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#1
Huruyami

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I hope alot of people can read this before it gets:

locked
deleted
ignored
beaten to death

Anyway, onward....ahem.

This rant is basically a mini-thesis on my two points:

JoD is terrible
Iizuka RUINED NIGHTS. OH YES HE DID.



Here we go..

I have beaten and played JoD, and although it is a good game in the sense of being entertaining, I'm basically ashamed to call it a nights game. I can't stand nights and reala's new look, I don't like his/her voice, and the kids are really not that bright. Mainly THEY SHOULDN'T SPEAK. The original had no dialogue, and it was wonderful. You didn't need cheezy british accents to tell you what was going on, the lush, dreamlike cutscenes explained it all. The original was captivating, and NiGHTS mysterious look was awe-inspiring and dreamlike. It was pure awesome.

JoD however, has...

bad voice acting
a WRITTEN OUT AND EXPLAINED STORYLINE
a terrible ending (NIGHTS CANT DIE PPL)
an annoying owl (the game is basic, how hard is it to figure out)
and dreamers with nothing upstairs.


And, after that big rant, I blame all of this on...


TAKASHI IIZUKA.

JoD would be 121212341234x better if Yuji Naka headed it. Naka was the best, and made nights mystical and wonderful. But, iizuka, who by the looks of it has no clue what nights really is about and how the original captivated and mystified its players, ruined nights.

Really, on the new poll, I'm one of the few (or the only person) who said no to Nights 3. If Naka headed a nights 3, then I'd be all for it, but if iizuka does it, then I probably won't even buy it. I really don't see it. I read in an interview that Iizuka wants to make a series of NiGHTS games like sonic did. When I read that I just lost a ton of respect for him. Sonic has been "ruined" by making it into a humongous series, and guess who headed the latest games which suck? IIZUKA. All the old games for the genesis and such were headed by Naka, and they are seriously kickass. But, iizuka took over sonic, and nights. Terrible. ABSOLUTELY TERRIBLE.

Hope you guys can read this, I've been wanting to say it forever. Thankyouverymuchso.

#2
TRiPPY

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You know NiGHTS doesn't die right? XD You're not a minority, a lot of fans feel let down by the game. Personaly i like it for being JoD and i like NiD for being two seperate things. Both are good both are bad. But why would Yuji Naka ever return to SonicTeam? o_O If anyone would return to SonicTeam in my mass delusions it would be Ohshima, not Naka. Good visual design is essential.

I got over disliking JoD after the first month :B There's got to be some kinda aspects you like about it? Bits of it are similar to the original. BITS.
Personaly I'd like more of a reason to go back and play it. I think the cut and dry mapped out story takes away from the replay value.

#3
K.C.Miangra

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I don't think the annoying written out storyline was all that bad. The little neighbor kid who lives next door loves to come over and play JoD at my house. Whenever he plays NiD though, he asks me and my sis what's going on and why alot. Personally I like NiD better as well, but Iizuka mentioned he wanted JoD to be NiGHTS "rebirth." Maybe it fills in a few gaps for newer or younger gamers. I do think it should have an unlockable "EXTREMELY DIFFICULT" mode though.
That's just my opinion on it.

#4
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Buddy, I've got 2 words to say to you...

THANK YOU!!!!

I agree with just about everything you have said. In my opinion, there shouldn't have been much in the way of any cutscenes at all! Just beginning and end! And even then, those could have been a bit better. What happened to returning to Nightopia right at the end? What happened to the wonderful artwork during the credits?

Why did they change the overall goal during the dreams? What was wrong with Ideya capture? And why did there need to be missions? Aren't the regular dreams fine as they are? Why can't we wander around a dream when the clock runs out of time instead of having automatic Night Over? Why no text in the My Dream? Why no online battle mode? Why did they screw up the Reala battle? There was nothing wrong with paralooping!

Ugh... So many things wrong....

#5
Innotech

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OPK. I just finished my first playthrough of Nights Into Dreams on Saturn and you know what? I love both games the same. niGHTS 1 has flaws. Lots of them. In fact Id say it has more flaws than the sequel does. but hear me out. NID and NJOD are equally fun games and each has their strengths. I would actually say theres alot more to like in the sequel actually. Visually, its gorgeous. gameplaywise, the NiGHTS l;evels are spot on perfect. It feels even more fluid than NiGHTs 1 and without the frustrating parts if you run out of time. You just get a nights over without having to play as a kid. THAT I appreciate.
However, the original does have a better overall game design for its simplicity. It wasnt trying to be a grand story or anything. It was what it was.
Now that I have experienced both games (and CHristmas niGHTS) I can honestly say that I prefer NJOD. My childhood just came roaring back when I played the Saturn again, but the Wii game is really where its at if you want a full NiGHTS experience. and I dont feel ashamed to say it. Sega righted a lot of the wrongs from the original but added some new flaws. but Sega always was a flawed company, and you know what? thats alright. It adds more personality to their games I think. And I love it for that.
Sorry if you didnt enjoy it but saying they ruined niGHTS is 100% opposite of the truth. they made it better in so many ways.

#6
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Nothing wrong with disagreeing about JoD being good or bad. As long as this topic doesn't turn into a giant flame-war its fine. Hoever, I will note to you (and anyone) that if you're ever gonna write something that you feel might be

"locked
deleted
ignored
beaten to death"

you should most likely rethink it if you think its against the rules.

This topic is not against the rules.

#7
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this thread is fine. Hes entitled to rtant if he doesnt like the game. But after playing the original game fully for the first time, I really think IIzuka did a great job translating a very unique game to modern times. heaven knows it could have been so so much worse.

#8
Murasaki Doku

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Sorry that it's not PERFECT. u_u Maybe you should stop emphasizing on what they did wrong, and focus on what they did RIGHT, because believe me, they could have botched it so bad it'd be comparable to Superman 64. You should also consider the...quality...of games coming from Sonic Team as of late, and how NiGHTS was a HELL of a lot better than...well, you know.

Also,

an annoying owl (the game is basic, how hard is it to figure out)

Terrible.

lol irony.

#9
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Sorry that it's not PERFECT. u_u Maybe you should stop emphasizing on what they did wrong, and focus on what they did RIGHT, because believe me, they could have botched it so bad it'd be comparable to Superman 64. You should also consider the...quality...of games coming from Sonic Team as of late, and how NiGHTS was a HELL of a lot better than...well, you know.

Also,


lol irony.


Im just glad that I now have a Saturn and a Wii hooked up to the same Tv so I can compare. and so far the results are favorable. I really cant thank Sega enough for actually making a niGHTS 2. NO it isnt perfect, but considering that there even IS a NiGHTS 2 I am very thankful. No amount of perfecting would ever make NJOD a perfect sequel to some people. But what it is, is a damned good effort to keep NiGHTs relevant.

#10
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It makes me wonder if Iizuka's choices in JoD are the result of a purposeful attempt to appeal to a certain demographic (was everything ultimately his personal choice?) With JoD, he was trying to insert that European/English-ness that NiD didn't have. He's a Japanese designer, and NiD's sensibilities are Japanese. Bear with me. It's like an Engrish effect, what I'm trying to describe. Not that he hand picked those voice actors per se, but maybe he was reaching a bit too much. I dunno. But I agree that there are many silly elements in JoD that should never have made the final cut.

#11
Innotech

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It makes me wonder if Iizuka's choices in JoD are the result of a purposeful attempt to appeal to a certain demographic (was everything ultimately his personal choice?) With JoD, he was trying to insert that European/English-ness that NiD didn't have. He's a Japanese designer, and NiD's sensibilities are Japanese. Bear with me. It's like an Engrish effect, what I'm trying to describe. Not that he hand picked those voice actors per se, but maybe he was reaching a bit too much. I dunno. But I agree that there are many silly elements in JoD that should never have made the final cut.

You also have to consider that NiGHTS into Dreams is a dated product. As great as it was, it lacked voice acting, a detailed story, and had very unfinished feeling part with the kids. Back when 3d was new it was novel to just walk around exploring, but in todays gaming world that is such a commonplace thing that I bet kids would have gotten bored of just walking around. Thus, the platforming levels. While to a traditional fan it was unneccessary, to todays youth, a game has to meet certain criteria to be attractive, and I really feel that NiGHTS into Dreams would be too plain if it was unchanged for todays market. Likewise for the voices. Most games today eitherr have a ton od text dialogue or voice acting. People like to interact more and feel drawn into the worlds of the characters and voice acting does alot better job of achieving that. Besides, NiGHTS voice in NJOD is cute. Given the short timeframe, the MASSIVE expectations, and the very limited budget I think IIzuka pulled off a classic game. a flawed but memorable classic.

#12
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Well now you've brought up another good point. These days, the new gamers seem to have to be spoon-fed everything. If everything about the game isn't explained to them in the game, then they get bored or frustrated to easily. As more generations come along, the attention spans are getting shorter. Back when I was a kid, I didn't mind having to figure some things out for myself. It made games more fun! These younger generations will just never understand the fun we had growing up on the games WE played!

#13
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Well now you've brought up another good point. These days, the new gamers seem to have to be spoon-fed everything. If everything about the game isn't explained to them in the game, then they get bored or frustrated to easily. As more generations come along, the attention spans are getting shorter. Back when I was a kid, I didn't mind having to figure some things out for myself. It made games more fun! These younger generations will just never understand the fun we had growing up on the games WE played!

well now Ive played both sides of the coin so to speak, and I honestly prefer the new one. Not that I dont loooooove the original now. Its just that I loooooooooooooooove the new one.

#14
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I understand that. If you look at the 2 games as 2 separate games, then I guess yes, they're both wonderful. However, when in comparison, the first one has a lot more replay value and is just more memorable in so many ways.

#15
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I understand that. If you look at the 2 games as 2 separate games, then I guess yes, they're both wonderful. However, when in comparison, the first one has a lot more replay value and is just more memorable in so many ways.

eh, I think thats nostalgia talking. Dont get me wrong I feel the same way about many games. and from what I remember (and can now relive) of the first game, Ill never forget it, but the new game has a ton of advantages. For one thing it allowed IIzukas team to create worlds the Saturn never ever could handle. It struggles enough trying to render the original. I noticed several framerate slowdowns throughout the game. The new game is so alive with detail and color its impossible not to love it. Storywise, it is more straightforward yes, but some people like that. Characterwise, thats a preference. I dont like Claris or elliot. I dont love the designs of William and Helen either but I like them better. Musically both games are very memorable. boss battle-wise I think NJOD does it better. Even NiGHTs flies more smoothly with better framrates. Theres a lot that IIzuka was able to do with NJOD that he couldnt in NID.

#16
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Granted, JoD does have some technical advantages over NiD. But did you really expect there wouldn't be? At the time that NiD came out, it was the first game that Sega had put out that took full advantage of the Saturn's capabilities. NiD was a direct response to people from Sony calling the Saturn an over grown Genesis.

Personally, I loved Claris and Elliot way more than the new characters. Now there's nothing wrong with any of them, but with dialog and all these pointless cutscenes added, it made them seem kind of dumb. Dialog ruined JoD. The thing with NiD was that it needed no dialog to be great. You were able to understand exactly what was going on throughout the whole game. And for what you didn't understand, you would over time.

#17
iLLViLLAiN

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Pink fingernails. That is all.

#18
Innotech

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Granted, JoD does have some technical advantages over NiD. But did you really expect there wouldn't be? At the time that NiD came out, it was the first game that Sega had put out that took full advantage of the Saturn's capabilities. NiD was a direct response to people from Sony calling the Saturn an over grown Genesis.

Personally, I loved Claris and Elliot way more than the new characters. Now there's nothing wrong with any of them, but with dialog and all these pointless cutscenes added, it made them seem kind of dumb. Dialog ruined JoD. The thing with NiD was that it needed no dialog to be great. You were able to understand exactly what was going on throughout the whole game. And for what you didn't understand, you would over time.

the game would have flopped even harder without some of the things that were added. for the game to be even remotely relevant some of the changes had to be made, for better or worse.

#19
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lol

Now that you mention it, JoD DOES give off that kind of vibe, doesn't it?

#20
iLLViLLAiN

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lol

Now that you mention it, JoD DOES give off that kind of vibe, doesn't it?

A little. There was too much explaining though. Far too much. When I first played NiD I was confused as all hell but I seemed to be so embraced in the game I could never realize it. That's why it was so mysterious to me. It was as though I was in a world I didn't know shizz about. In JoD right off the bat they tell you where you are and what ideya is and blah blah blah.

#21
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To respond to what Innotech said, it goes back to what I was saying about this generation's gamers. If things aren't spoon-fed to them, they lose all interest in a matter of seconds.

#22
iLLViLLAiN

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To respond to what Innotech said, it goes back to what I was saying about this generation's gamers. If things aren't spoon-fed to them, they lose all interest in a matter of seconds.

Sad but true.

#23
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Time to throw down my opinion on the subject (aren't forums wonderful things?). Before I get rolling, let's get one thing clear.

I think that NiGHTS: Journey of Dreams is a good game. It is not a good NiGHTS game.

I think the first part of the problem is that it's being held too critically to the original NiGHTS formula (which is barely, BARELY present in JoD). If you look at the original NiGHTS into Dreams, that game wasn't exactly very casual-gamer was it? The story was limited to the instruction manual, the gameplay was arcade-pure, and there wasn't anything connecting level to level. Would that fly in today's market? Only where people were expecting it, like on the XBLA or PSN.

It's a sign of the times, really. If you look at games in most every genre (except exploration/adventure like Myst), things have evolved from basic one-shot level gaming to epic storytelling and being part of a movie, per se. It's just natural that series evolve over time like that. Sonic to Sonic Adventure. Mario Bros to Mario Galaxy. Doom to Halo 3. There are many others.

JoD has to live up to modern gaming standards just to keep up. So it's only natural that Iizuka would more or less throw out the original NiGHTS formula for a game with more focus on the story side of things, and keeping gameplay fresh with variety. For all of us who played, loved, worshiped, and treasured the original NiD, this is blasphemy (This is Madness!). We're the true "gamers" these days; storytelling, along with aural, visual, and even visceral production values mean nothing to us if the gameplay isn't raw and pure. Unfortunately these thoroughbred gameplay experiences come once in a blue moon these days and they never sell well to the general market who wants their games to play out like movies that they can be a part of. I can understand why Iizuka gave NiGHTS the movie-style treatment, but obviously it all fell apart. After all, the game was produced in like a year and it sure didn't have the budget Shenmue did.

So after all that's been taken into consideration I have no choice but to look at JoD as a typical new game altogether rather than the continuation of the NiGHTS franchise. Similar to Sonic Syndrome, JoD is more like an action-adventure-flying game starring NiGHTS than a NiGHTS game. I'm sorry if I lose credibility with any raving JoD lunatics out there, but it's the cold hard truth. It's a great game in its own regard. There was definitely a lot of effort put into it to try and make it the best it could be, within a limited deadline of course. And for christ's sake, how can you call them bad voice actors when this is the first time we've ever heard ANY character (aside from the TWO lines of spoken dialogue in NiD) in the NiGHTS universe speak? Okay, maybe in places things are a bit off or wacky. So? It happens. Get over it.

At any rate, I'm just ecstatic that NiGHTS is receiving more support and recognition from the SEGA house after all. The fact a second game came out at all makes me happy to know that the NiGHTS franchise isn't dead after all. The more NiGHTS the better. And to any naysayers who are against NiGHTS going mainstream, well, JoD is far from it, so I don't think there's that much to worry about.

/rant

Carry on.

#24
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Now I agree, JoD is more like an action/adventure flying game starring NiGHTS. It's still a great game. But in comparison to NiD, it can't hold a candle. But really, it is a sign of the times. People are just too used to everything being explained to them.

Although this was the first time we'd ever heard NiGHTS characters speak, I still think they could have done better. I always pictured NiGHTS having a gentle mail voice whereas Reala having an alluring female voice. Otherwise, I think everyone else had a decent voice. However, I still feel no dialog was required whatsoever. But hey, if there isn't any, then what gamer of this generation would want to play? It's just sad...

#25
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Time to throw down my opinion on the subject (aren't forums wonderful things?). Before I get rolling, let's get one thing clear.

I think that NiGHTS: Journey of Dreams is a good game. It is not a good NiGHTS game.

I think the first part of the problem is that it's being held too critically to the original NiGHTS formula (which is barely, BARELY present in JoD). If you look at the original NiGHTS into Dreams, that game wasn't exactly very casual-gamer was it? The story was limited to the instruction manual, the gameplay was arcade-pure, and there wasn't anything connecting level to level. Would that fly in today's market? Only where people were expecting it, like on the XBLA or PSN.

It's a sign of the times, really. If you look at games in most every genre (except exploration/adventure like Myst), things have evolved from basic one-shot level gaming to epic storytelling and being part of a movie, per se. It's just natural that series evolve over time like that. Sonic to Sonic Adventure. Mario Bros to Mario Galaxy. Doom to Halo 3. There are many others.

JoD has to live up to modern gaming standards just to keep up. So it's only natural that Iizuka would more or less throw out the original NiGHTS formula for a game with more focus on the story side of things, and keeping gameplay fresh with variety. For all of us who played, loved, worshiped, and treasured the original NiD, this is blasphemy (This is Madness!). We're the true "gamers" these days; storytelling, along with aural, visual, and even visceral production values mean nothing to us if the gameplay isn't raw and pure. Unfortunately these thoroughbred gameplay experiences come once in a blue moon these days and they never sell well to the general market who wants their games to play out like movies that they can be a part of. I can understand why Iizuka gave NiGHTS the movie-style treatment, but obviously it all fell apart. After all, the game was produced in like a year and it sure didn't have the budget Shenmue did.

So after all that's been taken into consideration I have no choice but to look at JoD as a typical new game altogether rather than the continuation of the NiGHTS franchise. Similar to Sonic Syndrome, JoD is more like an action-adventure-flying game starring NiGHTS than a NiGHTS game. I'm sorry if I lose credibility with any raving JoD lunatics out there, but it's the cold hard truth. It's a great game in its own regard. There was definitely a lot of effort put into it to try and make it the best it could be, within a limited deadline of course. And for christ's sake, how can you call them bad voice actors when this is the first time we've ever heard ANY character (aside from the TWO lines of spoken dialogue in NiD) in the NiGHTS universe speak? Okay, maybe in places things are a bit off or wacky. So? It happens. Get over it.

At any rate, I'm just ecstatic that NiGHTS is receiving more support and recognition from the SEGA house after all. The fact a second game came out at all makes me happy to know that the NiGHTS franchise isn't dead after all. The more NiGHTS the better. And to any naysayers who are against NiGHTS going mainstream, well, JoD is far from it, so I don't think there's that much to worry about.

/rant

Carry on.


I agree with a lot of what you said about the old style of gaming. Im on Neogaf right now being assaulted in all directions because I have the audacity to say that disc capacity needs to stop growing and developers need to make better use of the space they have. but no everyone wants bigger, better, ,faster, louder, except THEY DONT WANT TO PAY FOR IT. But I digress, NJOD could not exist today exactly as NID did because of what you said. a different generation of gamers with different expectations. They love stories, I couldnt give a flip. They love full motion movies ingame. again, I dont care. They want voice acting, I could do without it. They want variable gameplay, I just want it to be good. And I was able to overlook most of the "new" things about NJOD and see the old NID hidden deep within it. thats why I enjoy it so much.

#26
DAiLiGHT

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I agree with some of your major points, but others I wholeheartedly disagree with. I loved the voice acting (except for Owl and Helen. Owl was annoying, Helen was flat and dull) and I loved the way the game moved, and I honestly think Iizuka-san made a game that was good as a whole, but had some flaws. No game is absolutely perfect, and JoD just fits into the "has a few fatal flaws" category. The fight with Bomamba was sheer insanity, and a few of the game's controls could have been better implemented. But as a whole, I thought it was a fantastic game and I will tie my children to chairs when I ever have kids and glue Wiimotes to their hands and say, "No dessert until you've beaten Journey of Dreams with C's or above."

#27
Innotech

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I agree with some of your major points, but others I wholeheartedly disagree with. I loved the voice acting (except for Owl and Helen. Owl was annoying, Helen was flat and dull) and I loved the way the game moved, and I honestly think Iizuka-san made a game that was good as a whole, but had some flaws. No game is absolutely perfect, and JoD just fits into the "has a few fatal flaws" category. The fight with Bomamba was sheer insanity, and a few of the game's controls could have been better implemented. But as a whole, I thought it was a fantastic game and I will tie my children to chairs when I ever have kids and glue Wiimotes to their hands and say, "No dessert until you've beaten Journey of Dreams with C's or above."

thats the spirit :angry:

#28
Huruyami

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Purgatory, I know this isn't against the rules, and never did I think twice. I just know how manipulative things can be in the community.

And for those that agree, I'm glad to be of service. *bows*

And Trippy, I know NiGHTS doesn't die. He can't die. He's a figment of dreams. And the ending was terrible.


And I know no game is absolutely perfect, but NiD 1 was alot closer to perfect that JoD, because of Naka.

And one more thing..


WHATS WITH IIZUKA-SAN? We aren't japanese, I think that annoying little annotation to his name is pointless. I swear, if someone calls him iizuka-sama I will punch you all. >(

Glad I could get that out there.

#29
Cruithne

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Meh.

The should've finished the game before putting it out on the market (choppy frame rates are a no-no these days).

That, and they needed star chips.

#30
Huruyami

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Star chips? The horrid blue chips that the kids can throw and go "ugh!" when they threw them was sissy enough.

Much less the starry things.

I can imagine it....NIGHTS ALA KIRBY

Get enough star chips, and you can make one big one for the kids to ride on! Wait, then NiGHTS would do nothing.

Oh well, he's doing nothing for me, so I don't care.

#31
DAiLiGHT

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thats the spirit :angry:

I'm glad I could be of someone's morbid entertainment. XD

#32
Purgatory

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Purgatory, I know this isn't against the rules, and never did I think twice. I just know how manipulative things can be in the community.

.....

WHATS WITH IIZUKA-SAN? We aren't japanese, I think that annoying little annotation to his name is pointless. I swear, if someone calls him iizuka-sama I will punch you all. >(

Glad I could get that out there.

If you're implying that we force people to like the game, I would advise you to think about how people who don't like it explain they don't like it: Are they reasonable or are they rude? Anyway, lets stay on the topic that you created. Maybe Iizuka-SAN will read it over and learn a thing or two.. NiGHTS IS KAWAII DESU NE NANI DAISUKE SHITERUYO!!11ONE

.... What does saying "san" annoying you have to do with the game? Nothing. I just threw that in there as a little treat. :angry:

There's a number of things I didn't like about JoD. They could have tried harder on the graphics. They could have chosen better voice acting. They could have thought through more of the story here and there. I'm spoiled and love my classics, therefore I can get judgmental. (Now how many of us here will admit that?) My Dream lacked a lot of detail and I wish it was more interactive, like Chao. They could have NOT rushed the sh!t out of the game so they could have improved any number of these things, bugs, and more.

What I liked (because I do enjoy the game): I liked that they made the game a little darker. While I hate the voices, I'm glad they're there so we have more than a read, speculation, and guessing to tell us a story. (kudos to this entire community for knowing there was more than soaring threw levels in NiD) The dreams were beautiful.

Of course I still like NiD more.

#33
Chlorine

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If you're implying that we force people to like the game, I would advise you to think about how people who don't like it explain they don't like it: Are they reasonable or are they rude? Anyway, lets stay on the topic that you created. Maybe Iizuka-SAN will read it over and learn a thing or two.. NiGHTS IS KAWAII DESU NE NANI DAISUKE SHITERUYO!!11ONE

.... What does saying "san" annoying you have to do with the game? Nothing. I just threw that in there as a little treat. :angry:


he didn't imply that at all, don't act so flustered over something a 13 year old said

and he probably doesn't like people calling the dude iizuka-san because it makes you sound like a huge dorky weeaboo. sorry if this post is too negative sounding :);; <3

#34
Innotech

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on another note, I am getting positively SCHOOLED by NID. God that game is hard.

#35
Purgatory

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he didn't imply that at all, don't act so flustered over something a 13 year old said

and he probably doesn't like people calling the dude iizuka-san because it makes you sound like a huge dorky weeaboo. sorry if this post is too negative sounding ^_^;; <3

I'm sure if someone gave you trouble about stuff like this, or negative posts, it had nothing to do with me. We're not a "hive mind" here. But anyway, I was just horsing around. This isn't "serious business". :) :) :) :) :) :) <3

ENJOY THE RANT PEOPLES! GET MARSHMALLOWS!

Innotech, yeah the game can be pretty challenging. Thats a big reason why its so much fun.

JoD was "Nerfed".

#36
Chlorine

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I'm sure if someone gave you trouble about stuff like this, or negative posts, it had nothing to do with me. We're not a "hive mind" here. But anyway, I was just horsing around. This isn't "serious business". ^_^ :) :) :) :) :)


theres nothing left to rant about son so now its just u and me. nobody has ever given me a problem, purgy-sama, and i know that if they did youd be the first to come to my aid~~

but it certainly HAS been sounding like serious business around these parts lately. you mods ought to lighten up. this isnt a JOB, you know. its for fun. its for friends :) at least thats why i come around. instead of acting like a bitchy little girl when someone questions you, perhaps you could ... ignore them? i know ignoring undesirable things is standard procedure here.

to contribute: it is my feelings that jod would be 1000 times better if they had given realas voice over to the actor who did freizas american dub from dbz. ideya ballllsss, i want to caress themmmm~~

#37
Innotech

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I'm sure if someone gave you trouble about stuff like this, or negative posts, it had nothing to do with me. We're not a "hive mind" here. But anyway, I was just horsing around. This isn't "serious business". ^_^ :) :) :) :) :) <3

ENJOY THE RANT PEOPLES! GET MARSHMALLOWS!

Innotech, yeah the game can be pretty challenging. Thats a big reason why its so much fun.

JoD was "Nerfed".

I had just as much difficulty with NJOD. I just cant get above a C rank on anything. but thats why I have to keep trying.

#38
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one thing I can say, is that NiGHTS evolved. It evolved into what today's games are. A detailed story line, more of an idea of what's going on, and of course, dialogue. Many gamers, I believe, would've been turned off by the lack of this. But it would be 'NiGHTS' enough for the original fans.

And what about me, and some other gamers. The ones who haven't played NiD? Like I said, alot of them would be turned off by the things that were missing, the things that stuck to the original game. The ONLY reason I stuck by NiGHTS was because I adored him so much that I bought, or rented, every game that had even a HINT of NiGHTS. So, I was stoked when JoD. I had no idea what NiD was like, so I jumped head first into JoD.

Also, alot of people were complaining that Iizuka, (the one who headed the JoD game) ruined NiGHTS. They said that Yuji Naka made it ALOT better than JoD. Yuji Naka set the stage for another game that made Sega into its biggest hit ever. And kept Sega from falling flat on its face, Sonic.

And they still make Sonic games. Of course they are different from the old ones, but they introduced more characters, besides the cliche of stopping Robotnik ever game. We had Shadow, Rouge, Robotnik's daddeh, Silver, I believe, and Chaos. It had a bunch of new characters also, Tikal, Rouge, Cream, Big, Blaze, Storm, Wave, Jet and many others. And two new hedgehog friends, Shadow and Silver. Who can't resist new hedgehogs to make a trio next our top hedgehog? Some people can.. ;_;

Sonic Adventure, Sonic Adventure Two, jskdjlsd;asa others. They provded new gameplay, an evolved verision. Dialouge, other methods of game play, and no repeated gaols. Such as beating Robtnik. It caught up with out standards of game play. Besides, having your finger contantly on the right button, and ocassionly using the A button. WOO JUMPING YEAH! But, ignore that for my fail of mentioning the Sonic Advanced games. >_>..

ALSO. Sonic Riders anyone?

SO, ASIDE FROM MY RANDOM SONIC INTERMISSION. Voice acting is needed. It connest gamers to the story, pulls the gamers more into the story. We don't want silent characters, do we?

Next. Elliot and Claris VS Will and Helen.

Elliot had trouble is basketball, Claris had stage fright. (As I observed) Seems a bit odd. Why are they going on an adventure to conquer THOSE fears? ((Kill me if I'm wrong, like I said, never played NiD. Maybe I shouldn't even be talking.)) I thought that Helen and Will had a... I should say better, but a..legit(?) reason to go onto this adventure. Will had spend time with his father, other to have a nightmare of his dad leaving him. Will, entering all three of his world, learned to not take his father for granted. And Helen, who constatly ditched her spending time mother to be with her friends. Helen realized that she was drifting from her mother, and that deep bond that they shared was starting to bend and twist. Helen and Will ended up calling on thier parents for help, saying that they finally realized whats important to them. Thier family. I feel kinda bad for saying this, but I don't think NiGHTS didn't ALOT to help the kids. Owl helped, Reala helped, and Wizeman did. Wizeman and Reala both made them realize who to turst adn who to love and hold close, by hurting NiGHTS.

SO. OVERALL. I liked NiGHTS JoD. Even if I had played NiD. I would cling on to this game like there was no tomorrow. I love love love NiGHTS. I would rather get a new NiGHTS game, then sit there saying "that game isn't NiGHTS enough."

#39
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OHTHESOUNDTRACK *heavenly noises*

Enough said. Other than that, I think that with a bit less... English influence, and more world-wide appeal, JoD could have been a super-smashing hit. After all, the beauty of NiGHTS Into Dreams was that the story was rather basic, but it never ended due to the imagination of the player. Voice acting restricts the universal appeal by associating the story with a specific region, which lessens our ability to relate to the story... I'm pretty sure that we've all had a Claris or Elliot moment (not exactly singing or basketball, but you know what I mean) in our lives.

Hmm... perhaps visual storytelling as the main method of communication would work?

...I need to go to bed. I'm sleepy, so I'm pulling all of this out of nowhere... *yawn*

#40
iLLViLLAiN

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Next. Elliot and Claris VS Will and Helen.

Elliot had trouble is basketball, Claris had stage fright. (As I observed) Seems a bit odd. Why are they going on an adventure to conquer THOSE fears? ((Kill me if I'm wrong, like I said, never played NiD. Maybe I shouldn't even be talking.)) I thought that Helen and Will had a... I should say better, but a..legit(?) reason to go onto this adventure. Will had spend time with his father, other to have a nightmare of his dad leaving him. Will, entering all three of his world, learned to not take his father for granted. And Helen, who constatly ditched her spending time mother to be with her friends. Helen realized that she was drifting from her mother, and that deep bond that they shared was starting to bend and twist. Helen and Will ended up calling on thier parents for help, saying that they finally realized whats important to them. Thier family. I feel kinda bad for saying this, but I don't think NiGHTS didn't ALOT to help the kids. Owl helped, Reala helped, and Wizeman did. Wizeman and Reala both made them realize who to turst adn who to love and hold close, by hurting NiGHTS.

SO. OVERALL. I liked NiGHTS JoD. Even if I had played NiD. I would cling on to this game like there was no tomorrow. I love love love NiGHTS. I would rather get a new NiGHTS game, then sit there saying "that game isn't NiGHTS enough."


Have you ever been laughed at on the court in front of a bunch of strangers because some fool just shook you up (basketball term #1) and broke your ankles (basketball term #2) ? Hell you'd go on a thousand journeys to make yourself forget the embarrassment. Claris had fear in her heart to go out on to an audition because she apparently has issues with being disapproved by people. Trust me. No one wants to go somewhere like Showtime at the Apollo or audition for American Idol (I hate that f**k*n show) and get totally ripped on and kicked out of the camera. I'd say NiD's theme (now I might be wrong here) was dealing with issues in society. The fear of not being accepted by people. This stuff often leads to school shootings and suicide a lot here in America.

The theme in JoD was of course family. As you said Will's dad left him and Helen drifted from her mom. It was a nice message but it really didn't feel too important to a lot of people. Now from a kid's perspective the story may have brought them closer to their parents but seriously the Wii as a system was designed to do that in the first place so it felt kinda useless (to me anyway) to try and further Nintendo's idea more than it needed to be. For an entire decade I didn't have my father with me all the time since my people's (that's parents for those that don't know) got a divorce and me and my sis lived with my mom until about four years ago when he came back. I never felt sad really maybe because he used to be a drunken bastard... okay I'm leaving the topic too much now. Basically to sum all of this up I could care less about tender family crap because I have too many issues with what goes on, on the streets in my city. But then again most of the crime that happens in the city happens from kids who's parents may be dead, or don't interact with them enough, or at all, or don't have a father figure or father figure, or a mother or a mother figure. Then again those kids are almost grown teens who know right from wrong but somehow find ways to justify their criminal intentions such as committing crimes to help their family.

DAMMIT WHY MUST BOTH GAME'S THEMES INTERACT WITH EACH OTHER!!!




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