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nights fangame


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31 replies to this topic

#1
suri

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Programming for xna(windows/xbox 360) and artwork ripped from the original saturn game with some new highres art by kichigai.

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#2
The wise Kitsune

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That looks awesome! : D

#3
Hime Blue

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Drool. This is amazing!

#4
Rick Hunter

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O_O when can I play it?

#5
TRAViS

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Holy crap. That. Is. AWESOME!!! :)

Trumps the one I was working on and off for a while now...well done! When can we get a playable demo?

#6
viperxmns

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Woah, just what are you guys up to?? That looks great..

#7
Xenon

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^.^

the Shweet!!! I Approve!

#8
iNSOMNiAC

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I love you. @@ This looks great. Keep up the amazing work! If Sega won't give us a UK/US remake, then we'll just make it ourselves! Right? XD

#9
DiGi Valentine

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Yeah! Suri, glad to see you're still hanging around here. I was wondering how far your remake project was getting. And i must say, it's looking damn bloody fantastic, man. Good to see some more of it. :D

How's the hacking going, by the way?

#10
suri

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Thanks for all the encouragement guys.
Id like to release a demo of soft museum soon but there is still a lot missing, like:
-no audio
-no paraloops
-no complete set of flying animations
-no jump animation for claris
-no dancing animation when nights is on the ideya palace
-no arm spin animation when an ideya is returned to the palace
-level is not completely setup (ring chip star placement/mirrors in museum/the course where you fly from behind nights and bounce off of all the walls
-no ideya capture
-no boss
-no nightmaren and alife
-no spindash
-no letter grading
-flying doesnt quite "feel right"
-allot of stuff I am forgetting

Id like to make a closed release for people on the forums to test before all of these things are finished but at the minium I need to finish:
-audio
-paraloops
-spindash
-Ideya capture
-ring chip star placement
-get flying to "feel right"

My hope is that this can be a really fun nights game by the fans for the fans, and when the demo is done everyone can pitch in by testing and giving feedback on how to make it better.

If anyone wants to pitch in before the demo is out and has an RCA input on their computer and can record some of the sound effects from the saturn nights soundtest menu that would be so helpfull :D
(just the basic stuff for the soft museum level, not every sound effect is needed(being there are a ton))


If anyone wants to help out setting up rings/chips/stars/placeable objects with the level editor it would also be a huge help :D

And hi Digi, on hacking I still dont have the files but am going to get them from drx.

#11
TRAViS

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If anyone wants to pitch in before the demo is out and has an RCA input on their computer and can record some of the sound effects from the saturn nights soundtest menu that would be so helpfull :D
(just the basic stuff for the soft museum level, not every sound effect is needed(being there are a ton))

I actually was planning on ripping the sound effects soon for another project. However, given my Saturn and computer are 50 miles apart at the moment that may be a problem. I may download a NiD ISO and boot it up in an emulator and record sound to make things move quicker. I'll update in here later this week if I have the time to do it.

#12
Monophobe

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As I said the other day Suri, really wonderful work. I can only hope that Second Slumber reaches even close to that point. I will have a crack at those animations for you soon. Tonight thought I've been painting my skybox/background image.

To those asking for a demo, be patient. It's "playable" in a sense, but as Suri has said, there is still plenty to be done before it passes being essentially a tech demo (albeit a bloody brilliant one).

Keep up the good work.

#13
suri

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I added sound fx and some level beautification. (grass and flowers)

here is a new video i made
video

#14
Madfish

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I added sound fx and some level beautification. (grass and flowers)

here is a new video i made
video


Impressive!

----------------

#15
DiGi Valentine

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The fact that you've been doing this all by yourself is genius, man. Hats off to you for working on this.

#16
Sairus

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I thought this project had been derailed monthes ago! Amazing work, man, seriously!

#17
DAiLiGHT

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I have seen your impressive videos, read the other member's reviews, and seen your screenshots and I have but one thing to say:

How much free time do you HAVE?

#18
iLLViLLAiN

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I don't know what to say. I can't explain how freakin cool this is. Keep up the good work. We'd all love it.

#19
Mattvideo

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Dang, this is some pretty slick stuff. and this is done with XNA? (Another program i have to learn!) :)

#20
Guest_Ekairi_*

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AH careful with making stuff like this.
Don't get it too far out there you don't want Sega knowing about this just yet.
The last time I saw people do this for a video games they got some type of "Cease and Desist" order.
I want to be able to play this before Sega does something like that. T_T

#21
suri

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I ramped up the color and bloom, makes the level seem alot more dreamy.
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#22
TRiPPY

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You make my eyes cry with happy.

#23
tim640

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W-wow!.. It's SO beautiful! I like it)

#24
PRiNCE

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Oh my gawd...

You are now on my favorite person list! The colors give the hazy effect of a dream, it's perfect! Keep it up!

#25
wocko

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That is dead-set BEAUTIFUL!!!! Soft Museum looks GORGEOUS!!!!

#26
iNSOMNiAC

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*drop-worships*

#27
TRAViS

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:)

*bows down before you*

So...beautiful...

#28
BLUECHIP20

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Wow... I wish I knew how do that. But I don't have a 360 or XNA. But AWSOME!!! :( :)

#29
wocko

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You don't have to own a 360 to use XNA as PC games can be written with it. XNA is freely downloadable off the net as well.

#30
Kijuna

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That looks AMAZING. Better than the official remake, even.

#31
Central Dogma

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Oooh, that is interesting most interesting in deed. How did you rip the models off the CD? I ask this not researching at all :lol: . Did you have to convert the models to any formats like 3D studio, or whatever format Xna takes?

Blooming makes the image very pretty, do you plan to do this in the final build? Also I like the redone textures to the grounds and characters as I'm sure the original smoothed textured version would have been very blurry had it been smoothed. I would never be able to do fan projects like this one :lol: I would model my favorite characters in 3d though o_O (super high quality 3D model of klonoa.) XD

You have managed to also keep the clipping similar to the original the game I believe the game probably made good use of this. Had there been little clipping then things would have been too cluttered to enjoy o_O.

Anyway, congratulations on having the patience on working on something that many others would never do. (Considering 3D is a very difficult art to do and more so games.) Very interesting project :)

#32
suri

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Oooh, that is interesting most interesting in deed. How did you rip the models off the CD? I ask this not researching at all :D . Did you have to convert the models to any formats like 3D studio, or whatever format Xna takes?

Blooming makes the image very pretty, do you plan to do this in the final build? Also I like the redone textures to the grounds and characters as I'm sure the original smoothed textured version would have been very blurry had it been smoothed. I would never be able to do fan projects like this one :lol: I would model my favorite characters in 3d though o_O (super high quality 3D model of klonoa.) XD

You have managed to also keep the clipping similar to the original the game I believe the game probably made good use of this. Had there been little clipping then things would have been too cluttered to enjoy o_O.

Anyway, congratulations on having the patience on working on something that many others would never do. (Considering 3D is a very difficult art to do and more so games.) Very interesting project :)

Yeah I converted the models to 3d studio, then exported to my game format. And yeah if I made the clipping plane further, it looked like you were flying in a cave.




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