PC version. It ran soooooo slooooww.
My Rating: 9/10
#12
Posted 26 July 2008 - 05:36 PM
Curse you Rail Canyon!
Many people think the game was cheesy, but that's what made Sonic so great at the time. And I loved every voice actor in this game, even Tails. While I think his Adventure 2 voice is the best one to date, this one made him seem young and he still sounded like a BOY. I wish they'd get the old actors back. The game itself was quite upbeat, the music was good, and the way they had two parts of an area followed by a boss made the game feel a bit more like the older games. Sonic Heroes may not be perfect, but I'd say it's worth the $5-15 you'd have to pay to get it now.
#13
Posted 26 July 2008 - 06:18 PM
#14
Posted 26 July 2008 - 06:32 PM
The grinding was terrible. I hated grinding to begin with, it just annoyed me and was always too fiddly in SA2 so Sonic Heroes went one step further and shot grind into every damn part of the game. Rail Canyon is a prime example of this. It became such a chore to try and complete it with just one of the teams.
And if the game wasn't hard enough you had the camera screw with you on those specific jumps that you need to get 100% right or else you'll fall into yet another death pit. I think Sonic Heroes was the one game with so many bottomless pits that i just couldn't be bothered finishing it. I really didn't care what the ending was after a while.
#15
Posted 26 July 2008 - 06:40 PM
Well the key to that was to go to fly mode when you are about to jump off the rails and onto another in the distance. Hell, grind in fly mode majority of the time. Sure you go slow but at least you won't die due to lack of good grinding control. :/ I think I got so paradnoid once that I was in fly mode the entire time down this spiral case because I kept falling off before......it took forever to reach the end.The grinding was terrible. I hated grinding to begin with, it just annoyed me and was always too fiddly in SA2 so Sonic Heroes went one step further and shot grind into every damn part of the game. Rail Canyon is a prime example of this. It became such a chore to try and complete it with just one of the teams.
And if the game wasn't hard enough you had the camera screw with you on those specific jumps that you need to get 100% right or else you'll fall into yet another death pit. I think Sonic Heroes was the one game with so many bottomless pits that i just couldn't be bothered finishing it. I really didn't care what the ending was after a while.
Another fly mode problem if you can do that. Sadly it doesn't always work. (Always remember to jump into the cannon as Tails. ALWAYS!)
As for the ending, it was nothing special. You get to see Meta Sonic for a few seconds before he begins a long ass transformation and...then its downhill from there. Seeing Metal Sonic is nice even if its cut short though. Ah well.
Also, this reminds me of how many times I died on the jungle level. There are springs at the bottom of a ramp and you are supposed to automatically hit them...but sometimes you don't and you SOMEHOW fall in between them even though there is no space what so ever! Oh so much fun.
#16
Posted 28 July 2008 - 09:21 AM
But yes i got stressed at times with bad angles and those 'what the **** i won?' boss battles against the other teams. And i agree, TOO MANY PITS! But it made the game more replayable as it was so difficult. I think i barely earned enough emblems to unlock the many multiplayer maps (which sucked sadly).
On a scale of 1-10, 10 being the BEST sonic game ever (SA2) i give it a 7.9.
#17
Posted 28 July 2008 - 09:47 AM
Don't get me wrong I enjoyed SA2 enough to beat the whole thing with all emblems and even get an A on the secret stage... but Sonic Heros felt slower the controls less responsive, the story for each character was just a copy of every other character's "story" if you can call it that, instead of weaving them together like in SA2 (they all did the same thing doing the same levels with the same overall presentation that made me feel like I was playing the whole game multiple times just with different characters that preformed relatively the same). Not to mention the lag fest that was 2p mode...
imo Sonic Heroes marked the beginning of the big "L" slowly being drawn on Sonics forehead...
I'm just waiting to see if the blue-blur can dig himself out of this hole...
#18
Posted 29 July 2008 - 01:12 AM
THERE IS NO MIGHTY xDChaotix make a comeback only without Mighty because Sega wanna act like he never existed. That only pissed me off as Mighty was my favourite Chaotix member.
I miss Mighty ;_;
Anyways, I liked it for a while.....but it soon became VERY annoying. The controls were way too erratic most of the time and the story was lacking to say the least. I mean really....Metal Sonic again?
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