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Sonic 4 Discussion
#321
Posted 29 March 2010 - 04:30 PM
#322
Posted 01 April 2010 - 02:45 AM
#323
Posted 06 April 2010 - 01:57 PM
Hopefully I can look more forward to the next one? Even though the ending already revealed a pretty important plot to it but still...
#324
Posted 12 April 2010 - 09:59 PM
#325
Posted 20 May 2010 - 11:58 AM
#326
Posted 20 May 2010 - 11:37 PM
To be honest, the graphic style doesn't do much for me. But the proof of the pudding is in the eating, and the proof of this game will be in the playing! It certainly looks like it will be Sonic-y enough!
#327
Posted 21 May 2010 - 03:09 AM
#328
Posted 21 May 2010 - 06:46 PM
#329
Posted 21 May 2010 - 08:45 PM
#330
Posted 21 May 2010 - 10:59 PM
#331
Posted 22 May 2010 - 02:09 AM
#332
Posted 22 May 2010 - 07:24 AM
#333
Posted 22 May 2010 - 04:55 PM
#334
Posted 28 May 2010 - 10:40 PM
If this is to be believed.. http://www.tssznews....-touch-release/All i can say is if they're really listening to fan input then that mine-cart level needs to go, lol. That doesn't look like fun at all XD;;
#335
Posted 13 June 2010 - 03:18 AM
Kinda short, doesn't really say anything we don't already know
#336
Posted 13 June 2010 - 05:10 PM
#337
Posted 18 June 2010 - 07:15 PM
#338
Posted 19 June 2010 - 02:54 AM
#339
Posted 19 June 2010 - 09:56 AM
As such, and in all honesty, i find myself genuinely being more excited for Sonic Colours than i do for Sonic 4.
#340
Posted 19 June 2010 - 03:04 PM
#341
Posted 19 June 2010 - 05:00 PM
#342
Posted 19 June 2010 - 06:01 PM
It seriously doesn't make sense...
Sonic Colors looks great, it makes me wish I had a Wii to play the "real" version. But I expect the DS version to hold its own.
#343
Posted 21 June 2010 - 03:59 PM
#344
Posted 06 July 2010 - 05:11 AM
#345
Posted 07 July 2010 - 12:17 AM
Anyway here's the Sega forum thread with another interview with Ken Balough posted- http://forums.sega.c...919#post5954919
#346
Posted 07 July 2010 - 12:41 AM
#347
Posted 18 August 2010 - 10:38 PM
#348
Posted 19 August 2010 - 03:54 AM
#349
Posted 19 August 2010 - 10:16 PM
Minor tweaks, though no word yet if uncurling will be removed. Which is annoying since it's a far more important matter than speeding up the time it takes to get blurry legs.
#350
Posted 20 August 2010 - 01:07 PM
I'm still waiting to see this as well.http://blogs.sega.co...te-blog-part-i/
Minor tweaks, though no word yet if uncurling will be removed. Which is annoying since it's a far more important matter than speeding up the time it takes to get blurry legs.
#351
Posted 20 August 2010 - 06:09 PM
#352
Posted 20 August 2010 - 09:54 PM
That is a fairly different change up from how they usually do things.While the uncurling is certainly more important, this is Sega paying attention to tiny details. If that's not astounding, I don't know what is.
#353
Posted 02 September 2010 - 08:38 PM
#354
Posted 16 September 2010 - 04:49 PM
#355
Posted 20 September 2010 - 03:46 PM
#356
Posted 20 September 2010 - 10:41 PM
It amazes me that despite all of the fan uproar, Sega's made no mention of uncurling.Note: It seems 95% likely uncurling is in the final version of the game.
#357
Posted 21 September 2010 - 12:27 AM
#358
Posted 21 September 2010 - 01:25 AM
It's over, everyone. This is the single best comment on the topic of uncurling.When it comes to uncurling, I think its Sega's way of trolling.
#359
Posted 22 September 2010 - 06:38 PM
Apparently Ken thinks the homing attack is optional. How droll.
I asked Ruby if he could correct him; he said he'll direct him to a thread where he can see he's mistaken.
#360
Posted 26 September 2010 - 12:53 AM
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