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Journey of Dreams hacking stuff


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#201
Penelopi

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Haha! It's so funny to see the backside of the town. This is very cool, to look at the buildings and say, "Oh, I recognize this one from # lap of the stage." I even spotted a floating building. Thanks, Kentilan!

#202
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CHECKITOUT

Posted Image

On a somewhat unrelated note, these are pretty bad. Even for Wii. It may not be the most graphically powerful of consoles, but I've seen far better on the system. So it's no excuse.

#203
Bosco

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I have two questions:

1. I've always wondered something. Could actually Nights Journey Of Dreams Run on a Computer If the game would have been available for pc?

I think. It should be possible with a certain draw distance of the polygons. But it doesn't feel the same Playing a Nights game with a keyboard.

2. The Bellbridge model was really fun to explore. Is possible to take the other levels from the game disc? And upload them?

#204
Kentilan

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1. I'm not sure, but I think computers nowadays are much more powerful than the Wii. If they can port PS3 and XBox360 games to PC, they should be able to port Wii games as well. Except for the motion sensing, but they could discard it or replace it by the mouse for example.

2. Yes, it should be possible to extract all the levels, including the boss levels. However it will take some time because they are split into several pieces and I need to put everything together.
Moreover, for now I have to discard all the transparent stuff such as water, since I'm still trying to figure out how transparency is implemented.

But if there's a particular level you'd like to see, just tell me and I will try to upload it as soon as possible.

#205
Bosco

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It's hard to decide. Well a level i would like to see is Pure Valley.
:) Take your time. And thanks for answering my questions. Also i think that a wii is like a gamecube but with a bit of more graphical power or another addons.

#206
Kentilan

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Alright, here's Pure Valley!
http://www.megaupload.com/?d=OFJUY0OW
(it includes a new version of the ktl viewer, v 1.1, which is necessary to view the model properly).
Note that the textures will not appear exactly as they appear in the game, for a number of reasons. And the colors tend to make the model rather dark in my opinion...

#207
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Oh this is awesome. :wub: Thanks Kentilan! I really don't know how to say thanks. This is awesome!

#208
Pyrii

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Kenti, are you building these from the scene files or manually putting them together?

#209
charlie

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Alright, here's Pure Valley!
http://www.megaupload.com/?d=OFJUY0OW
(it includes a new version of the ktl viewer, v 1.1, which is necessary to view the model properly).
Note that the textures will not appear exactly as they appear in the game, for a number of reasons. And the colors tend to make the model rather dark in my opinion...

Wow! That is just amazing Kentilan! Nice work. I can't wait to see the other levels! :) :)

#210
Kentilan

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Kenti, are you building these from the scene files or manually putting them together?

I merge the files with a merging program I made. I'm not sure what you mean by scene files; if you're talking about .brsca/SCN0 files, I think those are only for stuff like lighting and cameras, not the building of levels. I don't know where the level-building data is stored, actually.

Anyway, Aqua Garden should be ready tomorrow. If there's a level you want in particular after that, just ask.

#211
Noctourne Wonderland

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One thing is troubling me. In Bellbrige, there's a green elevated rail track, but I can't seem to find that on the model. Is it there?

#212
Kentilan

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No, it's not in the model I uploaded. When I made that Bellbridge model, I was only trying to get the whole tower, since it was requested, so I left the rails out. But I will upload a more complete Bellbridge next time if you want.

EDIT: Here's Aqua Garden. Note that I included the model viewer again, but it's the same version than last time.

#213
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every time wizeman is in a bad mood, a pian dies, and another dreamscape goes apocalyptic

#214
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Tha would be lovely Kential, thank you!

And wow, from Dreamer#96's angle, that looks a tad bit like an apocalyptic Mount Olympus, lol. :)

#215
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Here's a new Bellbridge, this time with rails and trains:
http://www.megaupload.com/?d=69ETDMCY

lol,aqua garden at night :)

Yeah, it's pretty dark. I'm probably doing something wrong with the colors =p

#216
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Here's a new Bellbridge, this time with rails and trains:
http://www.megaupload.com/?d=69ETDMCY


Yeah, it's pretty dark. I'm probably doing something wrong with the colors =p


Thank you!

#217
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Here's Memory Forest.

Navigation can be quite difficult, because of the ceiling and all the trees in the way. Note that if you disable the "Internal Faces" option, you can see through the ceiling and the skybox when you look from above.
Textures may look strange sometimes. That's because levels often use several textures blended together, but my program only displays one texture on each face, so I had to choose one.
I included a new version of the model viewer (don't use an older version or the model will not be displayed properly). This version also includes an option to make colors lighter.

#218
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Queen Bella's level
It is certainly weirder than I remembered... (that thing was a music box?)

#219
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Queen Bella's level
It is certainly weirder than I remembered... (that thing was a music box?)


It certainly is surreal, but it explains alot. First, we now know why the Pian's music boxes look so odd- they're the houses in Bella's stage! Also, Memory Forest had alot to do with Helen's dreams of preforming her music, and a broken music box is like destroying Helen's musical ability.

#220
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It certainly is surreal, but it explains alot. First, we now know why the Pian's music boxes look so odd- they're the houses in Bella's stage! Also, Memory Forest had alot to do with Helen's dreams of preforming her music, and a broken music box is like destroying Helen's musical ability.


Finally, the final boss item is revealed !

The Cards from Chamelon
The Doghouse from Cerebus
The Circus cage from Donbalon
The Candlestand from Girantia
The Cauldron from Bomamba
and now the Music Box from Queen Bella.

#221
Bosco

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Wow. I like to look around those levels. And now i've been asking myself. Why doesn't sega release a PC version? Many people has PC's nowdays. Sega has been becoming evil these days... Evil. Evil! EVIL! EEEVVVVIIIIL!!!!

#222
Kentilan

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It certainly is surreal, but it explains alot. First, we now know why the Pian's music boxes look so odd- they're the houses in Bella's stage! Also, Memory Forest had alot to do with Helen's dreams of preforming her music, and a broken music box is like destroying Helen's musical ability.

Wow, that's deep.
And I didn't notice before that the Pian's music boxes were shaped like houses... that's creepy.
Also, is it just me or do the houses have eyes?

#223
Noctourne Wonderland

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Wow, that's deep.
And I didn't notice before that the Pian's music boxes were shaped like houses... that's creepy.
Also, is it just me or do the houses have eyes?


I don't know if we're both talking about the same thing, but they just looked like round windows to me. Houses with eyes sounds really cool, though!

#224
Kentilan

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Well, I'm talking about these:
Posted Image
They look awfully like eyes to me... Scary...

#225
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I love everything that's been posted here, but unfortunately my Mac computer doesn't have any capability to download things so I've been attempting to download things only to be met with bitter disappointment.

#226
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Well, I'm talking about these:
Posted Image
They look awfully like eyes to me... Scary...


:(

The angle you have it at makes the little windows beneath it look like teeth, and the triangular markings below the eyes look like clown make up.

#227
Kentilan

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The Dream Gate.
Note that this model is much bigger than the previous ones, so the program runs pretty slowly on my computer... I'll see if I can change that.
Also, I didn't use the grass texture for the same reasons as before, so the forest ground has a rock texture instead. Maybe I should actually try to implement texture blending.

#228
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*raise hand* by the way.... I think the icon under the bubbles it two arms, the hands clasping each other. Some kind of partner thing, maybe?

*late*

#229
Kentilan

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This was already mentioned, actually (<{POST_SNAPBACK}>). But you're right. I think that icon was meant for Broadway Guide.

#230
Penelopi

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It certainly is surreal, but it explains alot. First, we now know why the Pian's music boxes look so odd- they're the houses in Bella's stage! Also, Memory Forest had alot to do with Helen's dreams of preforming her music, and a broken music box is like destroying Helen's musical ability.

I just thought of something...The beginning of Queen Bella's boss music during her first fight, when the chimey notes are slowing down? They could be the giant music box grinding out its last notes.

#231
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I just thought of something...The beginning of Queen Bella's boss music during her first fight, when the chimey notes are slowing down? They could be the giant music box grinding out its last notes.


...And who says JoD has no depth?!

#232
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I love everything that's been posted here, but unfortunately my Mac computer doesn't have any capability to download things so I've been attempting to download things only to be met with bitter disappointment.

YAY! I'm not alone!

I feel so sad though that I can't play with the animation stuff. :( But thanks a whole lot Kentilan and everyone else who uloaded the cutscene scrpits, pictures, etc.! They make me so happy!

#233
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I wonder why nobody else has been commenting on this tipic, its so interesting, I tested the animation program and I have so much fun mixing textures with animations ( NiGHTS + Reala textures = WTH? )

well Im a little curious Kentilan, it is possible to extratc the models of NiGHTS ' dolphin, rocket and dragon personas? it would be interesting to check on their details, since its too hard to see in the game... pleeease? *shot*


#234
Kentilan

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Sure... You can download them here:
http://www.megaupload.com/?d=C7DUH716
It includes both the Persona masks alone and the transformations.
Note that with the masks alone, the "Auto Load" function will not work completely (I still have to rewrite it...). Instead, select 'Load Single Texture' -> "cmn_d_prsnmask_nc.brtex".

And I'm glad you're having fun with the program :)

#235
Dex la Cabra

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kentilan, you're brilliant! :)

#236
Rachell

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yay! thanks a lot Kentilan, Im been searching for these for a long time, you're amazing :)

#237
Kentilan

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[deleted]

#238
Rachell

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note to myself: never listen to Wizeman's voice just before going to bed D8>

oh Kentilan that's amazing, I wish I could know a bit about how to hack, Im trying to hack a game by myself but it seems impossible to me *emo*

oh well, one last question, is there a possibility to listen to NiGHTS' voice clips as well? thanks a lot


#239
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I think NiGHTS doesn't have individual voice clips... However for each cutscene there's an audio file that includes the dialogues and the background music. I could upload these if you want, but there's a lot of them. If you have the Winamp plugin to read adx, I could upload directly the adx files, else I'll have to convert them all to mp3...

#240
Rachell

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well, actually I do have a program that converts adx files into mp3 files, but it looks like it doesn't work for some adx files, if its not too much asking you could please convert'em all into mp3? if not, you can upload the adx files directly




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