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New patch released!


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30 replies to this topic

#1
Draikin

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As charlie already hinted at, Sega actually released a new patch for the XBox360 version of the game today! I'm not sure if it's been released for PS3 as well, I still have to check that. I've just tried the controls a bit, and I'm definitely noticing a difference. My first impressions are that the controls now feel similar to the PS2 Sega Ages game, which basically means they're, indeed, fixed.

I'm not sure if there are other changes yet. I got the impression that NiGHTS seems to move faster than before, although that could just be the snappier controls making it seem that way. I'll leave the more detailed analysis to the experts here :) I'll also make a new video showing the comparison between the old and new version. Also, thanks to all the people that contacted Sega about the control problems, and of course Sega themselves for listening to the fans!

#2
viperxmns

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Woah, for real? Combined with the fact that there's a sale now (for PSN), total win!

#3
Duplex

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I just played the game on the PS3 and I didn't notice a difference. I'm going to re-download the game since I assume it didn't automatically detect the patch and updated the game with it. If what you say is true, Sega has my undying love.

#4
viperxmns

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When there's a patch the game prompts you to download it though, right? Or does it automatically, rather. But you see it. Hopefully PSN will get it soon.. I just [finally] bought the game now, otherwise.. downloading..

Still though srsly if Sega actively fixed something in the game they should post a blog about it. Maybe they will.

#5
Draikin

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I just played the game on the PS3 and I didn't notice a difference. I'm going to re-download the game since I assume it didn't automatically detect the patch and updated the game with it. If what you say is true, Sega has my undying love.

I just tried but I didn't get an update for the PS3. The problem wasn't as pronounced on the PS3 version from what I could tell either, although my time playing that version was limited. I'd appreciate it if someone could confirm my initial impressions of the patched XBox360 version as I'm starting to doubt myself here (although comparing the video I just made now and the one before the patch, the difference really seems to be there).

#6
Thoughtcrime82

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I can confirm there is a world of difference and the patch has definitely happened. A friend of mine who also plays Nights has just texted me saying the same thing. Nights does feel a lot quicker and moves in proper circles again.

Have been playing through again and keep getting "new record" effortlessly.

Must admit, I was one of those who thought this patch was extremely unlikely. I was persuaded by members of this forum to contact Sega about this and I'm so glad it's actually happened - well played guys!!!

Only downside is, now when I mess up I won't be able to blame the controls. :lol:

#7
RedTail

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I'm not sure if there are other changes yet. I got the impression that NiGHTS seems to move faster than before, although that could just be the snappier controls making it seem that way. I'll leave the more detailed analysis to the experts here :) I'll also make a new video showing the comparison between the old and new version. Also, thanks to all the people that contacted Sega about the control problems, and of course Sega themselves for listening to the fans!


The patch either increased the speed of dash or made links more forgiving. I used Mare 1 of Spring Valley and Mare 3 of Twin Seeds to test this. In SV M1, you can now hold the dash button down and easily complete a 25 link without having to let up on dash (yes, I know 28 is the max, but I never go for those three dumb stars). In TS M3, I used the link ball to test if the patch allows the player more time to keep a link going. I can complete it about 50% of the time now. That's an improvement from before but nothing conclusive.

No fix for any of the messed up bosses. Clawz still won't ignite mice rockets as often as he should, hit detection on Gulpo still sucks, Gillwing still starts out in an immediate dive, and the camera on Puffy's stage is still wonky.

Top down sections still plays slow. Frame rate still likes to drop near the Mystic Forest parking garage.

#8
Thoughtcrime82

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The patch either increased the speed of dash or made links more forgiving. I used Mare 1 of Spring Valley and Mare 3 of Twin Seeds to test this. In SV M1, you can now hold the dash button down and easily complete a 25 link without having to let up on dash (yes, I know 28 is the max, but I never go for those three dumb stars). In TS M3, I used the link ball to test if the patch allows the player more time to keep a link going. I can complete it about 50% of the time now. That's an improvement from before but nothing conclusive.

No fix for any of the messed up bosses. Clawz still won't ignite mice rockets as often as he should, hit detection on Gulpo still sucks, Gillwing still starts out in an immediate dive, and the camera on Puffy's stage is still wonky.

Top down sections still plays slow. Frame rate still likes to drop near the Mystic Forest parking garage.


Do you not think that as far as the handling goes it is a vast improvement? I can pull off much tighter paraloops now and Nights moves in circles instead of jerky octagons or whatever. I'm sure there is more subtle flexibility to the drill dash as well. All of Nights' movement seems faster and lighter to me.

#9
RedTail

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Do you not think that as far as the handling goes it is a vast improvement? I can pull off much tighter paraloops now and Nights moves in circles instead of jerky octagons or whatever. I'm sure there is more subtle flexibility to the drill dash as well. All of Nights' movement seems faster and lighter to me.


True analog control has definitely been reenabled. I was just commenting on some of the other things that they fixed or neglected to fix.

#10
charlie

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I just played the patch on the 360 and it definitely fixes the analog and speed issues! I can honestly say that this game now controls like the Sega Saturn, and I would say that it's better than the PS2 version because of the increased speed. Sure there are a few differences that haven't been fixed, like the bosses or top down section in MF, but to me those are minor issues. The core controls and gameplay are now smooth and effortless. It's an absolute joy to play this game now and I'll definitely be working on my scores :)

Thanks to SEGA, DiGi and TRiPPY for getting this patch released!!!

#11
droidsaturn

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Im happy to post I bought the ps3 version. I cant attest to it being patched because this is my first time playing. There was no patch installed when I opened it..., but I take it as Sony reviews or takes longer to release a submitted patch.

Maybe because I downloaded today about 6pm, it may be fixed from the get go because it seems to play smooth as I remember and not like the comparison version(though they used xbla version)Can anyone confirm its updated.

Also sorry for unrelated, but I got a score of 158xxx in spring valley but I remain unranked even though there scores lower then that in the top 1000.
Edit I just realized I downloaded the us version but was playing on my UK psn account. Ill try agian later
Edit2 I got 184xxx and its up now to improve

#12
Razer112

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I still don't have the Xbox version. Is the demo patched too?

#13
Draikin

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Maybe because I downloaded today about 6pm, it may be fixed from the get go because it seems to play smooth as I remember and not like the comparison version(though they used xbla version)Can anyone confirm its updated.

I didn't spend a lot of time testing the PS3 version. At first I thought it had the same problem, but after playing it again recently it does seem like the controls there were already analog from the start (even though I honestly thought they were worse before, but the game version is still at 1.00). I do think the PS3 controller is just not very well suited for the game compared to the XBox360 controller. I'd basically need to use some kind of converter to really test if both versions are really the same. The question I do have though is whether or not NiGHTS moves as fast on the PS3 version as on the newly patched XBox360 version. That I'm not so sure about. Do any of the experts here know an easy way to test this?

#14
droidsaturn

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One way I think to compare is the 26 link in spring valley mare 1 with claris. I have to dash continuesly to make it, I seem to remember not having to do that but its been a while. I think someone mentioned it before but im kind of busy to find it.

#15
Draikin

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I just found the PS3 video I recorded earlier, and it really does show the same problem with NiGHTS moving in a square when trying to loop. It wasn't quite as bad but still very noticeable. So I'm not sure what's going on, because when I played the PS3 version yesterday NiGHTS seemed to move as well as on the patched XBox360 version. I don't know if it's possible the game got a stealth update. I'll also look into trying that trying that 26 link.

#16
TRiPPY

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PS3 has not been patched yet so you wont see a difference. I'm not sure when the PS3 patch is going online. Different companies have different times with uploads etc.

#17
viperxmns

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Hm, hope PS3 patch is up soon. Though now that means I've been handling it as it's been from the get-go. Controls are tighter than I was expecting. I do see instances of slow down and such. And it also seems like NiGHTS gets caught against walls more frequently than I am used to.

#18
Duplex

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So I was right about the PS3 version. It just hasn't been patched yet. I was beginning to worry that I was so adjusted to the non-patched controls that I just didn't notice a difference when I re-downloaded the game.

#19
Draikin

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Thanks for the confirmation TRiPPY. That's actually good news, since that means the PS3 version will most likely also get the same changes to the speed as well. I thought the PS3 controller was at fault but since it hasn't been patched yet, the game will probably end up controlling just as well as on XBox360 when they do release the patch. I think this is more than we could have hoped for. My thanks to you and DiGGi for helping us get this patch!

#20
iLLViLLAiN

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That's nice of SEGA to continue working on this title. The PS3 update is sure to come in a bit. Stuff usually updates later on Sony's console. At least from my experience that's how it's always seemed.

#21
Thoughtcrime82

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I now wish every reviewer would review Nights again post-patch. Now the controls are sorted the first time impact of Nights' speed and gracefulness is restored and the greatness of the original is retained. I would not have thought as much of Nights had I played it for the first time with stiff controls..

#22
Duplex

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Will we get a heads up when the PS3 version is patched?

#23
Bogard

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Glad to hear this, I bought Nights again on ps3, due to the sale, and my 360 dying right on my birthday.

Thanks Xbox! (/sarcasm)

#24
Draikin

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I now wish every reviewer would review Nights again post-patch. Now the controls are sorted the first time impact of Nights' speed and gracefulness is restored and the greatness of the original is retained. I would not have thought as much of Nights had I played it for the first time with stiff controls..

Sega should make a post on their blog about the patch to bring it to people's attention. They might as well use that as a reason to bring the game in the news again.

#25
viperxmns

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I Tweeted at them a few days ago about blogging about the patch.. no response to my comment, not too surprising though.

Separate comment- It's funny, the differences in how the port currently handles have become much more apparent since playing it again on the Saturn yesterday.

#26
Duplex

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PSN updates every Tuesday. Is there any chance that the PS3 version received the patch today?

#27
JAZZ-man

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What about the PC download version?

#28
viperxmns

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NiGHTS on the PS3 got an update; quickly played some Spring Valley and Splash Garden; linking definitely seems faster and shinier; the top-down section in SG still seemed like it might be a tad slow though. Maybe someone with both versions can get a feel for the latest handling on both consoles.

#29
droidsaturn

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Played the ps3 patch today. Definatly noticable better, Im pretty sure I can bust put another lap in spring valley m1. And managed to improve my score to 299,xxx into the top 100. Im sure everyone score will improve significantly bumping me out soon.

#30
charlie

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NiGHTS on the PS3 got an update; quickly played some Spring Valley and Splash Garden; linking definitely seems faster and shinier; the top-down section in SG still seemed like it might be a tad slow though. Maybe someone with both versions can get a feel for the latest handling on both consoles.

I know the overhead section in MF is still slow on both versions, so I don't think the other perspectives were part of the patch. I can live with it since it's just a couple of areas.

#31
Duplex

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Just to be sure, PSN games automatically detect patches, right? I'm re-installing the game as I type this.

Edit: Upon re-installing the game, the PS3 detected the patch and now the controls are fixed. Now to keep my end of the bargain and purchase the 360 version as well as the PC version when that comes out. Sega has my undying loyalty again.




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