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NiGHTS JoD Offscreen video from TGS!
#41
Posted 21 September 2007 - 10:08 PM
#42
Posted 21 September 2007 - 11:45 PM
#43
Posted 22 September 2007 - 12:32 AM
#44
Posted 22 September 2007 - 12:41 AM
#45
Posted 22 September 2007 - 12:47 AM
There’s nothing worse than watching someone play NiGHTS badly though. You just want to smack them and grab hold of the Wiimote yourself.
I know, that dude wasn't doin' too hot...>.> I swear if I was there I WOULD have done that...they didn't do NiGHTS much justice. Well, I teach my friends to play, but they did better than that guy.
#46
Posted 22 September 2007 - 02:15 AM
the first is someone obviously completely new to NiGHTS.
The second begins with a boss fight, but if you listen closely...you will hear the music from the original Jeux France video! This means that happy bouncy music and weird tribal sounding boss music that was so good is REAL!!!!
Vid 1 (loads so much faster than jeux france)
http://www.gametrailers.com/player/25284.html
Vid 2 with musics
http://www.gametrailers.com/player/25299.html
#47
Posted 22 September 2007 - 02:48 AM
#48
Posted 22 September 2007 - 02:51 AM
#49
Posted 22 September 2007 - 02:54 AM
.... but.. just.... GAH! Go through the hoops! Pull off some tricks for the camera! Loop the chips, missing all those blue chips!! *WRITHE WRITHE WRITHE*
*cough* Anyway, back to basking in all this glorious sequel-age. X3
I'd normally call this a cruel injustice that others are playing the game and we aren't, but hey, it makes looking forward to it all the sweeter! I mean lookit how cute Dolphin NiGHTS is! And Puffle's entrance! And how the screen changes on the way to Nightmare! Someone else said it before me, but I concur - I think Sega really did it this time!
#50
Posted 22 September 2007 - 03:05 AM
is it just me, or does it seem like it still needs work. I'm a bit worried about the December release in the U.S. now, but hopefully they can pull it all off in that short time. i want more water effects... when he gets close i want ripples. Soft Museum had GROUND RIPPLES FOR GOODNESS SAKES. hahahahah, and i want some splashezzzz. Hope the Nightopians are more in-depth and a bit easier to deal with.
blughhjasjrh
WAAAAAAAANT! WANT NAO!!! pl0x
EDIT(i'm an edit fiend):
regarding those double ribbon trails people are curious about... i might be launching shooting stars out my ass, but i think that whenever you do the stunt moves (L and R on the saturn) with NiGHTS those ribbons appear... perhaps it's the new way to do the trick ribbon, so more stunts continues the ribbon for more points? my source for my speculation is this video that has already been linked earlier in this thread:
http://www.jeux-france.com/news21928_night...e-en-video.html
also, LOL @ roller-coaster NiGHTS
#51
Posted 22 September 2007 - 03:36 AM
#52
Posted 22 September 2007 - 04:20 AM
... but despite delurking, there's just too much for me to comment coherently on right now. I need a bit to absorb all this awesome in. XD; Waugh. It's really looking good so far~ it seems very true to the original. (I am a bit concerned about some things others have mentioned here and there though. Like framerate/graphics and such, but there's still a few months until the game is released, so I'm optimistic.)
And I wonder about the point of the dolphin persona right now. Since as it was mentioned and seen earlier, that someone went underwater as regular NiGHTS without much effect. (Does he speed up underwater as a dolphin or so? Hmm...)
Until I can fully collect myself, I'll at least leave one last comment on this new video of "Puffle/Phuckle/Phackle/...what-are-we-calling-it?": Its name has been revealed in the hint! Apparently it's something along the lines of "Donbalon" or "Donpalon". (I can't make out that katakana, is it バ or パ?) (And the hint is simple enough, it's basically: "Use the Touch Dash to push Donbalon to the top!")
I-I'll go back to lurking now, I-I just had to get some fangirling, "eee!"-ing, and opinions out. *slips back into the shadows*
#53
Posted 22 September 2007 - 04:48 AM
#54
Posted 22 September 2007 - 04:49 AM
http://www.gametrailers.com/player/25299.html
http://gamevideos.com/video/id/14919
http://www.jeux-france.com/downloads8435_video-NiGHTS.html
http://www.gamersyde.com/stream_4675_en.html
http://www.jeux-france.com/news21928_night...e-en-video.html
thats all the vids collected into a group for easy access.
Theyve been spread out a lot so its hard to find specific ones.
#55
Guest_submas13_*
Posted 22 September 2007 - 04:51 AM
#56
Posted 22 September 2007 - 02:06 PM
The second begins with a boss fight, but if you listen closely...you will hear the music from the original Jeux France video! This means that happy bouncy music and weird tribal sounding boss music that was so good is REAL!!!!
Nice find. For those who missed it the first time, or for those who want to hear it again, here is the link to the video with the (now confirmed) official music for that stage and boss:
http://www.wiiz.fr/article.php?a=12228
Direct link to the video if you want to save it:
http://www.wiiz.fr/medias/e307/wii/nights_gp1.mov
#57
Posted 22 September 2007 - 02:43 PM
Multitasking is bad for productivity. Just focus on the videos, and forget about work and sleep.I'm practically looping the movie over and over again and watching it while I work on the computer, watch TV, and sleep.
I also have to comment about how clueless the players look playing this game. Game developers use affordances and metaphors to implicitly teach players what to do in their games, e.g. how someone playing a first-person shooter who sees barrels automatically knows that shooting the barrels will make them explode. Or if a door is locked, one probably needs to backtrack and find a key somewhere. If a menacing NPC starts attacking the player, nobody wonders if that character is somehow an ally. And with very few exceptions (like Call of Duty), there are always going to me more bad guys in the game than good guys. These kind of things often come across as cliché, but it's the reason why developers don't have to put huge text boxes on the screen saying, "That white box with the first-aid symbol on it can be used to replenish your health," or in multiplayer games, "Those players who spawn right next to you and who are wearing the same colors as you are also on the same team as you are!"
My point is that floating rings in flying games aren't anything new. They've been around probably as long as flying games themselves have been around. It's a common metaphor: if one is playing a flying game and sees rings suspended in the air, it's probably the objective of the game to fly through the rings. Most games will reward you for flying through multiple floating rings in a row. Not only that, but the floating rings probably serve as an affordance as well, leading the players in the direction that they're supposed to go in the game. It's not like NiGHTS is the first game to do this.
Things like the trick ribbon, paraloops, and catching the giant flying bird will probably need explanation from the game's developers to those unfamilar with NiGHTS, but even the giant bird uses a convienant affordance: there's an NPC flying through the exact same path that I'm supposed to fly through, except he's flying a little bit faster than I am. I bet it's my goal to overtake him somehow! Yet there was this big dialog box on screen that probably said something like, Hey! Moron! That bird's flying through the same path you're supposed to fly through! You're supposed to catch up to him, dimwit!
Struggling with the game controls is one thing, but I can't believe that these players couldn't even figure out what they're supposed to be doing.
#58
Posted 22 September 2007 - 03:13 PM
#59
Posted 22 September 2007 - 03:16 PM
The boss music was a bit of a surprise yet really good, too.
Speaking of bosses, someone mentioned that Phuckle now has an actual name. Translated into something like Donbalon or something, though don't qoute me on that. I can't remember for the life of me.
So..now its the fish bosses turn to get a name. Since he reminds us of Gulpo yet his movement patterns seem to represent that of Gilwing we have dubbed the new fish boss GulWing. ...do you see what we did there?
--edit--
Also, has the boss level changed at all? It seems different somehow. o.o?
#60
Posted 22 September 2007 - 03:31 PM
Oh, and I second the "Gulwing" nickname for the other boss we've seen.
#61
Posted 22 September 2007 - 03:57 PM
Music=luff
I agree with Gulwing. We need to keep the naming standard set with phuckle.
#62
Posted 22 September 2007 - 10:10 PM
#63
Posted 22 September 2007 - 11:44 PM
Yup. Welcome to portmanteaupia!So..now its the fish bosses turn to get a name. Since he reminds us of Gulpo yet his movement patterns seem to represent that of Gilwing we have dubbed the new fish boss GulWing. ...do you see what we did there?
The problem with making a word out of Gilwing and Gulpo is that it sounds a lot like one of the original names no matter what you do. Still, I prefer the alternate name Gilpo. Edit: I just thought of this. What about Gulpwing?
Also... uh, I joined the community a bit late. What was the etymology of the name Phuckle?
I think it has, although I don't feel like doing an in-depth analysis.Also, has the boss level changed at all? It seems different somehow. o.o?
#64
Posted 23 September 2007 - 01:17 AM
#65
Posted 23 September 2007 - 01:35 AM
Puffy + Jackle = Phuckle.Also... uh, I joined the community a bit late. What was the etymology of the name Phuckle?
For my part, I don't have a problem with the bird-catching gameplay. I would, however, like for the gameplay to be more varied somehow. If Sonic and the Secret Rings could have so many different types of missions and objectives, why not NiGHTS?
There's also the matter of what these birds are, what the cages are supposed to be and how this all fits into the storyline.
#66
Posted 23 September 2007 - 02:21 AM
Personally I don't think the bird catching is going to alter the gameplay that much. It's basically the same as the Ideya Capture bar the 20 blue chips. If you want to keep looping around a mare just try not to catch the bird. It might be a tad difficult though since the birds are not stationary. You could be running out of time and the bird might not be anywhere in sight. I guess that's what the map is for.
I'll go with Curiosity's word on the possibility of alternate missions. There's suppose to be Ideya in the game, so...
#67
Posted 23 September 2007 - 02:26 AM
#68
Posted 23 September 2007 - 03:32 AM
One thing that hasn't been mentioned yet that I noticed... Anyone notice those smooth moves William pulls when he's playing football (or soccer, whatever) with his dad? Admittedly it IS a dream so he's probably not actually that good..
#69
Posted 23 September 2007 - 05:06 AM
How can NiGHTS fly under water? The gameplay looks like very difficult and hard to move just right point. Maybe that's because of Wii... And I didn't understand the idea of the stage. First the player moves William and then NiGHTS. Character-change?
But, anyway there was some Nightopians and I think they were cuuutee!
#70
Posted 23 September 2007 - 10:16 AM
How can NiGHTS fly under water?
my guess is because it's a dream world. if i was dreaming about flying, i'd want to fly everywhere.
perhaps i'm being a negative nancy here, but this NiGHTS is seeming a bit like a facelift more than a whole new experience. Perhaps it's also because it IS a sequel, but why isn't this appearing to be as innovative and as fresh as the original was? the draping roses and vines in the tunnel part were drool-worthy, but i want more creativity. more random shiz flying and floating. the dandelion puffs were another major plus for me since i ADORE dandelions, but all around, it just seems like there could be more DREAMINESS to it...
either way, i'm wet in my pants in anticipation.
#71
Posted 23 September 2007 - 01:00 PM
perhaps i'm being a negative nancy here, but this NiGHTS is seeming a bit like a facelift more than a whole new experience. Perhaps it's also because it IS a sequel, but why isn't this appearing to be as innovative and as fresh as the original was? the draping roses and vines in the tunnel part were drool-worthy, but i want more creativity. more random shiz flying and floating. the dandelion puffs were another major plus for me since i ADORE dandelions, but all around, it just seems like there could be more DREAMINESS to it...
I dont know. It seems like more things are the same than are different... and as for dreaminess, that Dream of Desert level (what was its official name again? I probably got it wrong) looks downright awesome. Flying in twilight with all sorts of stuff...
#72
Posted 23 September 2007 - 01:02 PM
#73
Posted 23 September 2007 - 03:04 PM
Dandelions make me sneeze.. but they're oh so pretty here! And Dolphin NiGHTS = ADORABLE!
#74
Posted 23 September 2007 - 04:17 PM
Didn't the NiNJAS report different objectives in the levels? I remember reading something about saving the Pians from being carried off in a breeze with the dandelion puffs..? Or did I dream that? XD
Dandelions make me sneeze.. but they're oh so pretty here! And Dolphin NiGHTS = ADORABLE!
No you heard correctly. I remember it too. That is why I am confused about some people not knowing about it. From what we have heard, it sounds like it will be just like Sonic and The Seceret Rings and have several missions for every level. The bird catching is probaly the normal form of the level.
#75
Posted 23 September 2007 - 04:26 PM
I've observed in my own dreams that I'm always able to breathe underwater.How can NiGHTS fly under water?
On the other hand, it is possible that NiGHTS' "Mermaren" form from the first game is returning, but that that detail simply hadn't been implemented yet.
#76
Posted 23 September 2007 - 05:30 PM
#77
Posted 23 September 2007 - 06:00 PM
As for Gulwing. Lol. It was either that or Gilpo...and the sound of 'Gilpo' sounds waaay too much like a Hentai fentish...so let's leave that one alone. XD;; Gulwing it is until we find out his real name. Though, that being said we found out Phuckle's real name and i'm still used to calling him Phuckle. Donbalon will take some time to settle in with me.
As for Phuckle's boss stage, i think i mentioned this before but his level seems to be shorter now. Remember the first video trailer we saw of that boss back in it's early stages when there wasn't even music added to the game yet? Well, back in that video Phuckle's enterance is different to how it is now. In his new enterance he spins a bit more and spans his arms out at his sides. In the old version he just spun and smiled at the camera, plus it was at a different angle.
ALSO, where have those lion-cages gone? In the old version there was a section where you have to nock him between a few sets of moving lion-cages that look like horse carts. I don't see that section anywhere in the latest videos. o.o?
#78
Posted 23 September 2007 - 06:18 PM
*chanting*Think about what you have just wrote. Does NiGHTS ever NEED more than just a facelift and some new levels?
Q-F-T!
Q-F-T!
Q-F-T!
Q-F-T!
#79
Posted 23 September 2007 - 07:11 PM
#80
Posted 23 September 2007 - 07:19 PM
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