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lostSUNDAY

lostSUNDAY

Member Since 30 Nov 2009
Offline Last Active Dec 10 2009 10:59 AM

In Topic: 2 questions

04 December 2009 - 05:39 PM

Yay almot 180000p on Spring Valley, on my second try. My first A. I'm dancin'. :)

In Topic: 2 questions

04 December 2009 - 12:12 AM

Thanks alot for the tips, they helped alot. Just beat it a few minutes ago, both Calries and Elliots dreams. Here are my feelings after 4 days with the game.

Man, i've played alot of games in my days. ALOT of games, unhealthy amounts. But i've never played a game that's even remotely similar to NiGHTS, both the good and the bad points.
My thoughts so far, starting with the bad ones. First of all, the camera. I feel that it's way to zoomed in, which in turn even further forces the player to know every corner of every stage in detail to get somewhere. It's like playing Radiant Silvergun, but with ductape covering half the screen. At least from my point of view, this is where the challange comes from in NiGTHS. The inability to see what's around you. Which is a shame really, when the fundamental ideas are so damn good. One other thing that might be a drawback is that the game is so cryptic. If you get this game secondhand w/o the manual, you're screwed. Both story and gameplay wise. If you have the manual, it's easier. Still, not often you see a game devolper make decisions like this.
But on the flipside, it might work to the games advantage. Especially when looking at the story. It leaves more to the players imagination. I kinda like the fact that the game never treat the player like a kid, it's hardcore all the way thru. No hand holdin'. I guess if they layed out every little detail of the game, there wouldn't be this nice and loyal community here today. Kinda like Twin Peaks and it's cult following, there gotta be room for speculation or else there's not much to discuss. Anways.
Digging deeper into the good stuff, i must say that from a design standpoint, NiGHTS might be the best looking game ever made. Even better than Okami, but it's close. Don't want to make an official announcement on that...yet. Obviously, like all other 3D games from the fifth generation of video games it has aged terrible. Even with the nice colors it's hard not to cringe when you first start a level. But as soon as you get control of NiGHTS you don't really think about it, you're so into the game. At least i didn't find myself getting annoyed at the graphics during the actual gameplay. Overall, the whole presentation game is stunning. Kinda love the fact that there's no dialog, that's so rare in a game like this. Especially considering the amount of effort Sonic Team put into the design and lore of the game. But again, the player can interpret the game any way he/she wants this way. Which is cool.

I had so high expectaions for this game, maybe too high. There are stuff that annoy me, quite alot. But i still find myself playing the game, which is a good indicator. But it's too soon to say if this is a game that will make it to my top 10 list. I will spend more time improving my scores, since i guess that's where the actual game is. =)

In Topic: 2 questions

02 December 2009 - 06:00 PM

Well it took a few tries, some stages are kinda annoying. But it's all manageable.

But god dammit, the last stage, Twin Seeds or what it's called. It's like a kick in the nuts, repeatedly. I break cage after cage, but i still dont get any more time? I gotta be doing something fundamentally wrong here i think, it can't be this hard. It's like playing Donpachi and Layer Section at the same time while cooking dinner and singing the whole Abbey Road album in reverse.
More or less :)

In Topic: 2 questions

01 December 2009 - 08:18 PM

C ranks eh. Got some work ahead if me it seems. =)
Thanks mate.