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NiGHTS into Dreams for PS2
#81
Posted 20 November 2007 - 09:12 PM
#82
Posted 20 November 2007 - 09:32 PM
It makes more sense for Sega to release it on the PS2 than the Wii.I guess the only reason its not on Wii is because that would make al ot of sense and Sega is anti-sense.
Before you shoot me, here's why. The PS2's worldwide install base is over 100 million and growing since the system's like a hundred bucks. Everyone and their mother (I know my mom does!) has a PS2. As great as it would be to see a Wii release, I think Sega wants to keep that exclusively with Journey of Dreams because they want to see how the revival does. By putting it on the PS2 they can work with a system they're familiar with and is very inexpensive to work with yet can still crank out a quality title and sell it to a worldwide market. Given this isn't a part of the Sega Ages 2500 series (and thank god it isn't) we're probably going to get a quality title. Plus, if this sells well it'll signal to Sega that there's a stronger interest in NiGHTS than they think and that can only open the door for more to come our way.
I hope that all makes sense...I just got a migraine coming on so I apologize if anything doesn't make sense or there are rampant typos. I see spots of what I'm typing here and there...
#83
Posted 20 November 2007 - 09:34 PM
#84
Posted 20 November 2007 - 09:46 PM
It makes more sense for Sega to release it on the PS2 than the Wii.
Before you shoot me, here's why. The PS2's worldwide install base is over 100 million and growing since the system's like a hundred bucks. Everyone and their mother (I know my mom does!) has a PS2. As great as it would be to see a Wii release, I think Sega wants to keep that exclusively with Journey of Dreams because they want to see how the revival does. By putting it on the PS2 they can work with a system they're familiar with and is very inexpensive to work with yet can still crank out a quality title and sell it to a worldwide market. Given this isn't a part of the Sega Ages 2500 series (and thank god it isn't) we're probably going to get a quality title. Plus, if this sells well it'll signal to Sega that there's a stronger interest in NiGHTS than they think and that can only open the door for more to come our way.
I hope that all makes sense...I just got a migraine coming on so I apologize if anything doesn't make sense or there are rampant typos. I see spots of what I'm typing here and there...
GO TRAVIS!!! E-COOKIE!!!
#85
Posted 20 November 2007 - 09:55 PM
It wouldn't make a lot of sense to put it on the Wii. Exactly what TRAViS said. There's a lot more people who have a PS2 than a Wii. It would sell better on a PS2.I guess the only reason its not on Wii is because that would make al ot of sense and Sega is anti-sense.
Btw, I wouldn't be surprised if your PS2 died from them Disc Read Errors in the Thick Ones. Jesus... those Thick, Original Ones gave me headaches D8
Now, I owe TRAViS TWO things
#86
Posted 20 November 2007 - 10:22 PM
I did think it was odd when Sega released games for the PS2. O-o
Silhouette Mirage.That's what I thought. Sonic R was not designed completely around the Saturn's hardware. That must have been why it was easier to port. Such was also the case with Rayman, Pandemonium and Silhouette Mirage.
God I love that game.
#87
Posted 20 November 2007 - 10:45 PM
Intrestingly according to vgchartz.com the PS2 out sold the PS3 for the last 3 weeks by over 32k units in Europe...
Speaking from the point of view of someone selling the things the Wii disappears as fast as we get them in while the PS3 (60Gb w/ back compat) and 360 (Both versions) are making a nuisence of themselves by forming bigger and bigger stacks (Our warehouse doesn't believe these yet count as 'Excess' yet however....)
Here's the some of the charts I was looking at (Cumulative world sales):-
Wii/PS2/PS3
Wii/PS3/360
My personal thought is that Sony shot them selves in the foot with they're pricing (Remember how well the £50 N64 games sold?) and now again by removing the backward compatability.
Well that went a little off the centre, but it does help explain the choice of format.
-------------
"Down at the mall, all newly built
All concrete and glass
A giant tree is hung with metal
Tingling as I pass
Noone thinks about its meaning
So it's clear to me
This really is a world-wide contest
For the tallest tree"
- Not Quite Silence - Jumpy
#88
Posted 20 November 2007 - 10:52 PM
Why thank you iLLViLLAiN! *accepts, eats*GO TRAVIS!!! E-COOKIE!!!
Let it be known that I have the power to make internet images like those cookies materialize. I can also change any cookie into an oreo as I please. I'm just that good.
Now anyway, anyone who is upset by this turn of events shouldn't be. Since when would any single one of us bash Sega for a NiGHTS game? Especially over something silly like what system its on? If this was coming out on the PSP I'm sure Sony would see a sales spike as half of us rush to the store to grab one. Come on now, this is a remake of NiGHTS. We should be enthralled! I know I am!
#89
Posted 20 November 2007 - 11:38 PM
However, I will say this: Sit back, relax, and wait for DiGi and TRiPPY's informants to dig up any information they can.
I seriously doubt this is real, and if it is, I seriously doubt Sega is stupid enough to NOT Port it to Wii's VC. I mean, they've got the Sequel heading to Wii, it's supposedly easier to port PS2 games to the Wii's VC than from Saturn. (I don't work in the buisness, so I don't know.) And, if this is legit, whoever said that it's probably just a modification of JoD's Engine 'COULD' be right. However, it could be JoD's engine itself that's causing the glitches that have pushed back it's release date. I don't know.
I'm on the fence here.
#90
Posted 20 November 2007 - 11:44 PM
#91
Posted 20 November 2007 - 11:53 PM
#92
Guest_DreamWeaver_*
Posted 21 November 2007 - 12:03 AM
I DO NOT APROVE, SEGA!
I don't either. This SUCKS! Make it on Wii or not at all.
#93
Posted 21 November 2007 - 12:26 AM
Marketing ploy? Perhaps. But if it means more NiGHTS exposure and more NiGHTS goodness for the fans, where can the downside be?
All I ask is for the original OST, OR some decent mixes.
#94
Posted 21 November 2007 - 12:44 AM
And while I'm still not too thrilled about this whole thing, if it does come to the US, I do have a PS2 that's done nothing for the longest time. And they should bring this to Wii. Maybe not immediately, but eventually. If they feel like remaking it for the PS2, why not make a simpler remake that could work for Virtual Console? Compression methods have greatly improved, I'm sure they could get it down to a reasonable size.
#95
Posted 21 November 2007 - 01:02 AM
If this is a hoax, Sega or the magazine is just being cruel. But seeing as I don't have a PS2 and don't plan to buy one anytime soon...
...if this is true, I still think it is a good ideya. The PS2 has a big fanbase and a lot of people own one. Sega probably knows this and have most likely decided that it might be a better ideya to not put it on the Wii at first. JoD still has yet to come out, and the reception of JoD might make Sega consider whether or not more NiGHTS sequels/ports/remakes would be good for the fans and for the big Sega wallet.
Still, on my birthday list is a Saturn with NiGHTS, and on my birthday list this original gem is going to stay, even if this is no hoax.
#96
Posted 21 November 2007 - 01:10 AM
I understand that you'd rather have it on Wii, but why? Not that I'm saying your opinion is worthless, just curious :3.I don't either. This SUCKS! Make it on Wii or not at all.
#97
Posted 21 November 2007 - 01:27 AM
Ok. Quick breakdown for you people. Sega knows that their NiGHTS fanbase rests more in America and Europe than it does in Japan. It is also why JoD has taken on the whole 'Europe' look. So, for it to release ONLY in Japan and ignore what every other bloody NiGHTS fan has wanted for years is like achieving suicide. It's totally stupid. And for them to release it on a console that, although has a lot of owners is still a dying console, is also another silly move.
*sigh* ...i was happy to hear the news and then the more i read into it the more stupid it sounds.
What i wanted was a PS3/Xbox 360 NiGHTS game. Graphics, cranked up to the max. Loads of power to make the game huge and amazing. Lots of space to add features like creata-a-dream world (because i know a bunch of you when writing into the Sega Project 2007 told Sega you wanted some kinda 'create-your-own' feature). As a PS2 game it just seems another opportunity wasted, in my eyes.
I was looking at screenshots of Soul Calibur 4 last night. Do you know how nice it would be to see a NiGHTS game look as swanky as that? I ain't really a graphic-%$£! but seriously, so much more could be done for NiGHTS than these easy-way-out options Sega keep choosing.
Bloody hell Sega, stop playing ping-pong and create an impressive jaw-dropping game already.
Meh. I just woke up so i ain't in the best of minds right now anyway.
--edit--
After waking up, this doesn't seem too much of a bad idea. If it's legit, that it.
I agree with what you said as you just woke up.
I figure the least Sony can do is beef up the resolution to say the least, and it wouldn't hurt to give it a slight graphics make-over (or large). Seriously, we get so spoiled with modern games, going back to the old ones and the jiggly pixels, I just want to say "My eyes!!!". It's amazing we thought it looked so crisp back when, lol. I mean, if they're going to re-release it at least clean it up like Nintendo did with Ocarina of Time on the Gamecube. Still old graphics, but not jagged anymore.
Either way I'm not excited about it and I view it as rather stupid. I am NOT a Sony fan (even if I spend the majority of my time with them at game events--that's business!) and the PS2 is no miracle console in my eyes. Sony's been making a ton of pathetic attempts to keep the PS2 alive. They're in denial the Wii is going to out-sell the PS2 fast and soundly. The staggering PS3 sales make it especially pathetic to see they're still making games for the PS2 to try and get extra cash. C'mon Sony, after your stocks plummetted from malfunctioning computer chips, you rushed the release of the PS3 and there's already been multiple recalls. Jesus, spend more time on your product and maybe you'd make more money! I won't even mention the FATALITIES their crazed fans caused when the console released. How many people died when the Wii released? 0. Go Nintendo!
That's my little Sony rant. Sadly said even though it's NiGHTS, I'm not excited about it. I'd rather enjoy it on the Saturn than the PS2.
P.S. If someone decides to be smart and say technically SEGA is responsible for the graphics build-up on re-release, I have three words: Resident Evil 4. Compare the PS2 and Gamecube version. The Gamecube version's graphics were WAY better. I'll post a screen if no one believes me. That graphic difference wasn't CAPCOM: it was the system difference between the PS2 and the GCN.
#98
Posted 21 November 2007 - 01:34 AM
Makes some sense though. There are a ton of PS2 owners out there and if it's as cheap as $20 there will be a lot of people picking it up, whether they are old fans or brand new to the game. With all of the experience they have programming the PS2 it would be a lot cheaper and faster for them to make it for that system rather than learning how to program a new console, which would raise the cost of the game.
It could also help boost the purchase of the Wii console and game, but yeah I agree with CrazyInABottle, I'm not sure if Sega would do something like that on purpose, but who knows!
As for the Wii VC, I have to agree with everyone that said the VC is just emulation and since it would be extremely difficult to emulate the Saturn hardware it is unlikely that there will be a direct port of the original NiGHTS game. Obviously there is no reason why they couldn't rewrite the game from scratch for the Wii (like they are doing for the PS2), and now that they are doing it for the PS2 it might be even easier to make it for the Wii.
Anyways, I would pick it up if it is released in North America. Hopefully it is true to the original and they don't mess it up.
#99
Posted 21 November 2007 - 01:40 AM
I hope im wrong.
#100
Posted 21 November 2007 - 01:44 AM
#101
Posted 21 November 2007 - 02:07 AM
P.S. If someone decides to be smart and say technically SEGA is responsible for the graphics build-up on re-release, I have three words: Resident Evil 4. Compare the PS2 and Gamecube version. The Gamecube version's graphics were WAY better. I'll post a screen if no one believes me. That graphic difference wasn't CAPCOM: it was the system difference between the PS2 and the GCN.
Another example DC Grandia II Vs PS2 Grandia II the miggest difference there was the tones and sharpness though.
#102
Posted 21 November 2007 - 03:04 AM
#103
Posted 21 November 2007 - 04:24 AM
Im not trying to say it shouldnt be on the PS2 at all, just that it doesnt make sense to put NID on the Ps2 and NOT ALSO on the wii. Why not both?
I'm sure one of the virtual consoles will have it at some point, question is which. I have both an American and a European Wii, and the games available on the shop channel are different. Just be patient. If one region gets it before another, use the new gift option to send the VC game to your international friend(s).
As far as the Wii having trouble supporting a Saturn game, I doubt that because it handles the N64 games with such ease, not to mention system updates help.
PS2 NiGHTS Into Dreams was also confirmed at www.joystiq.com if anyone cares.
#104
Posted 21 November 2007 - 04:26 AM
Coincidence, the need to play KH, or...
a conspiracy?
...either way, it's convenient.
#105
Posted 21 November 2007 - 05:01 AM
#106
Posted 21 November 2007 - 07:04 AM
Sega has been porting/remaking their old titles on the PS2 for several years now, as part of their "SEGA AGES" line of budget games. Of course, for awhile, most of these games, developed by a company called 3D AGES. Most of the games where crappy remakes of old Genesis and arcade titles (Virtua Racing, Outrun, Golden Axe) and saw a localized re-release in the form of a compilation called "Sega Classics" (not to be confused with the much better Sega Genesis Classics compilation). Sega eventually began developing the games internally, where their quality improved immensly. They began porting Saturn titles with last years remake of the original Panzer Dragoon. The game came with a variety of extras, including a commentary track from the developer and an art gallery. Sega Direct even had special editions of the game that came with a music box that played the main theme, and an audio soundtrack, as well as a direct port of the original game with the original graphics.
I've heard nothing but good things about this game. http://panzerdragoon.net/game_info/sega_ag...zer_dragoon.php
This doesn't appear to be a part of the SEGA AGES series, but considering how long the series has been running on the PS2, porting an old Saturn game to the PS2 seems like a bit of a no brainer.
I'm a bit surprised by the resentment towards this news around here. I hated PS2 for awhile, but I got over it, and I will be importing this game the moment it comes out. It's not as cool as a full sequel to the game, but playing a graphically enhanced version of the original is going to be very cool.
#107
Posted 21 November 2007 - 08:26 AM
#108
Posted 21 November 2007 - 08:40 AM
Be thankful for what you get. Why all the whining over graphical quality and an old dying system? It's this or nothing. Don't discourage them from bringing it to other countries.
Countries? It's not like Japan's never seen this before. I don't see what this has to do with bringing it to other countries (unless you mean China or something, but still).
NiGHTS Into Dreams, ok cool, promote it. On the PS2? Ok, I bet it'll be a huge success there at this point in time, yeah... That's like releasing Final Fantasy 8 to the Gamecube right now... It's rather pointless imo and isn't going to make much of a splash in the industry at all. I don't know what they're thinking unless they're shooting for a tiny bit of profit (and I do mean tiny, if not a loss). But whatever, it's not like I'm going to dwell on it or buy it, especially if they're asking new game price.
#109
Posted 21 November 2007 - 01:12 PM
I don't' think Sonic R was designed like NiGHTS. They pushed the Saturn to it's limits almost with NiGHTS... unlike Sonic R... so Sonic R probably wasn't coded the same way, thus being easier.
I don't think the above posts are right. Sonic R made extremely good use of the Saturn hardware. Perhaps it wasn't quite as ambitious as NiGHTS or Burning Rangers, but Traveller's Tales definitely got a lot more out of the machine than most developers did, so it must have been tailored to the system to a certain extent.That's what I thought. Sonic R was not designed completely around the Saturn's hardware. That must have been why it was easier to port. Such was also the case with Rayman, Pandemonium and Silhouette Mirage.
Although having said that, the relative speed with which it was ported (with extras) to the PC, with the system requirements kept fairly low (although I don't have copies of the PC versions of VF, Sega Rally or Panzer Dragoon to compare the specs to), would indicate that they didn't have to make a vast number of changes in order to get the port working.
(As an aside, I remember one quote in Sega Saturn Magazine when Sonic R came out referring to the fog effects and saying "the PlayStation cannot do this". Looking back, that may have been an exaggeration!)
#110
Posted 21 November 2007 - 01:32 PM
It's already been said this is coming out at a budget price point, which makes a lot of sense, and also loads of people already have ps2s. As much as it's a cult favourite, this is a pretty niche game and the people who are likely to buy it are probably more likely to be Nintendo types rather than PS3 owners anyway, but the chances are they've probably got a PS2 anyway because most people do. (Because it has some bloody brilliant games on in.)
I'm wondering why the hell this isn't a PSP game though. That seems like a logical step to me.
Also, what is with all this PS2 hate? I mean, come on. I really don't understand it. You've got the exclusivity thing of the Saturn release I guess, but that's just a bit elitist and selfish. I can get that the analogue stick might not be absolutely perfect (though I've never had any trouble with it) and the old ones broke down, but aside from that, what's wrong? Sure, the Wii or the Gamecube is the obvious place to put whimsical nice games, but it's not as if the PS2 is without it's share of unusual titles. Anything with a line up that includes Ico, Shadow of the Colossus, Gitaroo Man, Psychonauts, Okami and other great games like that is at the very least worthy of running NiGHTS into Dreams.
#111
Posted 21 November 2007 - 01:38 PM
#112
Posted 21 November 2007 - 01:40 PM
You would be correct. The PC ports of those games, along with some others like Virtual On, House of the Dead, and Daytona USA, all shared similar requirements: 90-133 MHz processor, 16 MB RAM, and a DirectX-enabled hardware accelerator. Every one of them has almost the exact same tacked-on menu system and all have about equal graphical prowess, leading me to believe Sega developed a "shell" to get their most popular Saturn games running on PCs. Every one of them, I argue, looks better on the PC since they all benefit from a resolution boost to 640x480 and there's far less polygon tearing and popping. It makes me wonder just how portable and universal the Saturn really was...Although having said that, the relative speed with which it was ported (with extras) to the PC, with the system requirements kept fairly low (although I don't have copies of the PC versions of VF, Sega Rally or Panzer Dragoon to compare the specs to), would indicate that they didn't have to make a vast number of changes in order to get the port working.
As for games that really used the Saturn to its max, like NiGHTS and Burning Rangers, there's too much that needs to be precise timing-wise inside the Saturn for a PC port to be feasible. I think every one of the games that were ported to the PC also only used one processor on the Saturn, otherwise the PC versions would've lagged or needed to be reprogrammed.
#113
Posted 21 November 2007 - 02:27 PM
Where the hell are all the prezzies ????
#114
Posted 21 November 2007 - 02:38 PM
I hope.
#115
Posted 21 November 2007 - 03:45 PM
I hope NiGHTS join the brawl in super smash bros. brawl.
I hope.
Since Sonic is already a fighter, I doubt it. Maybe a NiGHTS Assist-Trophy? 8D
#116
Posted 21 November 2007 - 03:59 PM
And I suppose I'm getting settled in with this whole PS2 port thing. I guess my biggest thing is that I hate Sony and all the crap they keep pulling. But that's a different story!
#117
Guest_DreamWeaver_*
Posted 21 November 2007 - 04:29 PM
I just don't like Sony. They killed the Dreamcast. Grr! And in my opinion the playstation is not the place for a game like NiGHTS. It's for games like GTA and that sort of crap that the playstation is all about these days. The exact reason I don't own the console. And I wont be buying one just for a remake of a game I already own. However if it comes to Wii I'd buy it. I'm just being an ass I know but I was a bit angry last night when I read the news. Boo to Sony.I understand that you'd rather have it on Wii, but why? Not that I'm saying your opinion is worthless, just curious :3.
#118
Posted 21 November 2007 - 05:58 PM
#119
Posted 21 November 2007 - 06:02 PM
PUTNiGHTSONDREAMCASTDJNQW#VN%@N^#Q#$&
*pant*
Sorry for that outburst. Psychic damage.
#120
Posted 21 November 2007 - 06:41 PM
And in my opinion the playstation is not the place for a game like NiGHTS. It's for games like GTA and that sort of crap that the playstation is all about these days.
That's the X-Box, not the PS2.
Enough console bashing, this thread is NOT a console-war.
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