I received Journey of Dreams earlier today as a Christmas Eve present and I played it for a couple hours. It's actually a pretty good game. My only gripe with the game is indeed the analog controls. It's not unplayable, per say, as it's simply not as smooth and responsive as the 3D control pad for the Saturn. I can still manage to fly through rings at ease, as evident by my insanely high Octopaw scores, but NiGHTS flies primarily in eight directions now due to the octagon groove around the analog stick. I know, I know, I heard it from you guys before, but I really didn't understand it until I actually got the play it. I guess it's time to pull out the sand paper.
Oh, and I was vigorously appalled how bad the sensor controls really are. The calibration of the cursor really kills it. The cursor is confined inside this invisible circle surrounding NiGHTS and, even when bordering the circle, the cursor acts really spastic even when attempting the simplest maneuvers. Even the pointer itself doesn't move properly because the sensitivity is far too low.
PASS!I am lead to believe that Journey of Dreams was not designed for the Wii remote after all. In fact, I am lead to believe the game was not originally intended for the Wii at all either. It feels like another GameCube port with tacked on Wii controls. I'm not talking graphically. The graphics are beautiful considering the budget Sonic Team had to work with. No, I mean the way the game
feels and controls. To add insult to injury, the best controller for the game is indeed the GameCube controller. Gee, how about that.

However, what the game lacks in working Wii controls, here's what it excells at...
1.) The music. Naofumi Hataya and Tomoko Sasaki did a fantastic job composing the music for this game. I can't get the Octopaw tune out of my head. XD
2.) The visuals. Bright, colorful, and very much reminiscent of an arcade SEGA game. It is faithfully of NiGHTS lore, which is surprisingly good for Sonic Team who keeps putting Sonic in realistic Earth. >_<
3.) The use of classic NiGHTS sound effects. As trivial as they seem to the rest of the game, sound effects really do help convey a distinct "SEGA Saturn" feel for the presentation.
4.) The bosses. I have only fought Donbalon and the Chameleon Magician so far and they were really fun. I can see myself playing them over and over again.
5.) The cinematics. Even the in-game cut-scenes would have been much more tolerable if not for the abysmally low frame-rate and fugly character models. I could have sworn one cut-scene literally ran at 15 fps. I could still stomach them though. Even the voice acting wasn't that bad. The GC sequences are gorgeous, of course.
6.) The sensation of flight. Bar the octagonal groove, the blissful feeling of flight is still there. I still feel the blissful sensation of paralooping, flying through rings and going link crazy on every floating object. I didn't even mind the bird chasing, something that concerned me far prior to the release of this game. Ideya Capture gameplay still would have been nice though.
7.) The overall NiGHTS gameplay. I am not too fond of the other missions, but the chase levels, Octopaw and the boss levels are simply, for lack of a better compliment, awesome. Just awesome. Nightopian rescue missions and platforming stages be damned. Much like the Sonic and Shadow stages of Sonic Adventure 2, the NiGHTS gameplay is where it's at.
Overall, not a bad game. I have no problem putting this game next to the original. Surely it's not a perfect game by any means, but it's a nice sequel and an interesting look at the natural progression of NiGHTS as a series. To be frank, I personally feel Journey of Dreams is the Dreamcast sequel we should have gotten a few years after the original... but somehow, in our linear flow of time, it materialized on the Wii. It's as if something lost from the past has just completed its decade-long hibernation state and stepped out of the time machine just to greet us. Such a pleasant feeling.
I shall be awaiting NiGHTS 3 which will hopefully include Ideya Capture gameplay, improved controls and an appearance from Jackle. In the meantime, I have NiGHTS 2 to complete.