Hey guys.
I know that I, like, virtually never post here and that this topic could be interpreted as spammy/advert/whatever, but please, bear with me on this.
I'm part of a team making a fan game based on Sonic the Hedgehog. Anyone here familiar with it (I'm assuming that's most of you) knows what the special stages are. Well, in our game, they're based entirely on NiGHTS into Dreams. Got a full working system and everything...Almost.
There are 2 modes for the NiGHTS stages in our game - Sonic mode and NiD mode. Sonic mode is good and done. NiD mode is missing sprites. I've scavenged the internet as much as I can, but I can't seem to find sprites for NiGHTS stars and blue chips. I tried taking screenshots from an emulator to make it happen, but this has proved impractical.
I know that a few people around here have successfully cracked NiGHTS ISOs and gotten some pretty cool stuff, and was hoping that maybe one of you guys happens to have cleanly ripped sprites from the source that I can fit into our game.
For proof of concept:
And if you just happen to be curious, we actually do have a public release of the game:
http://srb2.org
Thanks a lot guys, it's greatly appreciated.
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Misc NiGHTS sprite request.
Started by Rob, Dec 04 2012 04:20 AM
#1
Posted 04 December 2012 - 04:20 AM
#2
Posted 04 December 2012 - 07:00 AM
I know SRB2 really well! We've actually had a topic about it earlier.
I don't know about the NiGHTS sprites themselves, but there's a pretty nice sprite of the blue chip in this spritesheet
I might be able to rip the sprites using the Yabause emulator. That has a tool that lets you view the game's loaded image files directly. I'm surprised how little that game's been touched when it comes to ripping things.
Actually, Satourne is a better one for texture ripping. I'm going to try and rip some of the more basic sprites. Not sure how well the animations would be compiled, but I'll try
EDIT:
The colors for the stars are a bit odd because I had a bit of trouble ripping those
I don't know about the NiGHTS sprites themselves, but there's a pretty nice sprite of the blue chip in this spritesheet
Actually, Satourne is a better one for texture ripping. I'm going to try and rip some of the more basic sprites. Not sure how well the animations would be compiled, but I'll try
EDIT:
The colors for the stars are a bit odd because I had a bit of trouble ripping those
#3
Posted 04 December 2012 - 03:02 PM
That's awesome, and those are great, man. Thanks a whole lot. It's greatly appreciated.
#4
Posted 04 December 2012 - 05:07 PM
I'll just post to say this is a really cool project, looks like you got what you need, and I'd be willing to try making something if you needed that. (my avatar is a drill dash sprite made for another forum member's old fangame)
#5
Posted 04 December 2012 - 07:52 PM
I really do appreciate the offer, but at the moment we actually have what we need. Sorry. I'll let you know if anything comes up though.
#6
Posted 04 December 2012 - 08:25 PM
Do you need any backgrounds or anything else in specific?
#7
Posted 04 December 2012 - 08:28 PM
At the moment? No, but thanks for asking.
The stuff in the first sheet is more than adequate and I really do appreciate it.
The stuff in the first sheet is more than adequate and I really do appreciate it.
#8
Posted 04 December 2012 - 10:43 PM
Have to say that I'm more excited than ever to play the new Special Stages. Thank you guys for all the hard work on this game. Still one of my favorites.
And Viper, you should still make a NiGHTS Wad since custom characters are supported! :L I'd love to see it one day.
And Viper, you should still make a NiGHTS Wad since custom characters are supported! :L I'd love to see it one day.
#9
Posted 04 December 2012 - 11:19 PM
If not those hundreds of player frames, at least the NiGHTS mode sprites c:
#10
Posted 04 December 2012 - 11:36 PM
Correct NiGHTS mode sprites would still take hundreds of frames if you wanted to do it completely correctly.
SRB2 only has one angle per Super Sonic frame, which looks weird from any perspective aside from Single Player. Ever tried multiplayer NiGHTS? Looks funky.
It could still work if it was designed purely for single-player though.
But at least 2.0's palette should properly support NiGHTS in NiD mode. 1.09.4's did not. I tried it 4 years ago. >_>
Would probably need the HIRES flag on though.
SRB2 only has one angle per Super Sonic frame, which looks weird from any perspective aside from Single Player. Ever tried multiplayer NiGHTS? Looks funky.
It could still work if it was designed purely for single-player though.
But at least 2.0's palette should properly support NiGHTS in NiD mode. 1.09.4's did not. I tried it 4 years ago. >_>
Would probably need the HIRES flag on though.
#11
Posted 04 December 2012 - 11:41 PM
I mean, It would be easier to just rotate a sprite than to re-draw it several dozen times. For multiplayer, I really think it would be fine just using 8 directions of a single rotation for the other player. (Like normal 3D mode super sonic's sprites) You couldn't see what angle they're flying, but it'd look better than facing the camera all the time.
#12
Posted 04 December 2012 - 11:53 PM
My point is more that NiGHTS Super Sonic is not an accurate representation of what NiGHTS sprites consist of because it's incomplete in the sense that nobody ever made angles for the directions NiGHTS Super Sonic can face.
Where you're seeing just left/right, there really should actually be 8 directions.
Take, for example, when you see Super Sonic going right.
Let's try this:
That is how many directions should actually be applied there. That's from a top-down view that you never see in SRB2 because it can't handle it. But we're going to say that the point at the bottom line is where the camera is. The sprites SRB2 has only have the left and right views from that point. The other 6 directions are unaccounted for and will probably never be done. A correct NiGHTS sprite would have all those directions there for each angle that you see Super Sonic flying in. There's hundreds of sprites not done.
This doesn't matter if you're building the sprites primarily for single player, but if you want a true, complete set, you'd have to do that too.
Where you're seeing just left/right, there really should actually be 8 directions.
Take, for example, when you see Super Sonic going right.
Let's try this:
| \ | / \ / --- 1 --- / \ / | \ |
That is how many directions should actually be applied there. That's from a top-down view that you never see in SRB2 because it can't handle it. But we're going to say that the point at the bottom line is where the camera is. The sprites SRB2 has only have the left and right views from that point. The other 6 directions are unaccounted for and will probably never be done. A correct NiGHTS sprite would have all those directions there for each angle that you see Super Sonic flying in. There's hundreds of sprites not done.
This doesn't matter if you're building the sprites primarily for single player, but if you want a true, complete set, you'd have to do that too.
#13
Posted 05 December 2012 - 12:35 AM
There isn't really a way to get around it either. The Doom engine isn't really that good at handing camera angles, anyway. The only way it could properly be done is with OpenGL mode and models.
The point I meant was mostly to change the existing sprites, not do some fancy trickery by giving each angle 8 rotations.
The point I meant was mostly to change the existing sprites, not do some fancy trickery by giving each angle 8 rotations.
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