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Marvel Vs. CAPCOM 2 for XBLA is official!
#1
Posted 17 April 2009 - 08:55 AM

#2
Posted 17 April 2009 - 08:22 PM

#3
Posted 18 April 2009 - 02:23 AM

#4
Posted 20 April 2009 - 08:00 PM

Either way, Awesome.
#5
Posted 23 April 2009 - 11:17 PM

http://www.tu4ar.com/
tu4ar = Take You For A Ride (GOOD LORD GET IT OUTTA MY HEAD!!!).
#6
Posted 24 April 2009 - 03:01 AM

I hope they'll do some balancing fixing to it, because balance wise, it's a bit of a mess.
Either way, Awesome.
Pfft...you're joking right? Re-balancing such a this game's cast would take far too long and only delay a release. Besides, MvC2 was never really concerned with balance. It's always been about spectacle and novelty and uber combos and the wow factor of the whole experience.
#7
Posted 03 May 2009 - 07:56 AM

#8
Posted 06 May 2009 - 05:47 PM


#9
Posted 09 May 2009 - 10:33 PM

#10
Posted 10 May 2009 - 08:00 AM

Let me know if they add anything new in-game to this, won't you. I don't expect to see any new characters but you never know...they may just throw something in.
I'm still holding out on a MvC3 one day.
#11
Posted 21 May 2009 - 05:43 PM

#12
Posted 01 June 2009 - 06:07 PM

I'd like them to at least fix the infinites.
lolno.
I can still see a lot of rage quits from so many people when they get hit by Magneot's c.lk.
Infinites make Marvel a lot more exciting. It makes players keep on thinking of ways to set-up their infinite, while trying to avoid the other person's. Someone getting a ROM infinite with Magneto then getting an unblockable set-up on their next character coming in is a lot more exciting than not.
#13
Posted 01 June 2009 - 06:31 PM

#14
Posted 29 July 2009 - 09:45 AM

If I got this I'd get utterly owned in each and every ranked match by veterans most likely.
#15
Posted 29 July 2009 - 07:11 PM

#16
Posted 29 July 2009 - 08:00 PM

I think I'll try the PS3 demo just so I can play it a bit with my stick. But I want to remain loyal to the Dreamcast version. Though that one doesn't have online or anything.
Awww...The PS3 got a demo?
Also the version thats going up on XBLA/PSN is the Dreamcast version.
#17
Posted 29 July 2009 - 08:05 PM

I guess I just don't wanna 'buy' the game again, lol. Maybe I could bash a new stick using this crappy Topmax stick I bought for cheap.. I really hate that I never had a real good way of controlling MVC, SFA3 and MVC2 (though at least the pad is serviceable with MVC2). That Agetec stick still has full $60 value from ten years ago..
Also now I'm finally playing Soul Calibur (IV) with a stick, I see what I've been missing.
#18
Posted 29 July 2009 - 08:58 PM

#19
Posted 29 July 2009 - 09:05 PM

Online multiplayer alone makes this game worth purchasing again since fighters live and die by their multiplayer. I bought it a second time anyway. At the very least it's a better investment than King of Fighters XII.
I noticed you got KoF a day earlier that it's release date...
Anyway...Are the ranked matches brutal? The only friends I have that played it were all tourny-types. So i never got good at the game plus I didn't have a DC, PS2, or Xbox at the time. Well...I have a PS2 now...but yeah. Never got that good at the game.
#20
Posted 30 July 2009 - 12:20 AM

Anyway...Are the ranked matches brutal? The only friends I have that played it were all tourny-types. So i never got good at the game plus I didn't have a DC, PS2, or Xbox at the time. Well...I have a PS2 now...but yeah. Never got that good at the game.
I couldn't tell you. I've only had a chance to spend about 15 minutes on the game so far and decided to dink around in single player. However, if I was to guess I'd say ranked is probably going to be a bit unruly. I'm willing to bet there is going to be a lot of top tier spamming from pros (to dominate) and scrubs (thinking they'll dominate). Player matches are probably going to be the best place for variety and fun, especially if Backbone set up rooms like they did in HD Remix. I could be wrong though.
#21
Posted 30 July 2009 - 07:59 AM

#22
Posted 04 August 2009 - 12:53 AM

edit: weirdest thing, it seemed like the demo had no pause screen, but it's there.. weird
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