Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Prope discussion thread
#1
Posted 04 April 2008 - 12:16 AM
#2
Posted 04 April 2008 - 06:05 AM
POWER TO THE NAKA!Yes, this is a thread for discussing Prope. This is a company formed by Yuji Naka, the creator of NiGHTS after leaving Sonic Team. So far, 10 other members of Sonic Team have left to join him. So far, they have announced only working on one game for Wii that will appeal to both kids and adults. So far, not much else is known.
Whatever da game is i bet it gon be hella tait dawg.
Fo Reel.
#3
Posted 05 April 2008 - 06:06 PM
HOPEFULLY SOON!
#4
Posted 05 April 2008 - 06:39 PM
#5
Posted 06 April 2008 - 01:35 AM
Also, as far as NiGHTS's creator is concerned, don't forget Oshima-san
http://www.prope.jp/
#6
Posted 06 April 2008 - 12:52 PM
#7
Posted 06 April 2008 - 01:29 PM
What i wanna really see is something new and fresh with memorable characters. C'mon, Naka man. Bring us something we ain't seen before. Show me you've still got it.
#8
Posted 06 April 2008 - 08:40 PM
#9
Posted 06 April 2008 - 09:00 PM
#10
Posted 06 April 2008 - 09:06 PM
#11
Posted 23 September 2008 - 07:37 AM
...hey, you lot --> click here
That idiot Yuji Naka is planning something and will share it all with you within the next 16 days. Personaly, i don't really care about it but i'm sure some of you wanted to know so there you go.
Ever wondered what PROPE is up to? Check back in about two weeks time. I bet it's going to be sh!t.
#12
Posted 23 September 2008 - 08:18 AM
#13
Posted 23 September 2008 - 05:06 PM
#14
Posted 23 September 2008 - 05:20 PM
A game even penguins can play...? God I hope they aren't doing a console adaptation of like, Tux Racer. I don't need to pay $50 for one of the worst free games ever.
I would absolutely love to start the rumor mill rolling here with my insane logic and fantastical dreams, which if my previous precognition is any indication, I'm at least 30% right, 80% of the time. But I won't. All I'm suggesting is that I've only seen a handful of games that colorful (look at the TV in the blurred background) before...
#15
Posted 23 September 2008 - 08:51 PM
#16
Posted 23 September 2008 - 10:22 PM
"PROPE" (pronounced "pro-pe") is a Latin word which means "beside" and "near" future.
We named our company PROPE in the hopes of bringing game entertainment much closer to users,
establishing closer ties between users and us, and creating near future entertainment.
#17
Posted 24 September 2008 - 09:15 PM
#18
Posted 25 September 2008 - 01:29 AM
#19
Posted 25 September 2008 - 04:16 AM
#20
Posted 25 September 2008 - 05:35 AM
Whatever the case may be, this could go either way. I'll be watching with interest! :3
#21
Posted 25 September 2008 - 07:15 AM
...It's like looking at ink blotches...
#22
Posted 25 September 2008 - 04:30 PM
Naka's made some great games in the past though. Whatever this ends up being, at the very least we know it'll be original and probably fun. Given that nearly every other publisher and developer has settled into their franchise routines, churning out the same product year after year, it's nice to see SEGA and their partner studios still trying new things.
#23
Posted 25 September 2008 - 11:01 PM
PROPE. Bring whatever it is you're bringing, let it get reviewed and with any luck it'll fail so that way Naka can't blame SEGA for f*!*ing up his games and it'll be purely down to his own 'creative genius' that made the game crash and burn.
If the game turns out to be good then great, he's back in his stride but that'll only inflate his stupid ego more than it already is.
#25
Posted 03 October 2008 - 07:10 AM
here's a video --> Let's Tap
Ok, f*** it. I'm just going to go on and say Yuji Naka ain't making any comeback. PROPE have done sh!t all for the last 5 odd years that they've been a registered company...and THIS is what they pull out of Naka's ass? A bunch of mini-games? Good god!
This game is basically the 'Tap the Wii-mote' sections in WarioWare ...as a whole game. Can you imagine how annoying that's going to get after a while? The whole game requires you to tap a surface continuously. And everyone was saying they were getting wrist-pains from using the Wii-mote, now you can have your finger tips slowly bashed away all thanks to Yuji Naka's BRAND NEW GAME!
And i don't know about the American's use of slang (and i certainly don't know about the Japanese) but 'Let's Tap' is basically another way to say "Let's have sex!" ......so, yeah.
I'll admit, the arty faff that goes on towards the end of the video is quite pretty but that's about it.
In a nutshell, Yuji Naka has all the creative freedom at his disposal now that he's in PROPE and this is what he's giving us as his companies first game.
It's true, he fell off this industry a long time ago.
#26
Posted 03 October 2008 - 04:18 PM
#27
Posted 03 October 2008 - 04:20 PM
#28
Posted 03 October 2008 - 11:00 PM
But Yuji Naka's association with it means nothing. At best one can hope for a few minutes of fun here and there. Aren't we past the "novelty" factor of this sort of thing though? I mean, when the DS came out most first-gen games were novelty-based "tap the stylus here/use the microphone" type games (Feel the Magic has funny stuffs at least). The Wii has been around too long for this to be interesting to anyone beyond the most hardcore Naka fanboys and the most softcore of casual gamers.
Oh and as for American usage of "tap", we will say "I'd tap that" in reference to sex but I have never heard anyone say "let's tap" or anything like that.
#29
Posted 04 October 2008 - 03:03 AM
Makes me think of that one WarioWare game where you tap the table, and the first person's paper character to fall over loses. Perhaps it's a Japanese thing? I dunno, I find it kind of appealing, because I grew up with anime and the nuances of Japanese culture, like that paper doll game, catch my attention. XD
As far as lasting appeal though? Gotta admit, I have my doubts. But we'll know for sure when it launches!
#30
Posted 04 October 2008 - 04:22 AM
#31
Posted 05 October 2008 - 12:57 AM
#32
Posted 05 October 2008 - 06:41 AM
I wanted to see PROPE really bring something new to the table. Sure, Yuji's rep as a person has gone down hill but i always wanted to believe that maybe he still had that creative spark in him. I wanted him to bring a new series out, something with a proper bang to it. Something with a new character that the world could possibly fall in love with. It's dissapointing to see him start off with a game that's based around gimmicks again.
#33
Posted 05 October 2008 - 09:36 AM
I mean Jesus, the Wii has been on the market for almost two years now. I can't believe we still have to deal with this mini-game shovelware bullshit that rewards people for pantomiming epileptic seizures. I'm maybe willing to forgive really small companies that are just trying to get their foot in the proverbial door but guys like Naka have no excuse at all. The system should be past its initial creative growing pains at this point. Excuse me for wanting "substance" to sate my gamer's appetite. Let's Tap can piss off for all I care.
#34
Posted 07 October 2008 - 02:26 PM
And some tiny part of my brain is fantasizing that he's been trying to battle Sega for the rights to NiGHTS, but a small company like that can't even dream of winning such a fight against a much larger, older company, so that's just wishful thinking on my part I probably shouldn't have even sugguested. ^^;;;
#35
Posted 07 October 2008 - 03:34 PM
this is the end result of the wait?... lets see how long were they in business? ahh yes 2 and a frick'in half years! and all they can think up is a game "penguins" can play (I think we just offended all penguins world-wide) and a game of catch?
Wow
I can't even say anything about this..............
btw Yuji Naka says he currently has no desire to revisit any of the Sega titles according to a conference... so NO Sonic, NO Samba, and most definitely NO NiGHTS...And some tiny part of my brain is fantasizing that he's been trying to battle Sega for the rights to NiGHTS, but a small company like that can't even dream of winning such a fight against a much larger, older company, so that's just wishful thinking on my part I probably shouldn't have even sugguested. ^^;;;
#36
Posted 08 October 2008 - 01:10 AM
..... To be honest, I really know nothing about that either, myself. Maybe my head's being swollen with an ego so big I think I know everything just by thinking it. XDD God, that's terrible of me. ^^;;;
#37
Posted 08 October 2008 - 04:15 AM
Even after two and a half years, though, can you really say a small company can stand on its own two feet and churn out creative risks?
Yes, I think they can. If anything, I'd say the fact Prope was founded by Naka, the expectations to deliver would be a bit higher. I don't think money is a huge issue either since Prope is partially funded by Sega themselves. Just because a company is small and/or new isn't a valid excuse for playing it safe when your company has several (experienced) former members from Sonic Team including Naka himself.
Let's make some comparisons. Prope has been around since Jun '06 and has 42 employees last I checked. Now, Grasshopper Manufacture have been around since 1998 but only have a marginally larger 48 employees, yet since the get-go they've released nothing but off the wall titles such as Killer7 and Contact. Their first Wii title was No More Heroes by the way. On the other hand, we have Platinum Games, who have almost twice as many employees as Prope but are also a younger company. However, despite this they've already announced three games that are fairly well along in development. One of them is a Wii exclusive and in my opinion it looks to be much more of a creative risk than Prope's little mini-game compilation.
Prope has no excuse. They're just being lazy as far as I'm concerned.
#38
Posted 08 October 2008 - 12:00 PM
#39
Posted 08 October 2008 - 05:39 PM
IIRC, id software had 20 employees when they made Doom 3. But about the "Prope making a NiGHTS game" theory, it seems like Naka was warming up to the idea of a NiGHTS sequel. I read an interview in, I think it was Official Nintendo Magazine, (it was about feel the magic) he said that if they were to make a new one, they would have to spend a long time on it to make sure it was perfect. Now that I think about it, this hardly surprises me, considering his last game (he was only a producer for the latter Sonic games) was "Feel the Magic", which was basically Wario Ware, only not as good. If Prope were to get the NiGHTS license, it wouldn't be the first time Sega did something like this. They let Q? entertainment remake Rez (hey, that's where my avatar is from).Yes, I think they can. If anything, I'd say the fact Prope was founded by Naka, the expectations to deliver would be a bit higher. I don't think money is a huge issue either since Prope is partially funded by Sega themselves. Just because a company is small and/or new isn't a valid excuse for playing it safe when your company has several (experienced) former members from Sonic Team including Naka himself.
Let's make some comparisons. Prope has been around since Jun '06 and has 42 employees last I checked. Now, Grasshopper Manufacture have been around since 1998 but only have a marginally larger 48 employees, yet since the get-go they've released nothing but off the wall titles such as Killer7 and Contact. Their first Wii title was No More Heroes by the way. On the other hand, we have Platinum Games, who have almost twice as many employees as Prope but are also a younger company. However, despite this they've already announced three games that are fairly well along in development. One of them is a Wii exclusive and in my opinion it looks to be much more of a creative risk than Prope's little mini-game compilation.
Prope has no excuse. They're just being lazy as far as I'm concerned.
And the game where you tap to make the balls pop up and land in the cup looks like it can be played by leaving a Wiimote on top of a washing machine.
#40
Posted 10 October 2008 - 06:40 AM
Iizuka - His idea's failed (Shadow the Hedgehog)
Naka - Wants to sit on his arse for two years and then break back into the industry with a shitty generic 'tapping' experience. He's pretty much failing.
However,
Oshima - He went on to create Blinx and numerous other colourful and imaginative games with his company, Artoon.
Seriously, Oshima seems to be the only one out of the original three who has not gone on a bender and changed his outlook on games. He's not giving hedgehogs guns and he's not conforming to gimmicks and making party games. Naka could learn a thing or two from Oshima. Serious.
--edit--
Oh, and this suddenly turned up --> Sonic 'like' game
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users