The main people we are looking for at this stage is concept artists and experienced UnrealScript/C++ coders.
Concept Artist: We're looking for people able to not only translate other people's ideas but also come up with thier own or add individual flair. And later on to be able to create orthographic drawings to help with modellers later in development. We'd love to see your ideas and art, and enthusiasm goes a long way. Getting on board early can also help steer the visual design in a much larger way.
Coder: We're looking for coders to help early in development as we prototype gameplay and mechanics. Of course not only a good grasp of code, and a grasp of maths and game mechanics is almost required, and a love of games, especially helpful to have someone who is good for the feel of the NiGHTS series. UnrealScript experience would be helpful, but not essential as us 2 designers are also crash-coursing in UDK ourselves from various coding backgrounds. C++ would also be handy for possible unrealscript<>Eternal DLL functions.
We currently use:
- Visual Studio 2008/2010
- nFringe (UnrealScript) (Allows VS to understand UnrealScript)
- TortoiseSVN (Or whatever SVN prog you prefer)
- UnCodex
We'll also be looking to pick up people with other experience who want to offer their skills. To get an idea of the pipeline, work and skills involved, this page is a great starting point: http://udn.epicgames...ntCreation.html
While obvious this is starting out as a fan/indie project so there's no pay to be made, but really we're here to put our skills to use and polish them, so any work can be used for your portfolio and stands as good industry experience.