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Yu-Gi-Oh! TRADING CARD GAME


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#81
YamiLover13

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Hey, no dissing Yu-Gi-Oh! GX. The third season happens to be good, and the fourth (and apparently final) season has started in Japan.

I am sorry, but I know the story changes a bit later on, but it still doesn't work for me. I also just don't like any of the characters, especially the main one. So that kills it right there. The regular YU-Gi-Oh got stale too after awhile. First few season were great, but then...I dont' know it just got ridiculous. That and sitting there for eons watching them talk over ONE card just made things unbarable. Watching a cartoon on dueling is no fun anymore. :/ First season of Yu-Gi-Oh! is what I loved most. There has not been a villian in the Yu-Gi-Oh! series that I have loved more than Pegasus.

Maybe watching the series in Japanese would have helped. I have the whole Egyptian/final season of Yu-Gi-Oh! on DVD and its so much better to watch then...that and that part of the series had less about long drawn out duels than many of the others that were right before that season. So maybe thats why I liked it more.

Playing the card game, and watching it are two totally different things......


Damn 4 kids edits. "You will be sent to the Shadow Realm when these blads reach your feet!" Actually no, your legs get chooped off. Nice try guys...

#82
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Amen. AGAIN.

#83
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Well, Yu-Gi-Oh! R (a manga that was never released outside Japan) granted me my wish already.

Egyptian Gods VS Wicked Gods.

Too bad we can't see the Sacred Beasts go up against either other trio.

#84
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SICK! I bet you can find it on Ebay.

#85
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Well, Yu-Gi-Oh! R (a manga that was never released outside Japan) granted me my wish already.

Egyptian Gods VS Wicked Gods.

Too bad we can't see the Sacred Beasts go up against either other trio.

Wicked gods, Sacred Beasts? What? I don't know anythign about that.

Ugh, Egyptian gods...the one thing about Yu-Gi-Oh! that gets me mad is the way it tends to tie in Egyptian history and mythology. At first, that iw what I loved about the anime. All the magic and Egyptian stuff. But once you go really in depth and study as much as I have about it....you see just how much Yu-Gi-Oh! rapes it and then it hurst to watch. I still can't figure out why they thought it would be a good idea to name a god of power Obilisk. Or what a dragon had to do with Osiris. Then someone told me something about female Egyptian Gods, and I didn't even want to hear it...

The later part of the series did an ok job representing Egypt in that time...but only ok. There were still things that urked me but I can't remember them now.

#86
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Cartouche of the Pharaoh
Normal Spell
Activate by removing 1 each "Obelisk the Tormentor", "The Winged Dragon of Ra", and "Slifer the Sky Dragon" you control from play. Special Summon 1 "Horakhty, the Creator of Light" from your Fusion Deck. (This Special Summon counts as a Fusion Summon.)

Horakhty, the Creator of Light
Level 12 DIVINE Divine-Beast-Type/Fusion/Effect
ATK Infinite DEF Infinite

"Obelisk the Tormentor" + "The Winged Dragon of Ra" + "Slifer the Sky Dragon"
This card cannot be Special Summoned except by the effect of "Cartouche of the Pharaoh". When this card is Fusion Summoned, destroy 1 monster your opponent controls.

And yes, Horakhty is female. She only made one appearance, and that was to destroy Zorc Necrophidilus at the end of the final season of Yu-Gi-Oh!, just before the Rite of Passage Duel.

Wicked Gods = "The Wicked Dreadroot", "The Wicked Avatar", and "The Wicked Eraser"

Sacred Beasts = "Raviel, Lord of Phantasms", "Hamon, Lord of Striking Thunder", and "Uria, Lord of Searing Flames"

#87
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PLease tell me they made that.

#88
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Only in Japan.

#89
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Oh yeah I vaguly remeber her now. I haven't had a chance to sit andn watch the whole series yet. Been busy. I have kinda skiped around and I even have the manga's lying here without being read. Don't know where they got the idea for that though...seems odd. BUt its a card game so its not meant to make sense with the mythology now is it.

Isn't it neat how they make those cards that you know for a fact can't be played in a duel ever. But people spend a ton of money to get it anyway....

#90
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Only in Japan.


If only the Hobby Leauge let you use Japanese cards...

#91
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If only the Hobby Leauge let you use Japanese cards...

I doubt its usable in duels anyway, or at least tournaments. The three god cards say they cannot be used, I think the fusion monster would be the same way.

---Edit-----
I have 2008 now. Someone shoot me now.

#92
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For those of you with YVD, I've released a new card.

#93
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Oh yeah I forgot about that thing. Maybe I should try it for those that don't have the 2008 game. May need to wait awhile though.

Also, Unlimited NiGHTS, do you have the new 2008 game? Is so, I would like your friend code. Oh crap whats mine? XD *needs to go look later*

Also, what is with all the dang Zombie decks at the beggining of this game?! D8

#94
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Yeah, I have it. I can't say I'm far enough in the game to really be a worthy opponent, though.

#95
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The best thing I have is a Gravekeeper deck. I'm not too far either.

#96
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The best thing I have is a Gravekeeper deck. I'm not too far either.

I'm a master with "Gravekeeper's" Decks. If you want, PM me your Deck list, and I'll make it stronger for you.

#97
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I like to try and make what I think is best depending on the person I am playing against. So my deck is not the best. I am also a bit limited in cards since its still the beggining. So keep that in mind. I tried to make mine pretty offensive. But I put many cards that get rid of magic and traps, and a tone of cards for protecting my people in case there is no necrovally. No necrovalley = HOLY CRAP! I am putting the list on here so that others can put their input. Unless thats against the rules or something.

Breakers the Magical Warrior
Dark Magician of Chaos - In case I need my Necrovalley back really. Otherwise I would just shove Blue Eyes in there or something.
Gravekeeper's Assailant x 2
Gravekeeper's Cannonholder x 2
Gravekeeper's Cheif x 1
Gravekeeper's Commandant x 3
Gravekeeper's Guard x 2
Gravekeeper's Spear Soldier x 2
Gravekeeper's Spy x 3
Jinzo
Kuriboh - Ooops. forgot to take him out..... No wonder there is 41
Old Vindictive Magician
Trap Master - Never leave home without him.
---Magic----
Axe of Despair
Fissure
Heavy Storm
Mystical Space Typhoon
Necrovalley x 3
Swords of Revealing Light
Terraforming
United We Stand
---Traps----
Curse of Royal
Dimensional Prision
Dust Tornado
Magic Cylinder
Magic Jammer
Mirror Force
Rite of Spirit
Sakuretsu Armor
Seaven Tools of the Bandit
Solemn Wishes - LOL what?! I think I need to change that. I could have sworn I had two Dimensional Prisions in there. I must have not saved it like that when I did so. It seems to be in my side deck.

Also my friend code is 5327 0250 5720
I have other decks too. Most of them are pretty bad. Just tell me how far you are and I can use one of them instead to put us on a more even playing field.

#98
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I like to try and make what I think is best depending on the person I am playing against. So my deck is not the best. I am also a bit limited in cards since its still the beggining. So keep that in mind. I tried to make mine pretty offensive. But I put many cards that get rid of magic and traps, and a tone of cards for protecting my people in case there is no necrovally. No necrovalley = HOLY CRAP! I am putting the list on here so that others can put their input. Unless thats against the rules or something.

Breakers the Magical Warrior
Dark Magician of Chaos - In case I need my Necrovalley back really. Otherwise I would just shove Blue Eyes in there or something.
Gravekeeper's Assailant x 2
Gravekeeper's Cannonholder x 2
Gravekeeper's Cheif x 1
Gravekeeper's Commandant x 3
Gravekeeper's Guard x 2
Gravekeeper's Spear Soldier x 2
Gravekeeper's Spy x 3
Jinzo
Kuriboh - Ooops. forgot to take him out..... No wonder there is 41
Old Vindictive Magician
Trap Master - Never leave home without him.

This needs work. Take out "Dark Magician of Chaos", both "Gravekeeper's Cannonholder", "Kuriboh", "Trap Master", and "Jinzo". Put in one each more of "Gravekeeper's Assailant" and "Gravekeeper's Spear Soldier", two "Apprentice Magician", another "Old Vindictive Magician", and "Sangan".

---Magic----
Axe of Despair
Fissure
Heavy Storm
Mystical Space Typhoon
Necrovalley x 3
Swords of Revealing Light
Terraforming
United We Stand

This also needs a bit of work. Take out "Axe of Despair", "United We Stand", and "Fissure". Put in two "Magical Dimension" and "Smashing Ground" in their place. Also add two "Shield Crush", a "Lightning Vortex", and a "Royal Tribute".

---Traps----
Curse of Royal
Dimensional Prision
Dust Tornado
Magic Cylinder
Magic Jammer
Mirror Force
Rite of Spirit
Sakuretsu Armor
Seaven Tools of the Bandit
Solemn Wishes - LOL what?! I think I need to change that. I could have sworn I had two Dimensional Prisions in there. I must have not saved it like that when I did so. It seems to be in my side deck.

Take out everything. Use 3 "Rite of Spirit", "Mirror Force", "Torrential Tribute", and 2 "Sakuretsu Armor".

You can use "Bottomless Trap Hole", "Shrink", "Enemy Controller", or "Rush Recklessly" over the "Sakuretsu Armor" cards, and I suggest finding room for "Book of Moon". You probably should take "Swords of Revealing Light" out for it.


Also my friend code is 5327 0250 5720
I have other decks too. Most of them are pretty bad. Just tell me how far you are and I can use one of them instead to put us on a more even playing field.

My fixes for your Deck is the bold text in the quote.

#99
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Some of the things you suggest will make certain battles VERY hard. What is Apprentice Magician for in this deck? I thought that only summond level 2 and lower monsters and was for magic token things.

I kinda want to keep Jinzo. He is always useful in a tight situation.

I don't know about parting with Cannonholder. There have been MANY times where I have been able to win the game all because I had him out. This was usually when the opponent had so many damn protective monster and spell/trap cards.

Smashing ground is not available to me yet. What does it do again? I forgot.

I want to keep United We Stand. It has its uses. But I will definatly take the rest out and add what I can. The suggestions you have for this part of my deck I truly agree with. There are so many magic cards out there that I forget about.

I have some issues with your trap suggestions. There are several I can part with but others I cannot. I am going to have one hell of a time in most matches if I can't block certain magic and trap cards. I will put some of those in the side deck. The Gravekeeper guy in this game is an ass if you can't get rid of certain magic and traps. To top it all off, there are only 3 Necrovalleys my friend. If I can't fend off when someone tries to get rid of them too many times then I am done for.

This is what I worried about when I heard you wanted to make suggestions. Some I agree with and some I don't. I like to just do things my way. I am happy to see some of my faults pointed out, but some parts leave me wondering. I guess its a matter of preference. That and I tend to try to be pretty Universial about what I do. This can be both good and bad.

#100
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Some of the things you suggest will make certain battles VERY hard. What is Apprentice Magician for in this deck? I thought that only summond level 2 and lower monsters and was for magic token things.

I kinda want to keep Jinzo. He is always useful in a tight situation.

I don't know about parting with Cannonholder. There have been MANY times where I have been able to win the game all because I had him out. This was usually when the opponent had so many damn protective monster and spell/trap cards.

Smashing ground is not available to me yet. What does it do again? I forgot.

I want to keep United We Stand. It has its uses. But I will definatly take the rest out and add what I can. The suggestions you have for this part of my deck I truly agree with. There are so many magic cards out there that I forget about.

I have some issues with your trap suggestions. There are several I can part with but others I cannot. I am going to have one hell of a time in most matches if I can't block certain magic and trap cards. I will put some of those in the side deck. The Gravekeeper guy in this game is an ass if you can't get rid of certain magic and traps. To top it all off, there are only 3 Necrovalleys my friend. If I can't fend off when someone tries to get rid of them too many times then I am done for.

This is what I worried about when I heard you wanted to make suggestions. Some I agree with and some I don't. I like to just do things my way. I am happy to see some of my faults pointed out, but some parts leave me wondering. I guess its a matter of preference. That and I tend to try to be pretty Universial about what I do. This can be both good and bad.

Note that I added a second "Old Vindictive Magician". That's a Level 2 Spellcaster-Type monster right there. That's why I added "Apprentice Magician": To get "Old Vindictive Magician" faster.

"Jinzo" is HORRIBLE in this Deck. You need your "Rite of Spirit" and other Trap Cards to work.

You'll have enough beatdown power with "Gravekeeper's Commandant", "Gravekeeper's Spear Soldier", and "Gravekeeper's Assailant". You don't need a burn power here. Save that for the Side Deck, just in case. Then again, most just play one Duel, so you won't be using your Side Deck against the AI opponents.

"Smashing Ground" is a Normal Spell that destroys your opponent's face-up monster with the highest DEF. It has more of a chance of destroying the monster you want destroyed than "Fissure" does.

Keeping "United We Stand" is a bad idea. What if your opponent steals your equipped monster with "Brain Control"? You would be so screwed.

3 "Necrovalley" cards is enough. You don't really need so much protection in Trap Cards. You already have a partial Graveyard lock and plenty of strong monsters. Trust me, you don't need so many Trap Cards.

Yeah, but the opinion of someone who's used a "Gravekeeper's" Deck since they came out is extremely valuable to you. Why would you refuse the knowledge of someone who really knows how the Deck needs to work?

#101
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You want me to take out two Gravkeeper cards and replace them with two spellcaster cards that bring out two spellcaster monsters in a Gravekeeper's deck. For some reason that just doesn't sound right. Either way I can't do that. I think I only have one Vindictive Magican so I would have to settle with man eater bugs. So that messes that all up. I need to go check though. There are a ton of packs I have yet to unlock. (Yup just checked. Only one...I also don't have shild crush yet. Oh joy....)

You just said I won't need that many trap cards? Or do you mean not that many different kinds? Either way, Jinzo is never on the field long enough to ever make problems really. He has helped me against really powerful monsters more than hinder me.

Those are only powerhouse so long as Necrovalley is on the field. Even then they are not always the best.

Ah yes that card rings a bell now. If I had it I would definatly use it.

That is true. I usually have more of a problem with them destroying the card mroe than Brain Control though. But that is because its still early in the game. I would rather have them destroy that that then Necrovalley.

Not really. I have lost a couple games due to the constant destruction of my Necrovalley. In most cases you are right though. I can get by with just three. I guess parting with some of the cards is not so bad.

Yes I know, and I am taking most of it into consideration. A lot will change. I just have problems when I think about it. But I will definatly try it. Don't get me wrong. I know you know a lot about it. I guess I just keep thinking about the decks I am facing right now. That and a part of me kinda wishes I didn't do this at all. I like to figure things out for myself sometimes. I feel kinda bad when I can't think of some things on my own. But no one is perfect. We all need a hint.

#102
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Considering that "Gravekeeper's" monsters are Spellcaster-Type monsters, I don't see the problem. Thinning the Deck means the odds of getting the right card at the right time improve. Besides, "Apprentice Magician" helps "Breaker the Magical Warrior", too. You can reuse his Spell or Trap Card destruction effect.

You don't need so many Trap Cards, but the Trap Cards you do have need to work. That's why I took out "Jinzo" and replaced your Trap Card lineup.

Well, I guess you could try "Field Barrier". It's a Continuous Spell that prevents a new Field Spell from being played, and the old one already on the field can't be destroyed by card effects. You could also try a means of weakening your opponent's monsters, such as "Shrink".

And that's why you need 3, not 1, "Rite of Spirit" cards.

And again, that's why I thought of "Field Barrier" earlier in this post. I also mentioned "Shrink" in the first fixing post.

That's true. I'm used to facing humans, who are generally smarter than the AI opponents you're facing.

#103
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True true. Either way I can't yet. I am missing several cards.

I think putting another summon card would be better though. Gravekeeper's Cheif is pretty handy.

I will keep an eye on that. But its not available yet either. I will put shrink in though.

Yeah I was going to fix my deck up to put some more in there.

I know. I love to exploit it too. :P They always take the baits. That and most human decks you face won't be like the ones you see in the game right now. I have seen WAY more Warrior decks in real life. Not Zombie decks. I guess what I was really trying to do was to try to protect the weaknesses in a Gravekeeper deck.

(I will tell you right now, this deck has serious problems when it comes to a defensive gravekeeper's deck....nothings perfect. I trampled all over Scorpian gang deck though. *Goes to the drawing board to counter defensive gravekeeper deck.* Maybe I should make a whole new deck just for him...hmmmmm)

#104
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I was considering getting 2008, actually. I had been a huge fan of the Card Game way back when, but I couldn't afford it at the time. Reading this topic brought some nostalgia back, such as someone who used a combo of Lord of D, three Blue Eyes, and Gravity Bind. I was never able to beat him. Off-topic aside, would you guys suggest the game?

#105
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I personally don't recommend any Yu-Gi-Oh! video game. It's hard when you're first starting out, and somewhat discouraging.

#106
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I think the games are better than buying the cards though. Its a hell of a lot cheaper. But yes, its super hard and you have to duel till you are so sick of it that you want to puke. I haven't played mine in awhile. I need to take it in small douses.

#107
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There's now a big update to be done for those of you who have the YVD. The newest card is "Exodius the Ultimate Forbidden Lord".




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