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How should Reala play?


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#1
Duplex

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Let's say another new NiGHTS game comes out and Reala has his own single-player campaign. How should the developers differentiate Reala from NiGHTS if they both play the same? Should Reala have his own unique moves or should he just have different objectives?

Personally, I would have Reala keep the same moves as NiGHTS for the sake of the multi-player campaign, but give Reala a different objective. For NiGHTS, I would bring back the original objective from the Saturn game (20 blue chips, Ideya captures, etc...) and give Reala an objective similar to the chase missions in the Wii game. For instance, instead of chasing a bird for a key, Reala would chase Ideya around each Mare and put them into the Ideya captures. Unlike the Wii game though, you can stay in each Mare as long as you want by simply going around the Ideya captures.

How do you think Reala should play if he had a single-player campaign?

#2
Nyx

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This is a good question... I'll go ahead and throw in my opinions. Quick warning, wall of text below. :lol:

I'd agree that both characters need a set of default skills that they both share, but the gameplay and special skills should be different between the two -- otherwise Reala might just seem like a recolor of NiGHTS. This would also make Versus matches for multiplayer more interesting with added strategy and timing.

It always struck me that NiGHTS was very much flight based, and that most of the missions were 'find this item' or tracking based. I'd keep this, but throw a little bit more flare to his fighting style -- a flight-based fighting specialist with air-to-ground attacks. As a nightmare, I think while NiGHTS has decent battle prowess, his skills tend to gravitate toward tricking and manipulating the enemy, setting traps -- and his talents in flight and acrobatics would probably give him a 'sudden strike, then relocate' fighting style, ala Drill Dash. (The paraloop isn't meant for prolonged contact, in my opinion.) Fast, and hard to hit. So I would keep his single-player campaign to 'tracking' or 'chase' type missions, with combat throughout -- pretty similar to what he already has, just tweaked. Also -- as NiGHTS is always in the air in previous games, give him some semi-grounded missions -- acrobatics and gymnastics can be just as interesting from the ground.

Reala, on the other hand, seems more battle-oriented and more suited for search-and-destroy or downright battle-oriented missions. I'd also say the ability to shape things out of shadows and use them as weapons as a special skill. (NiGHTS might be able to do this, too -- but his would be more long-distance weapons, like throwing knives or something subtle. Reala's would be very much like swords or axes, and obvious.) I see his flying skill to be less than NiGHTS, so he'd be slower, but heavier-hitting. A ground-based fighting specialist with ground-to-air attacks. Being a 'General' of nightmare, his gameplay might also involve more strategy -- having to position armies of lower level nightmaren perhaps? Or puzzles that involve constructing a nightmare based off of a dreamer's worst fears? There's a lot of fun things you can do with a bad guy as your main character.

I imagine sections of gameplay kind of like like the Gamecube game 'Vexx', particularly for Reala. The gauntlet/talons that the main character wore had sharp blades on the fingers that were used for clawing and slashing moves. There was a power that involved flying (more like gliding) in the game, but the way the camera worked during it had a nice, simple dynamic. And the worlds were open -- you could explore them further with each new power you gained. There was a day and night function, with enemies being more difficult at night. These worlds were sometimes very abstract, and tended to be pieced together almost randomly in places -- that's what I imagine parts of Nightmare to be like, so all the better.

#3
EZEKiAL

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I think Reala should have the same basic gameplay as NiGHTS (2.5-D flight), but with a few extra combat-based abilities like the use of his claws. Of course, they'd have puzzle and stage-completion uses, too.

#4
viperxmns

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Hm, interesting :)

Here's an idea set that doesn't stray too far from NiD's system, but tweaked for Reala-

As NiGHTS's goal is to disrupt Nightmare and save Nightopias, Reala on the other hand would have the goal of entering a Nightopia and pervading it with Nightmare elements. Instead of collecting chips and overloading an Ideya Capture, he has to open 'Nightmare Gates'; the Gates are opened by flooding Nightopia with Minions, destroying Nightopia scenery.. Paralooping a Pian in this case would give you points,. Success is determined by how effectively Nightmarish you can make each dream. A boss battle could theoretically occur between you and a dreamer. Your goal is to overrun them and let Wizeman take their Ideya.

#5
Al-Di-La

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Wow I am surprised to find myself so interested in this concept and all of these ideas. I normally am not a big fan of doing missions for "the bad side" but I really like the thought of Reala's game play being like NiGHTs' but of course with their objectives being different. I particularly like that "Nightmare Gates" idea and I would not be opposed to Reala's mission having some claw using or some subtle fighting elements.

The boss battling is the part that is the trickiest for me to imagine though. I can see using the dreamers as his boss fights and having him stealing their Ideya but then I start to think of it as more of a chase mission, to catch them a few times each and fill them with nightmares. It would be easier to think of for me if they had more than just NiGHTS as the guardian of Nightopia. Like having boss battles that are just like NiGHTs' but against different levels Nightopians as opposed to the different levels of Nightmaren, but of course the only Nightopians there are would be the little Pian guys and that just defeats that idea.

#6
EZEKiAL

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I was thinking earlier, and I'd really like Reala's gameplay to be more calculated and requiring more thought. He would not have a time limit, and instead of being based on score-attack type gameplay, he'd solve simple to moderately difficult puzzles involving Paraloops and throwing physics. He would technically have the exact same controls as NiGHTS, but his gameplay would be so radically different that you wouldn't notice.

#7
Al-Di-La

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I don't know why this thought came to mind but perhaps even his moves could be that same kinda different. Like since NiGHTS' Paraloops get rid of Marens and Pians, maybe Reala's do the opposite, bringing Maren forth. Not Pians though, that would make even less sense than my original silly thought. And if they kept the mission idea from JoD maybe his first mission is to chase and capture NiGHTS. Sounds really crazy but I wouldn't be completely opposed to it, well the keeping missions idea at the least.

#8
viperxmns

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Yeah, Reala's Paraloops could link directly from Nightmare.. a similar thought, maybe for him since I don't see him doing elegant acrobatics like NiGHTS, they'd be more like fighting moves.. and instead of the trick ribbon for Reala he could have different Paraloop powers when he hits different rings, so maybe his Paraloop would still normally kill Pians, (and the reverse is you have to avoid killing Maren), and then you hit a ribbon ring and then you have the ability to bring Nightmaren into the dream.. and so his fighting moves and combos come into play, when you Paraloop a Nightmare glyph emerges; doing different moves makes the glyph turn into different things, or the better combo you score on it the more effective its output.. like, you could make anything from a single Maren come out of it, to a Mare Balloon.. this could get a bit complicated..

#9
Al-Di-La

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I know I probably shouldn't, but I'm starting to kinda love the sound of this idea. I had completely forgotten about the trick ribbon but that makes it so much better. Does seem a bit complicated now with the mare balloons, but maybe the balloons could come into play during his boss battles or just his battles against NiGHTS, which I kinda suspect would be happening at least a few times again.




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