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Boss Battle Tips
#1
Posted 20 December 2007 - 01:21 AM
I have no tips, instead I seek them. I can't quite figure out how to fight the Chamelon boss. I know that you paraloop the area, but I have no idea how to find him. I just fly around paralooping the purple area, and I never find him. Tips anyone?
Oh, and does anyone find the final stage of Donbalon hard or do I just stink?
#2
Posted 20 December 2007 - 02:51 AM
#3
Posted 20 December 2007 - 04:48 AM
Also, any tips for Bombara? I finally beat both forms but only by luck. I guess its hard to get a tip for that one. I know how to deafet the boss...but I can't seem to get them in the holes to well. After awhile I get frantic and go crazy.
#4
Posted 20 December 2007 - 05:09 AM
#5
Posted 20 December 2007 - 05:33 AM
Got the game but are having trouble with bosses like I am? Then please post any tips you may have in beating the boss. Just keep in mind that if you want to figure it out yourself, then don't read this.
I have no tips, instead I seek them. I can't quite figure out how to fight the Chamelon boss. I know that you paraloop the area, but I have no idea how to find him. I just fly around paralooping the purple area, and I never find him. Tips anyone?
Oh, and does anyone find the final stage of Donbalon hard or do I just stink?
I find Donbalon's final stage hard... When I first saw it, and the remixed music started playing, I was going "O_O".
#6
Posted 20 December 2007 - 05:36 AM
#7
Posted 20 December 2007 - 06:34 AM
Same here. I beat him with only 20 seconds left. How do you think I felt when he bounced so hard that he went back two rooms? I nearly cried and then started cursing.I find Donbalon's final stage hard... When I first saw it, and the remixed music started playing, I was going "O_O".
So far the fish is my fav in difficulty. He is the easiest one.
#8
Posted 20 December 2007 - 06:47 AM
Also, any tips for Bombara? I finally beat both forms but only by luck. I guess its hard to get a tip for that one. I know how to deafet the boss...but I can't seem to get them in the holes to well. After awhile I get frantic and go crazy.
I haven't been paying attention to their names, haha. Do you mean the cat witch? If so, on the second form, I basically tried to take it slow, and focused on getting one cat through a hole at a time while switching sides on the table-thing. Actually managed to get a B on that fight by doing that.
I don't know if anyone's bothered to get far in Helen's story yet, but I need help on that frickin' spider boss. She's cool, and has an awesome theme song, but I can't figure out how to beat her. Can anyone help me on that?
EDIT: Nevermind, I killed her >:3 Now I'm going to bed, my eyes hurt from all the colors. Her name is Queen Bella, by the way, if I read it right.
#9
Posted 20 December 2007 - 02:40 PM
#10
Posted 20 December 2007 - 03:26 PM
#11
Posted 20 December 2007 - 03:29 PM
#12
Posted 21 December 2007 - 12:57 AM
Wow these bosses are a lot tougher. Before, there was always bosses I can say I could always beat unless i really messed up. I can't say that for any of these guys.
#13
Posted 21 December 2007 - 01:30 AM
#14
Posted 21 December 2007 - 01:41 AM
#15
Posted 21 December 2007 - 04:08 AM
Bomamba is angering.
I totally agree!
#16
Posted 21 December 2007 - 06:11 AM
#17
Posted 22 December 2007 - 06:12 PM
1. When the level starts off, you'll see that the first level of platforms have a gap. Carefully work your into the gap and wait for the first silk ball to drop down and latch onto it. (Note: If you try to latch on too fast, the ball will gently bounce away from you so take it slow.)
2. Aim the silk ball between the first two levels of platforms and release it so the ball will travel almost entirely horizontally across the screen. This causes the silk ball to score multiple hits on the platforms and destroy huge portions of first, second, and even the third level. (Tip: You can latch onto balls that you've already shot. This becomes very easy if you're shooting them like I've recommended.)
3. Continue shooting silk balls horizontally in gaps until you have decent (not necessarily perfect) access to the top level where the spider is running around. When you feel comfortable, start pounding away at the platforms around and underneath the spider. You should have no problem dropping her at that point.
You have (I'm pretty sure) 235 seconds to do all this for the 2.0 and A rank. This strategy is not sure-fire as the path and damage the spider balls do each time varies and consequently so will your time. This strategy simply maximizes your chances of getting the best possible score. If you drop below 235, start over.
Good luck!
#18
Posted 22 December 2007 - 07:51 PM
#19
Posted 23 December 2007 - 02:31 AM
Okay has anyone figured out how to beat Cerberus' second version?
I got A's on both missions without the rocket mask. Anyway, for the second time, you have to learn the distance. Learn the distance, then you can get close enough to drill dash the chain then follow up with a another (you should be in between both heads at this time) and they're heads will hit each other. Repeat twice and you win!
#20
Posted 24 December 2007 - 06:29 AM
1. The chameleon always spawns in the exact same place. Move the analog stick diagonally up to the right and dash. This'll take you to the first set of green rings. Diagonally to the left of the first ring is exactly where he's at. (Note: While not necessary, you might want to make a pass through the green rings first to build up your dash, but remember, it eats up time.)
2. The chameleon then flees either down to the right or down to the left. You can choose to do one of two things now.
A. Try to follow him directly (this is the fastest option). You can just make out a transparent blob flying through the curtains. Follow it until it's stops. While I'm not entirely certain, I believe it does light up the area where it stops momentarily. When he does stop, paraloop him and he should become visible. When that happens, paraloop him again. (Note: If your first paraloop wasn't close enough, you'll have to look for his cloaked body and paraloop that to make him visible.)
B. Instead of following the chameleon, dash horizontally in line with the green rings in whichever direction the chameleon ran. You should come up to another set of green rings. He generally stops somewhere in the area of the next set of rings. If you read "A", you should know what to do from here.
My best score was 279 seconds and I'm ranked 23rd currently. Hope to see you best my score, guys!
Is there any pattern to the fish bosses jumping maddness? I always have trouble when he gets really really small. I can never seem to catch him. He is always out of my grasp. I hate leaving it up to luck.
Wow these bosses are a lot tougher. Before, there was always bosses I can say I could always beat unless i really messed up. I can't say that for any of these guys.
Don't try to paraloop him when he gets smaller. Just grab and toss him.
#21
Posted 25 December 2007 - 08:19 PM
And Bomamba's pretty easy on her 2nd fight, I just didn't think and tried to make the cats bounce on the edge of the hills and hope that they go in. With some tilting of the table involved of course. I got an A with that little strategy, but I think it was just luck.
#22
Posted 27 December 2007 - 02:27 AM
#23
Posted 27 December 2007 - 01:10 PM
What I do is just wildly shake the board like "IMA SHAKIN' UR BOR'D!" and eventually they'll all bounce around and fall in. Worked for me but then again, I'm not exactly what you would consider normal.Thank you. That is a big help. I will go try it right now. I knew the cards were there for something but I could 't figure out what.
Also, any tips for Bombara? I finally beat both forms but only by luck. I guess its hard to get a tip for that one. I know how to deafet the boss...but I can't seem to get them in the holes to well. After awhile I get frantic and go crazy.
#24
Posted 27 December 2007 - 02:56 PM
Donbalon (Easy): Learn to aim while throwing. Throw him.
Donbalon (Hard): 1st Room, toss him up and through the gate, straight down the middle. When you get to the large circular room, toss him up to the far left or right and get him to roll along the edges. If you take your time tossing him from better locations rather than trying to zip through you'll do better. The large room is the hardest part because he has more room to bounce. You can also drill attack him. In the last room, circus cages will be driving past in 3's for several rows. Wait until you get a clear and lined up shot, and let him rip.
Chamelan (Easy): Paraloop the place where you start off widely, then Paraloop again for a hit. Watch which direction he flies off in, and fly that way. Paraloop when you've gone some distance, and head towards the Ace Cards. (King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace) Paraloop him once and he's dead. Also, if you see some cards coming at you with swords, drill dash them. Also, the attacking cards tend to signify he's around that location since he becomes slightly visible to cast a spell and bring them to life.
Chamelan (Hard): Same tactic as before, except now if you don't watch him closely you'll paraloop open a hole with a bomb in it. If there is a bomb, FLY AWAY. FAST. Bombs have reptile scales, but don't be fooled. Chamelan is NOT a twinkie fiend. I finished with 266 Seconds left on my second try on this guy. He's not hard if you have a good eye.
Cerberus (Easy): First off, don't be intimidated. The two spike-ball dogs with anorexic legs MAY rush at you snarling and growling, but if you stay of of range they can't get you. You'll have to fly in close, but not too close, to zip by their sides. Don't worry they have a pitiful turn radius. My PT Cruiser could drive circles around thes puppies. Anyway, get to the yellow ball that links them, and drill dash it. If it just kinda bounces a bit, do it again. Eventually you'll knock the two dogs together. Lather, rinse, repeat. 3 hits is all it takes.
Cerberus (Hard): So now they decided "Hmmm this freaky Man-Girl-Jester-Thing has more mobility than us. So let's make sure he/she/it/what can't smack our balls around. No pun intended." So now the Cerberus name (THREE HEADED DOG) makes more sense, as there is a yellow one on the ball you have to toss. Three Dogs: Spite, Malice, and Narcolepsy. Well, you have that Rocket Mask for a reason, so use it. Zip in quick and drill dash that puppy while it's puppy-less. If you are too slow it will flash yellow, cover in spikes, and bite you. If the dog comes out, fly out of range of the red and blue dogs, and the yellow one will go back to sleep. Three dogs, three hits and it'll be pounded and euthanized faster than an ill-tempered rotweiler-bulldog-Jim Carrey-hybrid with rabies in in 'dangerous rabies sensitive elephant' country.
#25
Posted 27 December 2007 - 10:26 PM
I didn't use the rocket mask. All I did was drill dash and touch-dash before the spiky dog showed up.Cerberus second version, that one was hard. I'll give you a hint, then you're on your own . Use the rocket mask.
#26
Posted 27 December 2007 - 11:41 PM
ROCKET MASK?! Damn!! I used to old fashioned Drill Dash... Dash Drill.. ugh! I'm forgetting everything now... this is what I get for not playing the game for 3 hours already .. T_TCerberus second version, that one was hard. I'll give you a hint, then you're on your own . Use the rocket mask.
Okay I wanna know the exact ways on how to kill Chamelan and Donbalon... ((the second time fighting them 0.o)) in order to get at least a C rank...
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