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Journey of Dreams hacking stuff
#201
Posted 14 February 2009 - 04:33 PM
#202
Posted 16 February 2009 - 07:39 AM
On a somewhat unrelated note, these are pretty bad. Even for Wii. It may not be the most graphically powerful of consoles, but I've seen far better on the system. So it's no excuse.
#203
Posted 17 February 2009 - 12:42 PM
1. I've always wondered something. Could actually Nights Journey Of Dreams Run on a Computer If the game would have been available for pc?
I think. It should be possible with a certain draw distance of the polygons. But it doesn't feel the same Playing a Nights game with a keyboard.
2. The Bellbridge model was really fun to explore. Is possible to take the other levels from the game disc? And upload them?
#204
Posted 17 February 2009 - 04:22 PM
2. Yes, it should be possible to extract all the levels, including the boss levels. However it will take some time because they are split into several pieces and I need to put everything together.
Moreover, for now I have to discard all the transparent stuff such as water, since I'm still trying to figure out how transparency is implemented.
But if there's a particular level you'd like to see, just tell me and I will try to upload it as soon as possible.
#205
Posted 17 February 2009 - 09:41 PM
Take your time. And thanks for answering my questions. Also i think that a wii is like a gamecube but with a bit of more graphical power or another addons.
#206
Posted 19 February 2009 - 12:01 AM
http://www.megaupload.com/?d=OFJUY0OW
(it includes a new version of the ktl viewer, v 1.1, which is necessary to view the model properly).
Note that the textures will not appear exactly as they appear in the game, for a number of reasons. And the colors tend to make the model rather dark in my opinion...
#207
Posted 19 February 2009 - 01:51 AM
#208
Posted 22 February 2009 - 07:30 PM
#209
Posted 22 February 2009 - 08:08 PM
Wow! That is just amazing Kentilan! Nice work. I can't wait to see the other levels!Alright, here's Pure Valley!
http://www.megaupload.com/?d=OFJUY0OW
(it includes a new version of the ktl viewer, v 1.1, which is necessary to view the model properly).
Note that the textures will not appear exactly as they appear in the game, for a number of reasons. And the colors tend to make the model rather dark in my opinion...
#210
Posted 22 February 2009 - 11:47 PM
I merge the files with a merging program I made. I'm not sure what you mean by scene files; if you're talking about .brsca/SCN0 files, I think those are only for stuff like lighting and cameras, not the building of levels. I don't know where the level-building data is stored, actually.Kenti, are you building these from the scene files or manually putting them together?
Anyway, Aqua Garden should be ready tomorrow. If there's a level you want in particular after that, just ask.
#211
Posted 23 February 2009 - 01:49 AM
#212
Posted 23 February 2009 - 11:26 AM
EDIT: Here's Aqua Garden. Note that I included the model viewer again, but it's the same version than last time.
#213
Posted 23 February 2009 - 02:53 PM
every time wizeman is in a bad mood, a pian dies, and another dreamscape goes apocalyptic
#214
Posted 23 February 2009 - 10:33 PM
And wow, from Dreamer#96's angle, that looks a tad bit like an apocalyptic Mount Olympus, lol.
#215
Posted 24 February 2009 - 04:21 PM
http://www.megaupload.com/?d=69ETDMCY
Yeah, it's pretty dark. I'm probably doing something wrong with the colors =plol,aqua garden at night
#216
Posted 24 February 2009 - 11:42 PM
Here's a new Bellbridge, this time with rails and trains:
http://www.megaupload.com/?d=69ETDMCY
Yeah, it's pretty dark. I'm probably doing something wrong with the colors =p
Thank you!
#217
Posted 01 March 2009 - 05:42 PM
Navigation can be quite difficult, because of the ceiling and all the trees in the way. Note that if you disable the "Internal Faces" option, you can see through the ceiling and the skybox when you look from above.
Textures may look strange sometimes. That's because levels often use several textures blended together, but my program only displays one texture on each face, so I had to choose one.
I included a new version of the model viewer (don't use an older version or the model will not be displayed properly). This version also includes an option to make colors lighter.
#218
Posted 02 March 2009 - 07:45 PM
#219
Posted 03 March 2009 - 12:20 AM
Queen Bella's level
It is certainly weirder than I remembered... (that thing was a music box?)
It certainly is surreal, but it explains alot. First, we now know why the Pian's music boxes look so odd- they're the houses in Bella's stage! Also, Memory Forest had alot to do with Helen's dreams of preforming her music, and a broken music box is like destroying Helen's musical ability.
#220
Posted 03 March 2009 - 12:26 AM
It certainly is surreal, but it explains alot. First, we now know why the Pian's music boxes look so odd- they're the houses in Bella's stage! Also, Memory Forest had alot to do with Helen's dreams of preforming her music, and a broken music box is like destroying Helen's musical ability.
Finally, the final boss item is revealed !
The Cards from Chamelon
The Doghouse from Cerebus
The Circus cage from Donbalon
The Candlestand from Girantia
The Cauldron from Bomamba
and now the Music Box from Queen Bella.
#221
Posted 03 March 2009 - 03:10 AM
#222
Posted 03 March 2009 - 11:34 AM
Wow, that's deep.It certainly is surreal, but it explains alot. First, we now know why the Pian's music boxes look so odd- they're the houses in Bella's stage! Also, Memory Forest had alot to do with Helen's dreams of preforming her music, and a broken music box is like destroying Helen's musical ability.
And I didn't notice before that the Pian's music boxes were shaped like houses... that's creepy.
Also, is it just me or do the houses have eyes?
#223
Posted 03 March 2009 - 11:54 PM
Wow, that's deep.
And I didn't notice before that the Pian's music boxes were shaped like houses... that's creepy.
Also, is it just me or do the houses have eyes?
I don't know if we're both talking about the same thing, but they just looked like round windows to me. Houses with eyes sounds really cool, though!
#224
Posted 04 March 2009 - 11:10 AM
They look awfully like eyes to me... Scary...
#225
Posted 04 March 2009 - 09:06 PM
#226
Posted 04 March 2009 - 10:47 PM
Well, I'm talking about these:
They look awfully like eyes to me... Scary...
The angle you have it at makes the little windows beneath it look like teeth, and the triangular markings below the eyes look like clown make up.
#227
Posted 07 March 2009 - 03:21 PM
Note that this model is much bigger than the previous ones, so the program runs pretty slowly on my computer... I'll see if I can change that.
Also, I didn't use the grass texture for the same reasons as before, so the forest ground has a rock texture instead. Maybe I should actually try to implement texture blending.
#228
Posted 09 March 2009 - 12:45 AM
*late*
#229
Posted 09 March 2009 - 11:04 AM
#230
Posted 15 March 2009 - 10:45 PM
I just thought of something...The beginning of Queen Bella's boss music during her first fight, when the chimey notes are slowing down? They could be the giant music box grinding out its last notes.It certainly is surreal, but it explains alot. First, we now know why the Pian's music boxes look so odd- they're the houses in Bella's stage! Also, Memory Forest had alot to do with Helen's dreams of preforming her music, and a broken music box is like destroying Helen's musical ability.
#231
Posted 16 March 2009 - 10:48 PM
I just thought of something...The beginning of Queen Bella's boss music during her first fight, when the chimey notes are slowing down? They could be the giant music box grinding out its last notes.
...And who says JoD has no depth?!
#232
Posted 19 March 2009 - 09:27 AM
YAY! I'm not alone!I love everything that's been posted here, but unfortunately my Mac computer doesn't have any capability to download things so I've been attempting to download things only to be met with bitter disappointment.
I feel so sad though that I can't play with the animation stuff. But thanks a whole lot Kentilan and everyone else who uloaded the cutscene scrpits, pictures, etc.! They make me so happy!
#233
Posted 30 March 2009 - 09:54 PM
well Im a little curious Kentilan, it is possible to extratc the models of NiGHTS ' dolphin, rocket and dragon personas? it would be interesting to check on their details, since its too hard to see in the game... pleeease? *shot*
#234
Posted 31 March 2009 - 11:18 AM
http://www.megaupload.com/?d=C7DUH716
It includes both the Persona masks alone and the transformations.
Note that with the masks alone, the "Auto Load" function will not work completely (I still have to rewrite it...). Instead, select 'Load Single Texture' -> "cmn_d_prsnmask_nc.brtex".
And I'm glad you're having fun with the program
#235
Posted 31 March 2009 - 04:07 PM
#236
Posted 31 March 2009 - 05:12 PM
#237
Posted 16 April 2009 - 06:44 PM
#238
Posted 19 April 2009 - 03:17 AM
oh Kentilan that's amazing, I wish I could know a bit about how to hack, Im trying to hack a game by myself but it seems impossible to me *emo*
oh well, one last question, is there a possibility to listen to NiGHTS' voice clips as well? thanks a lot
#239
Posted 19 April 2009 - 10:37 AM
#240
Posted 19 April 2009 - 11:26 PM
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