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Wii-mote control
#1
Posted 26 April 2007 - 07:54 PM
With the Wii-mote alone, will the controller be held remote-style or sideways? When the nunchuck is attached, what will the pointer do, if anything? And what will all those buttons do?
Talk amongst yourselves.
#2
Posted 26 April 2007 - 08:03 PM
nunchuk analog for steering NiGHTS, C and Z for aerial tricks/directional turns and in the other hand, the wiimote A + B for tricks/dashing. not sure what the directional pad could do.
wiimote only is harder to predict.
I guess it depends on what viewpoint we have of NiGHTS. Im honestly having a bit of trouble imagining how the wiimote could work with the traditional side scrolling aspect. It seems a bit weird and I wonder if it wont be a lot more rear 3/4 view or something strange. This is admittedly the thing Im most worried about.
#3
Posted 27 April 2007 - 09:11 PM
The controls will give you equal control over NiGHTS. No one will be better than the other.
I'll admit, how you'd use the Wiimote alone has me baffled. My only thought is that it works the same as the Saturn standard controller. Using the D pad to fly NiGHTS, 1 or 2 to drill and tilting the controller activated stunts in some way.
#4
Posted 27 April 2007 - 09:44 PM
#5
Posted 27 April 2007 - 10:15 PM
I'd really, really like to see it work that way.
#6
Posted 27 April 2007 - 11:54 PM
If the game retains the sidescroller viewpoint, I'd think NiGHTS movement might be mapped to the pointer. NiGHTS follows the pattern you make with the pointer, or alternatively he tries to fly towards the pointer at all times.
I'd really, really like to see it work that way.
Originally, I thought the same way, but thinking about it now, how could it work and still be fluid? Going in one direction would consist of holding the Wiimote in the same position as NiGHTS continues to fly. That would get boring quick. It needs more action, more user input then that. The original was all about the feeling of controlling NiGHTS, and making him part of you. JoD should still have a degree of connection between the user's actions and the character's.
Now that I think of it, though....All you do in NiD is hold the analog stick to the right, but even so, at least there you feel like part of the experience.
#7
Posted 28 April 2007 - 12:40 AM
The pointer ideya makes practical sense, but yeah, it would take away from the flying sensation. I wouldn't mind holding it a la Secret Rings, keeping a sort of over-the-shoulder view.. come to think of it, isn't that how most of the new screens are situated? O_O
#8
Posted 28 April 2007 - 12:44 AM
Originally, I thought the same way, but thinking about it now, how could it work and still be fluid? Going in one direction would consist of holding the Wiimote in the same position as NiGHTS continues to fly. That would get boring quick. It needs more action, more user input then that. The original was all about the feeling of controlling NiGHTS, and making him part of you. JoD should still have a degree of connection between the user's actions and the character's.
Now that I think of it, though....All you do in NiD is hold the analog stick to the right, but even so, at least there you feel like part of the experience.
Maybe they will do what they did in the old game and make the point of view switch once you get to a certain area. That might spice things up a bit. Or maybe it will make things too difficult. I am not sure. I have never used the Wii remote...oh wait yes I have. I tried playing Zelda with it once. I hated it!
I think Kori is right. Watch most of us stick to the nunchuck after all the hard work they put into making NiGHTS work with the Wii remote.
#9
Posted 28 April 2007 - 12:59 AM
#10
Posted 28 April 2007 - 08:47 AM
Let's hear them out on the Wii-mote only option when the time comes, hmm?
#11
Posted 28 April 2007 - 02:34 PM
#12
Posted 28 April 2007 - 02:39 PM
I thought it was the most fun part of that game.
#13
Posted 01 May 2007 - 11:29 PM
Perhaps the controls would work like the flying carpet sequence in SatSR. NiGHTS is in front of you, and you control his up and down movement by dipping and raising the Wiimote...
I thought it was the most fun part of that game.
Yeah that would be fun but wouldn't it be difficult to paraloop...
#14
Posted 01 May 2007 - 11:34 PM
#15
Posted 02 May 2007 - 01:19 AM
Of course, that leaves open the question of how paralooping will work. There's also the question of how to make NiGHTS "stand still", if that's even an option.
At least we have some clues to work with now.
#16
Posted 02 May 2007 - 02:35 AM
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