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NiGHTS into Realism


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#1
iVYRAVE

iVYRAVE

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Just a thing to ponder...
I am currently writing a novella on NiGHTS (don't worry this will not be centric on my work but a discussion of the challenges it raises) taking place within (mostly) the waking world, and I have been thinking about the following issue for a while now.
The scenario of a waking world version of the plot of NiGHTS into Dreams (with each character from the night dimension becoming human) raises issues on how a successful translation can take place without losing too much of the game's aspects. Which aspects could be easily translated? which aspects would require some thought into translating and require representation? Which parts would be impossible?

For example the ideya would be an issue (unless you're putting the story in a more fantasy-based waking world with magic and divine intervention) but what sort of the thing could the ideya be? A possible solution is to have the marens represented as bullies who get to Claris and Elliot (when they crack represents when the ideya is taken) and then someone (i.e. NiGHTS) would have to step in a counselling role, the regaining of the ideya would be Elliot and Claris recovering from the experience and solving the problem, but that sacrifices the ideya's physical form and loses point of each level, perhaps courage, hope etc. could be mentioned within dialogue.

Would this be impossible or are there ways for a successful translation? Discuss....

#2
droidsaturn

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Not sure if this relates well but I always daydream video game related stuff into my day. I do deliverys that sometimes the routes get crazy long and when I log into the comp to clock in and I see a 10+ hr route, I picture loseing all my ideyas and the comp is the mare I have to get back to finish.




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