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#81
Posted 17 January 2009 - 09:20 PM
Examples:
NiGHTS drill-dashing. For some reason the model doesn't load the eyelash texture...
Wizeman (that's actually the fake Wizeman that appear when you fight him, since the real Wizeman is an animated model)
I hope it will work. There was another program I made in the past that never worked properly when I tried it on other computers...
If you want to try it, you can download it here: http://www.megaupload.com/?d=33USQKDX (I've included a few models).
#82
Posted 17 January 2009 - 09:42 PM
#83
Posted 17 January 2009 - 09:46 PM
*SQUUUUUUUUUUUUUUUUEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAL!!!*That's amazing Kentilan! I know certain folk will squeal over the Wizeman
WIZEMAN!
You have no idea how happy this makes me. *______*
(I haven't been this spazzy in a long while...)
EDIT: I'm just having too much fun with this!
His eyelashes probably don't load because they've got transparency... same as with the Yellow Ideya and NiGHTS eyelashes on the Chain model, which BTW is a nice add.NiGHTS drill-dashing. For some reason the model doesn't load the eyelash texture...
Is it just me or can the light source NOT be changed in the chained NiGHTS model?
#84
Posted 18 January 2009 - 01:33 AM
#85
Posted 18 January 2009 - 01:38 AM
#86
Posted 18 January 2009 - 10:24 AM
Wizeman looks so cool T___T I swear down JoD made him more like the not so real thing in my brain at night. Thanks for doing this Kentilan! It's like getting JoD all over again XD
#87
Posted 18 January 2009 - 10:32 AM
Wizeman looks so cool T___T I swear down JoD made him more like the not so real thing in my brain at night. Thanks for doing this Kentilan! It's like getting JoD all over again XD
Wizeman DOES look epic. EPIC. Thank you so much for showing us this!
#88
Posted 18 January 2009 - 12:21 PM
Actually, would NiGHTS' old costume skin still be in there? I don't think it was removed from the final version. Claris and Elliot + full dreamdrops was supposed to do a skin swap for 1996 NiGHTS too but on dualizing the game would crash so they scrapped it. I'm interested to see what the skin looked like if they'd fine tuned it at all.
Actually, in the pic where NiGHTS is atop the tower's spire(I dunno if that's supposed to be Twin Seeds or BellBridge, but it looks like the VERY TOP of Twin Seeds) if you look SUPER CLOSE, you can see his NiD Collar(the plain ol' purple one).
I guess if it was supposed to be in Twin Seeds, they were going to base it off of the comics. Who knows?
SUDDENLY
A LURKER APPEARS
Oh man, I haven't been here in ages, but TRiP posted a link to this on her old dA, that I still watch, and I COULD NOT RESIST.
JESUS TAPDANCING CHRIST ON A STICK SEGA WHYYYYYYYYYYYYYY
I just KNEW they left stuff out, but not this much!
zomg. TT_TT
Thanks a ton for revealing this to us, Kent. The story seems just that much deeper now. I really want to know more about the 'Nightmare Tower' thing...And yeah, it does seem that NiGHTS has only just started to rebel..Hm.
DaYZ: YAY! SOMNI'S BACK!!*starts a huge conga line*
#89
Posted 18 January 2009 - 02:56 PM
Yeah, that model doesn't use lighting; it uses colors to mimic shading.Is it just me or can the light source NOT be changed in the chained NiGHTS model?
Anyway, I'm glad the program is working. And that you're enjoying it
Sure. You can download it here: http://www.megaupload.com/?d=78YN7O2BWOW! Great job Kentilan! If there's any chance of you sharing the source code I'd love to see it. Maybe I could help out with some of the models that need some tweaking. Very cool though!
I updated the code a bit but it should make no difference.
However the code may not be easy to understand...
#90
Posted 18 January 2009 - 06:13 PM
I'm glad I decided to pop by and see what was happening here.
I'm pretty bummed they took so much out of the game. D: Oh well.
Great work though!
#91
Posted 18 January 2009 - 06:38 PM
Thanks Kentilan! EDIT: Your code is super easy to follow! Very nice!Sure. You can download it here: <a href="http://www.megaupload.com/?d=78YN7O2B" target="_blank">http://www.megaupload.com/?d=78YN7O2B</a>
I updated the code a bit but it should make no difference.
However the code may not be easy to understand...
#92
Posted 19 January 2009 - 05:10 PM
My main problem is the video files which use SEGA's borked sofdec monstrosity which they've changed somehow to make videos unplayable. Splitting the mpeg2 stream and ADX audio is easy, the fun part at the moment is making the video watchable as it just looks like this:
Looking at the header it doesn't look normal at all (For ANY video file) and something tells me it's encrypted...
#93
Posted 19 January 2009 - 09:31 PM
The audio is fine but the video is completely corrupted. And it doesn't even look the same when I use different video players...
#94
Posted 19 January 2009 - 10:32 PM
Kentilan, have you had success with the ADX audio files?
#95
Posted 19 January 2009 - 11:01 PM
Kentilan, great work with the model viewer so far, shame most of the character models look crap without rigging/animation offsets. I don't blame you if you don't want to code that far, sounds like a computational nightmare. I'm pretty sure that SEGA used rigs and applied mocap data to them. With some strange jerkiness to them in an attempt to make the movements seem more "real" but they seem to go overboard with it, I noticed this in PSU and now NiGHTS. (I have to admit I'm curious if this is in the animation data or coded into the games)
#96
Posted 20 January 2009 - 10:26 AM
Reala and Wizeman... for the fangirls
I'm having trouble with the CSB files, the output comes out as another utf table.
#97
Posted 20 January 2009 - 11:30 AM
Any advice?
#98
Posted 20 January 2009 - 11:39 AM
Not really. I can hear the music but there's a lot of noise over it.I had the same problem with the videos. I've also been unable to play any ADX audio files as they all seem garbled with lots of extra noise. It seems like they've changed the format (or encryption) of the files.
Kentilan, have you had success with the ADX audio files?
Yeah, this stuff seems too complicated for me, and I've never dealt with rigging before. Though I'd like to give it a try later.Kentilan, great work with the model viewer so far, shame most of the character models look crap without rigging/animation offsets. I don't blame you if you don't want to code that far, sounds like a computational nightmare. I'm pretty sure that SEGA used rigs and applied mocap data to them. With some strange jerkiness to them in an attempt to make the movements seem more "real" but they seem to go overboard with it, I noticed this in PSU and now NiGHTS. (I have to admit I'm curious if this is in the animation data or coded into the games)
Are you sure it's Owl? That's strange, I don't remember anything like that in the game...
Trouble is, I can't play these files properly. I tried using vgmstream as you suggested, but I can't make it work. The executable tells me it can't open the files, and the Winamp plugin stays silent
#99
Posted 20 January 2009 - 11:55 AM
Download links:
r563 is actually a bugfix for playing rwav from SEGA's Let's tap.
I can of course decrypt them and re-upload. hcs also developed a tool that already has a decryption key for JoD.
#100
Posted 20 January 2009 - 12:07 PM
But where did you find it? I can only find r526 on google...
#101
Posted 20 January 2009 - 12:30 PM
EDIT: PaPaPaYa drills into your brain! (Let's Tap title theme)
#102
Posted 21 January 2009 - 12:36 AM
EDIT:
LMAO that sound clip was great!
#103
Posted 21 January 2009 - 01:43 AM
Here is N96CD_21 as the ADX file and a recorded MP3 file.
EDIT: Thanks Penelopi for letting me know this is Selph's theme, Know Thyself. I feel so dumb lol.
#104
Posted 21 January 2009 - 02:00 AM
The N96CD_21 is the one you don't recognize? It's Selph's theme, Know Thyself.There are 24 ADX files named N96CD_01.adx to N96CD_24.adx, and each of them sound like they are from NiD, but there is one song that I don't recognize. Maybe you guys have heard it before but I'm pretty sure I haven't.
Here is N96CD_21 as the ADX file and a recorded MP3 file.
#105
Posted 21 January 2009 - 02:39 AM
Thanks Penelopi Obviously I don't know my NiGHTS songs as well as most lol. EDIT: I wonder why they even included the NiD songs on the JoD disc?? WeirdThe N96CD_21 is the one you don't recognize? It's Selph's theme, Know Thyself.
#106
Posted 21 January 2009 - 06:34 AM
#107
Posted 21 January 2009 - 09:38 AM
You unlock the NiD OST in the game when you get all A ranks. It's a nice bonusThanks Penelopi Obviously I don't know my NiGHTS songs as well as most lol. EDIT: I wonder why they even included the NiD songs on the JoD disc?? Weird
#108
Posted 21 January 2009 - 09:41 AM
#109
Posted 21 January 2009 - 09:59 AM
#110
Posted 21 January 2009 - 11:04 AM
I already did that, you know That's how I could find the subtitles of the removed cutscenes.I'm trying to figure out these .one files which have the header "ThisIsOneFile" I think some compression is used, either that or it is just encased, I'm not sure...
Use this to extract the files:
http://www.megaupload.com/?d=3B0K3O2I (source code included)
#111
Posted 21 January 2009 - 11:07 AM
I've already sent JoD's csb spec to hcs, but as it only contains sound effects, it's low priority. Did you end up including these csb files too?For those that can play the ADX files on Winamp but don't have the files from JoD, I have uploaded the folder "hugeData" which contains the ADX files. I don't want to post the link to it here because it's a huge file, 863MB, and I'm hosting it on my website so to save some bandwidth I only want people downloading it if they really want it. If you send me a PM I'll send you the link.
See, as I don't program, I'm not exactly very good at this, I can look at the data, but sometimes I just can't do much with it. Is there any way to get the tool to extract files to a separate folder by default (or as an option maybe, for files that don't contain folder info) as my copy of the root folder is turning into a clusterf***I already did that, you know That's how I could find the subtitles of the removed cutscenes.
Use this to extract the files:
<a href="http://www.megaupload.com/?d=3B0K3O2I" target="_blank">http://www.megaupload.com/?d=3B0K3O2I</a> (source code included)
#112
Posted 21 January 2009 - 12:54 PM
Well if you really want it I can try to modify the program, but maybe you should just copy the .one files somewhere else before extracting...Is there any way to get the tool to extract files to a separate folder by default (or as an option maybe, for files that don't contain folder info) as my copy of the root folder is turning into a clusterf***
#113
Posted 21 January 2009 - 10:16 PM
Yes, everything that's in the "hugeData" folder is included in the file I uploaded.I've already sent JoD's csb spec to hcs, but as it only contains sound effects, it's low priority. Did you end up including these csb files too?
Thanks Kentilan, I'm gonna have fun looking at more of these files.I already did that, you know That's how I could find the subtitles of the removed cutscenes.
Use this to extract the files:
<a href="http://www.megaupload.com/?d=3B0K3O2I" target="_blank">http://www.megaupload.com/?d=3B0K3O2I</a> (source code included)
#114
Posted 21 January 2009 - 11:28 PM
You can use this batch file. Just place it in the same folder as ONEX.exe and run the batch file. It will extract all .one files in that folder and place them in a separate folder called ONEX, and within that folder will be a separate folder for each .one file.See, as I don't program, I'm not exactly very good at this, I can look at the data, but sometimes I just can't do much with it. Is there any way to get the tool to extract files to a separate folder by default (or as an option maybe, for files that don't contain folder info) as my copy of the root folder is turning into a clusterf***
This is my first time creating a batch file
#115
Posted 22 January 2009 - 07:38 AM
Nice! I had no idea you could do this with batch filesYou can use this batch file. Just place it in the same folder as ONEX.exe and run the batch file. It will extract all .one files in that folder and place them in a separate folder called ONEX, and within that folder will be a separate folder for each .one file.
This is my first time creating a batch file
I *think* I've found out how to display animated models properly. Now I have to code it to be sure...
#116
Posted 22 January 2009 - 07:57 AM
Cool, I am curious, is the animation bone or vertex based?Nice! I had no idea you could do this with batch files
I *think* I've found out how to display animated models properly. Now I have to code it to be sure...
#117
Posted 22 January 2009 - 08:19 AM
#118
Posted 22 January 2009 - 11:43 PM
I'm also very interested into seeing those. You're all doing such great work. XD Making me squeal like a little kid.It is bone based. I haven't looked at the animation itself (in .brcha files), but the model uses bones.
#119
Posted 23 January 2009 - 01:52 PM
http://www.megaupload.com/?d=YUW0HQBB
New version (with new sample models). Now it should load all models properly.
However, the auto texture loading doesn't always work, and some textures are not loaded. But aside from that (and the fact that it still doesn't handle transparency), it should work fine.
Also, I've modified Reala's model and removed his mask (it's in the sample models).
Enjoy
#120
Posted 23 January 2009 - 03:43 PM
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