I like the idea of an Asian themed dreamscape or palace. I'm a big fan of the idea of a NiGHTS Asian dragon. O_ODepends on the type of dragon... Maybe an asian themed castle?
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What setting would you like to see for a dreamscape?
#41
Posted 17 May 2007 - 08:12 PM

#43
Posted 19 May 2007 - 12:55 AM

Tron world *brick'd again* My inner dork won't shut up about it (and neither will I XD). Hmm, though if you wanted a nightmare of that sort of situation...a digital world that's slowly being infected with a virus of sorts. Ultimate geeky nightmare: complete computer meltdown.hmm....lets see ive been through underground caves, a school, and high in the sky in turbulence. i got it! inside...technology. like hes been in a dream of the circuitry of a supercomputer thats....possessed lol.
edit: just like this.
#44
Posted 19 May 2007 - 02:17 AM

Tron world *brick'd again* My inner dork won't shut up about it (and neither will I XD). Hmm, though if you wanted a nightmare of that sort of situation...a digital world that's slowly being infected with a virus of sorts. Ultimate geeky nightmare: complete computer meltdown.
XD Right ON! I love it! And we have a nice digital maren for a boss, which you kill with a Norton/MacAfee space gun. *bricked for bringing up NiGHTS w/ gun* Couldn't help it, sorry. X3
Seriously though, a computer based world for a dreamscape or nightmare would be a nice nod to the Age of Information. It'd be fun!
#45
Posted 19 May 2007 - 02:54 AM

#46
Posted 19 May 2007 - 03:41 AM

#47
Posted 19 May 2007 - 11:09 PM

but it's a nice cliché! ^_^;A circus.
...
Too cliched, I know.
I'd love to see a carnival/fun fair themed dreamscape, with roller coasters, caravans and the like in the background. I can just imagine it even having a little "freak show" with stylized posters of each maren on it (but that's a bit too silly, I admit)
Personally, I like the idea of the inside of an old factory dreamscape. With all sorts of dusty old machines, rusty oversized gears and pulleys. maybe even a big steam engine right in the middle! @__@
#48
Posted 19 May 2007 - 11:30 PM

Looking at all the dreamscapes and thinking about what Iizuka-san has said in interviews, I've concluded that the dreamscapes in NiD and JoD all come down to three things: A) Keep it general -- the things that anyone would dream about, B) Keep it fantastical -- like the floating windmills and the rubber buildings, and C) Keep it open and free -- the better for NiGHTS to fly.
I'd like to go back to the outer space idea I proposed that the thread's beginning. Unfortunately, that has a problem -- when the time as NiGHTS runs out, where are the kids going to land? It's not quite as important, but ground exploration needs to be possible in the event that the counter winds down. The only exception in NiD was in Twin Seeds, but all that really did was add difficulty, which is permissible in a game's final level.
I'm trying to come up with something to fit this criteria, but all I'm seeing is a level above the clouds. There's a lot of space for NiGHTS to fly around in, and the kids could walk on the clouds. But how would that idea be spiced up? There's a lot of stuff on the earth and a lot of stuff in space, but there isn't a whole lot in between, is there? Any ideas?
#49
Posted 19 May 2007 - 11:53 PM


#50
Posted 20 May 2007 - 01:03 AM

A factory... a circus... global warming... I think we're getting a little too mundane in our ideas. The dreamscapes need to be way more fantastical than this.
Looking at all the dreamscapes and thinking about what Iizuka-san has said in interviews, I've concluded that the dreamscapes in NiD and JoD all come down to three things: A) Keep it general -- the things that anyone would dream about,Keep it fantastical -- like the floating windmills and the rubber buildings, and C) Keep it open and free -- the better for NiGHTS to fly.
I'd like to go back to the outer space idea I proposed that the thread's beginning. Unfortunately, that has a problem -- when the time as NiGHTS runs out, where are the kids going to land? It's not quite as important, but ground exploration needs to be possible in the event that the counter winds down. The only exception in NiD was in Twin Seeds, but all that really did was add difficulty, which is permissible in a game's final level.
I'm trying to come up with something to fit this criteria, but all I'm seeing is a level above the clouds. There's a lot of space for NiGHTS to fly around in, and the kids could walk on the clouds. But how would that idea be spiced up? There's a lot of stuff on the earth and a lot of stuff in space, but there isn't a whole lot in between, is there? Any ideas?
There could be airplanes flying around the stage that would hurt NiGHTS if he hit them, and the kids could jump on and ride. Or large birds.
Or... random thought that just popped into my head. A small town that rests on the clouds, with people/pians going about their daily commute. Hmm...
#51
Posted 20 May 2007 - 01:56 AM

#52
Posted 20 May 2007 - 04:47 PM

...Jeez, I am NOT creative today...
#53
Posted 20 May 2007 - 04:53 PM


A SEWER.
no but really, i want him to fly around SPACE and be in his MER-FORM when he does it. swing around saturn and avoid the sun's fireballs. get a big taste of the MILKY WAY.
#54
Posted 20 May 2007 - 06:49 PM


#55
Posted 21 May 2007 - 12:20 AM

#56
Posted 21 May 2007 - 05:04 AM

A whole dreamscape made of cake and ice cream and candy. It's a nice, generic sort of dreamscape, it'd literally provide a ton of eye candy (for lack of a better description. *groan*), and there'd be a nice, solid ground for the kids to land on when time is up.
Personally, I can't believe we didn't come up with this sooner. What do you all think?
#57
Posted 21 May 2007 - 05:15 AM

Just kidding, that's actually an awesome idea! Its so obvious I probably didn't think of it because in the back of my mind I likely figured someone else already mentioned it.

#58
Posted 21 May 2007 - 05:19 AM

Kind of makes me think of the board game Candyland. XD
#59
Posted 21 May 2007 - 05:27 AM

That's exactly what I meant. Take Candyland (or the Wonka factory, if you like) and make a dreamscape out of it.A candy themed level would be pretty cute! <3's~ ^__^
Kind of makes me think of the board game Candyland. XD
Of course, you'd get a lot of people complaining about how this promotes childhood obesity, but they were probably gunning for the video game industry anyway. So, in the words of the prophet, "F**k 'em."
#60
Posted 21 May 2007 - 05:32 AM

You mean "f*** 'em"! *hard nod*That's exactly what I meant. Take Candyland (or the Wonka factory, if you like) and make a dreamscape out of it.
Of course, you'd get a lot of people complaining about how this promotes childhood obesity, but they were probably gunning for the video game industry anyway. So, in the words of the prophet, "F**k 'em."

#61
Posted 21 May 2007 - 05:36 AM

You're a moderator, who's going to yell at you?You mean "f*** 'em"! *hard nod*
Ha ha! Yeah.. Ima' get yelled at. XD In short, I agree. Sticking their noses in everything and sucking the fun out of it. Poor, poor Chuck. There's no place in this world for you.. Let us mourn Chuck.
So... does anyone else have a good idea, or do I win?
#62
Posted 21 May 2007 - 05:44 AM


Anyway, so far I'd have to say you're winning. I can't think of anything.
#63
Posted 21 May 2007 - 09:51 AM

Lessee... What would I like to see....
Well all of your ideas are brilliant, so I'm gonna have to scrawl out a dodle of something I'd like to see as I'm terrible at describing XD
Here we go. I'd like to see a giant underground cavern, with firevents and lava waterfalls, and a beautiful crystalline lake. Decorated with phosphorescent floating crystals. Stalactites and Stalagmites and giant rock pillars. And some pretty views of the sky far above through the occsional gap in the ceiling, the light that filters through allowing trees and plants to grow inside (obviously I was too lazy to draw some of these in the pic).

Also, NOTiC? Did you take those photos? Because they're awesome XD
#64
Posted 21 May 2007 - 11:21 AM

#65
Posted 21 May 2007 - 03:58 PM

Or the ice cap that NiGHTS is always flying through in the opening movie?
Or how about a stage set in Nightmare?
#66
Posted 21 May 2007 - 04:21 PM

How about inside a volcano?
Or the ice cap that NiGHTS is always flying through in the opening movie?
Or how about a stage set in Nightmare?
Yeah, quite a few people have been pondering over the idea of a slightly 'darker' level...I think it'd be interesting.
#67
Posted 21 May 2007 - 06:36 PM

Heheh. I suggest you try playing the second stage of my game again.btw this place would be BEAUTIFUL in NiGHTS
#68
Posted 21 May 2007 - 07:04 PM

You're a moderator, who's going to yell at you?
So... does anyone else have a good idea, or do I win?
Likely SiLK! "Ask for me tomorrow and you shall find me a grave man".
But this isn't a kiddie forum, after all. As long as it isn't over the top. That's what filters were once for.
Anyway, so far I'd have to say you're winning. I can't think of anything.
Good guess. ::taps foot::
Oh Purgatory. . . .
I dislike the language, but you're right. We're not little kids here.
Just don't go TOO far XD
I'm loving some of these ideas, by the way! These are just lovely!
This isn't really a level, but I would LOVE to fly NiGHTS across this sunset that I photographed:

#69
Posted 21 May 2007 - 07:15 PM

This isn't really a level, but I would LOVE to fly NiGHTS across this sunset that I photographed:
Mind if I steal that? It's absolutely perfect for my game. I've been trying to find a good, versatile sunset image, and this is the best one I've seen for what I'm doing.
#70
Posted 21 May 2007 - 10:14 PM

ok, how about a trip through history... You start into the forest with dinosaurs, then move into egypt with the nile and pyramids, then into the construction of the great wall in china. Then, into the age of greece and rome, then following the santa maria alongside columbus on his trip to america....and then it cycles and maybe goes to different parts of the world, like mideval japan or the aztec age of south america. who knows?
#71
Posted 22 May 2007 - 06:28 PM

#72
Posted 22 May 2007 - 07:30 PM

Of course it'd be confusing (and perhaps a tad too similar to Soft Museum), but it would also be very cool in some aspects. You could have parts of the level that shift around, forcing you to find new pathways, and things like that...
#73
Posted 22 May 2007 - 07:47 PM

Mind if I steal that? It's absolutely perfect for my game. I've been trying to find a good, versatile sunset image, and this is the best one I've seen for what I'm doing.
Go right ahead, just give me credit someplace

#74
Posted 22 May 2007 - 08:34 PM

Go right ahead, just give me credit someplace
Thanks!


#75
Posted 23 May 2007 - 03:43 PM

How about...
Nightmare Spring Valley?
It would be like Spring Valley under Wizeman's control.


Edited by CORNSiLK, 23 May 2007 - 04:20 PM.
I took out the repeating text for you :)
#76
Posted 03 July 2007 - 04:19 PM

Or a sky carnival possibly in a night setting. Or maybe a Crystal valley in the night sky.( Reminding me of the song Daimoads in the sky from Sonic R)

As for a nightmare setting, mostly likely dark mountain level with surreal color changes.
#77
Posted 04 July 2007 - 02:40 AM

I was thinking something with City Night setting similar to twin seeds. Bright and loud with colors.
Or a sky carnival possibly in a night setting. Or maybe a Crystal valley in the night sky.( Reminding me of the song Daimoads in the sky from Sonic R)![]()
As for a nightmare setting, mostly likely dark mountain level with surreal color changes.
I just don't think that a cityscape would be fantastic enough for this. It worked in the original game because it was the final level. Twin Seeds was like Claris and Elliot going back to their hometown, only with more experience and strength having been through the rest of the game. It was a good move, but I don't want to see so many things done twice.
The cityscape has already been done, and the phrases "sky carnival" and "Crystal valley" are completely unknown to me. However, I see that both of those prospective dreamscapes are airborne. There has to be a ground as well as a sky so that Claris and Elliot can have a place to land when the clock runs out.
#78
Posted 04 July 2007 - 04:35 AM

I just don't think that a cityscape would be fantastic enough for this. It worked in the original game because it was the final level. Twin Seeds was like Claris and Elliot going back to their hometown, only with more experience and strength having been through the rest of the game. It was a good move, but I don't want to see so many things done twice.
The cityscape has already been done, and the phrases "sky carnival" and "Crystal valley" are completely unknown to me. However, I see that both of those prospective dreamscapes are airborne. There has to be a ground as well as a sky so that Claris and Elliot can have a place to land when the clock runs out.
That is true, that my first ideas are very similar to the twin seeds . But thats just me wanting to refresh an oldie but goodie. As for the others, Sky Carnival and Crystal valley? Well having a ground part to the level is intended. Though i didn't mention it in the last post.

#79
Posted 04 July 2007 - 07:07 AM

J/K
Actually also going with Sonic cliches, I'd like to see some casino/pachinko parlor/odd minigame sort of level with some odd twist to make it dream ish. Perhaps have it outside in a rain storm....
#80
Posted 04 July 2007 - 07:08 PM

Actually also going with Sonic cliches, I'd like to see some casino/pachinko parlor/odd minigame sort of level with some odd twist to make it dream ish. Perhaps have it outside in a rain storm....
To be honest, I think a better source of inspiration would come from the Nintendo 64.
Think about the levels that the N64 classics had. I'm talking about Mario 64, Mario Kart 64, Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64, Diddy Kong Racing... All of them had solid, general levels that I think could make great dreamscapes. Heck, we might even find something usable in Star Fox 64 or Conker's Bad Fur Day.
ETA: Take, for example, the Super Mario 64 world of Tick Tock Clock. Wouldn't it be fun to fly through so many moving gears and pendulums? That's one thing NiD didn't have: Levels that moved. At least, not to that extent.
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