http://kotaku.com/gaming/gallery/NiGHTS-pu...leep-259690.php"Takashi Iizuka was on hand yesterday to talk a bit about the upcoming NiGHTS title for the Wii. In a sort of surreal twist, he spent much of the 15 minute presentation talking about Carl Jung and dream theory.
He started by saying that this latest NiGHTS is inspired by the dreams we all have when we go to sleep at night and then he touched briefly on Carl Jung's dream research pointing out that the five archtypes of Jung's research (Great Mother, Old Wiseman, Shadow, Anima and Animus) were all represented by people in the game. (NIghtmares, Wizeman, NiGHTS, boy and girl.)
Iizuka went on to say that the heart of the game was about making flying fun and in this Wii version you will be using your remote to guide your character on his flights of fancy. The game will have seven worlds to fly through and an eclectic mix of bad guys and bosses.
After about 12 minutes of talking generalities, Iizuka showed us a roughly minute long trailer which showed a bit of the flight and some of the surreal settings from the game... looked sorta like Sonic in the air, but it was hard to judge with such a short clip."
Next CVG.com have some speculation about a potential NiGHTS online mode...
http://www.computerandvideogames.com/article.php?id=163762SEGA Studio producer, Takashi Iizuka, has expressed his wish for NiGHTS: Journey of Dreams to utilise Nintendo Wi-Fi Connection when it hits Wii later this year.
"Currently, we are investigating a number of features that will utilize the Wii network capability," Iizuka told IGN, "but, at this time we have not decided on any specific functionality yet."
On a still vague but more encouraging note, he goes on to say: "Ultimately, we would like to have multiplayer functionality as well as a way to tap into the Nintendo network where players could share their game experience on a world-wide level."
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Whether this means some sort of online scoreboard or full-blown online multiplayer is left to speculation, but we obviously hope for the latter.
He also revealed that work started on the new NiGHTS last year, and went on to talk about the challenges encountered with developing controls for the Wii Remote.
"Initially, we envisioned using the Wii remote as sort of a "magic wand", where NiGHTS could be directed simply by movements of the controller," he revealed.
"But with any new input device, we were finding some limitations using just the remote. That is why we are also designing the game to be played using the remote with the Nunchuk for a more "traditional" control configuration."
Look out for more on NiGHTS in the next couple of weeks.