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Why more people need to play the original!


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#41
Rachell

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Serious game designer: maybe we can make a game with an in-depth storyline
Yuji Naka: YOUR FIRED!!!


PFFFFFT

YOU GET:

BAG OF INTERNET BROWNIES!


#42
Musashi_HUmar

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JoD didn't have that much of an in depth story line. It spoon fed players an inferior story with dreamers that were nowhere near as good as the originals. With NiD, there was tons of in depth story line. You just had to have enough of a brain to analyze and interpret things for yourself. In the end after you've done all that, you realize you've been playing an amazing game with an awesome story. Besides, NiD has characters with problem kids can actually relate to and connect to better. Will and Helen are a bit corny and over dramatic to be honest. In my opinion, Yuji Naka got it all right when he made NiD. Yuji Naka was a way more serious game designer than anyone who worked on JoD. At the time, games really weren't as in depth or up for interpretation as NiD was. In all the years I've been gaming, I've never seen a game as deep, beautiful, psychological, or as fun as NiD. Now JoD was fun in its own way too, but as a NiGHTS game, it was inferior. I know some of you may not like my opinions, but that's ok. We're all allowed to think what we want.

#43
Chao Freak 1

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Hm... I don't know a lot of people that actually Do play either game, but There are still a few. All of them actually started from NiD though so I have their opinions as well.
So.... I prefer the original over JoD. I know it's been said, but the story line's been fed to you and really has no room for imagination. I know some people like that, but actually thinking is a nice thing to do. Owl is an omochao with an accent and I HATE THE BIRDS! I love the ideya captures so much more and I miss the extra laps... The gameplay in NiD is the arcade score attack thing that takes more skill.
A small note on NiD I liked better to is just... the dream Language. Words sound cooler if you don't know what they're saying. "beaditchinao NiGHTS!"

I think the big problem for people that start with NiD... or at least from when I had people play, they don't seem to understand the whole "3D graphics, 2D gameplay" thing. Especially since I have the remake and it looks so new.

I think the only reason that the Wii one didn't work as well as it could is because of the whole "Start from scratch on the Wii and release it by Christmas." I'm sure they could've gotten the controls to work better and have the game just be more of an enjoyable game.
I even like the Sega Superstars minigame better.... Still no score attack on that though and the dash button was useless...
Kay. I'm done. Just repeating everyone else. Who wants Cherry Ice cream?

#44
Kentilan

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With NiD, there was tons of in depth story line. You just had to have enough of a brain to analyze and interpret things for yourself. In the end after you've done all that, you realize you've been playing an amazing game with an awesome story.

Are you implying that I'm dumb then? Great. <_<

#45
infractus

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Hey now... let's try and remain friendly and open for talk rather than assuming that everyone should feel exactly the same about every subject.

NiD, without a game-booklet or prior exposure (and I repeatedly draw on this inference, as it's how I first experienced the game) - really is open for its own interpretation. You can make whatever you want out of it.

Keep this upbeat. Express your opinion, but don't assume everyone else always on the exact page as you.



**I will close this topic if it shows anymore signs of going downhill.

#46
Musashi_HUmar

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I was not implying anyone was dumb. In fact, I wasn't talking to anyone in specific. Like Infractus said, NiD is really up for interpretation. What makes NiD so wonderful is that there is so much to interpret, by the time you're even half way done, there is already a way deeper story line than in JoD.

#47
Kentilan

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I have a question though; is "deep" synonymous with "open to interpretation"? It seems to me that they are different things, though I wouldn't be able to give a good definition of "deep"...

#48
Noctourne Wonderland

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I have a question though; is "deep" synonymous with "open to interpretation"? It seems to me that they are different things, though I wouldn't be able to give a good definition of "deep"...

I'd describe "deep" as detailed, with many layers of plot and subplots. Honestly, I think that NID is both- it's open to interpretation, and, as a result, can be deep if you want it to be so.

#49
Kentilan

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I'd describe "deep" as detailed, with many layers of plot and subplots. Honestly, I think that NID is both- it's open to interpretation, and, as a result, can be deep if you want it to be so.

Hmm... could you give an example of deep plot that you can interpret from NiD then? Because this seems a bit hazy to me...

#50
Razer112

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I don't know why but I always have to be in a certain sort mood to play the original. The only thing I didn't like about JOD is,
You can't skip the cutscenes! I JUST WANNA PLAY NiGHTS! I don't care about your Violin practice issues, or how your dad doesn't love you!

#51
Noctourne Wonderland

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Hmm... could you give an example of deep plot that you can interpret from NiD then? Because this seems a bit hazy to me...

NiGHTS's backstory is deep in that he isn't just a character. He's a nightmaren who betrayed the game's villain, and in the process of helping the kids he can face his own problems and become better.

#52
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Oh, I see, thanks. Though it seems to me that this also applies to JoD.

#53
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after putting more time into both I think I honestly like the new one better.
Ill tell you why.

The original game is amazing. It really is. It has incredible music, art style, the controls are flawless and free. but I think it is too brief. It felt to me like there was more to the story that should be there, and perhaps a bit more variety to the gameplay. The original 3d exploration when you run out of time was novel since everything 3D was brand new and exciting, but through the passage of time, it was pretty much a been there done that sort of thing and I found myself kind of annoyed by that since Im not very good at the game yet. I found myself wishing they had actually included more objectives, like in NJOD. Something else besides the core score attack idea, although that was executed perfectly. The bosses were also a bit hard to figure out at first and the game didnt do a very good job of hinting at how to beat some of them. SOmetimes I beat them by luck or accident. I found NJOD bosses much more exciting and interesting to fight. I also found NJOD to have more variety, even though the on foot platforming portions were a pain and the cutscenes werre too silly to take seriously. The game does do a whole lot right however. I like the bird gameplay. I also like the octopus chase linking game and the various other traditional NigHTS gameplay missions like the bubbles and capturing Pians. the CGI also added to it in a way that the older game just didnt have the technical level to accomplish. I also liked some of the new level designs better. The Kids in the new game are a bit dull, but I like the designs more than the IMO creepy looking Claris and Elliot.

Overall, I would say that both games are some of the most fun I have ever had gaming and I will continue to enjoy both of them for what they are, but I will give the edge to NJOD for variety and IMO better level design, especially the last one. I dont think you can go wrong buying either one, but my recommendation if you buy NJOD, buy a third party controller that will allow for full 360 circular movement as the octagonal nunchuk/classic controller designs limit movement a bit too much for my liking.
Im really glad I am finally able to compare and contrast both games, and more importantly, that the classic game does still measure up in a lot of ways to the new one. I do not, however, think NID is an infinitely superior game to NJOD. I think they both have decisive strengths and weaknesses and you owe it to yourself to play both of them and hopefully own both of them.

Ive been away for a while so I just figured Id drop by again and see how this place is doing. Its unfortunate that NJOD didnt sell very well but I think it was just such a long time that people waited and the original game itself was very niche, that once this one came around, not many people cared anymore. but I certainly felt it was a dream come true.

One more thing. NID is still ridiculously hard for me. Maybe I just suck at NiGHTS but I will keep at it.

#54
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NiD was too short, but the fact that the fans want it to be longer is truely a testment to it's awsomeness! -_-

#55
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I don't know why but I always have to be in a certain sort mood to play the original. The only thing I didn't like about JOD is,
You can't skip the cutscenes! I JUST WANNA PLAY NiGHTS! I don't care about your Violin practice issues, or how your dad doesn't love you!


I like games were you can't skip cutscenes you haven't seen already.

Too many times has a game had skippable cutscenes that tell you exactly what you need to do only to have people skip and the whine and complain about "What am i supposed to do!?" when the cutscene would have told all.

#56
Noctourne Wonderland

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I like games were you can't skip cutscenes you haven't seen already.

Too many times has a game had skippable cutscenes that tell you exactly what you need to do only to have people skip and the whine and complain about "What am i supposed to do!?" when the cutscene would have told all.

I agree. I also hate when I skip a cutscene by accident. :huh:

#57
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Personally I think they could have done better with the JoD cutscenes. They looked like they were only half done.

#58
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You know, I can't say that more people who have played JoD need to play the original, because I don't really know how JoD differs. You know why? Cause I never played JoD. Yeah, I'm probably the only one on this site to not own it, or at least have played it. I had wanted it at first, but seeing all the people say how disappointing it was compared to NiD, well, I just decided against it. (This had happened with Sonic 2006 and Sonic Chronicles, too.)

My opinion (even though it probably shouldn't count): All NiGHTS fans need to play NiGHTS into Dreams..., only because it's the only NiGHTS game I know and love.

#59
Noctourne Wonderland

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You know, I can't say that more people who have played JoD need to play the original, because I don't really know how JoD differs. You know why? Cause I never played JoD. Yeah, I'm probably the only one on this site to not own it, or at least have played it. I had wanted it at first, but seeing all the people say how disappointing it was compared to NiD, well, I just decided against it. (This had happened with Sonic 2006 and Sonic Chronicles, too.)

My opinion (even though it probably shouldn't count): All NiGHTS fans need to play NiGHTS into Dreams..., only because it's the only NiGHTS game I know and love.

Get JoD, you'll love it! Buy it at least for the quotes!

"DU-A-LIZE-UH!"

"Go ahead and touch NiGHTS, if you enjoy that sort of thing."

"What's Octopaw doing here?"


#60
sapphire

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Get JoD, you'll love it! Buy it at least for the quotes!

"DU-A-LIZE-UH!"

"Go ahead and touch NiGHTS, if you enjoy that sort of thing."

"What's Octopaw doing here?"


I was expecting more than that. Like, angry mobs of people trying to tie me down onto a couch in front of a Wii with JoD or something and nearly sticking the Wiimote down my throat, qutoing quotes and not leaving (or letting me go) until I have beaten the game and unlocked every thing. (Haha... yeah. My imagination is pretty wild. But I can see that happening with the people I've met on here...)

It's not that I'm against the game, it's just that I was never really interested too much. (I probably will get it for Christmas, or my birthday, which is soon, anyways...) I was too busy loving the original. I still play it almost every day. WHICH is a reason to get back on topic! :( That's how much I love the original. It's amazing, and I feel bad for the people who have never played it. *sniff* Brings a tear to my eye.

#61
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I was expecting more than that. Like, angry mobs of people trying to tie me down onto a couch in front of a Wii with JoD or something and nearly sticking the Wiimote down my throat, qutoing quotes and not leaving (or letting me go) until I have beaten the game and unlocked every thing. (Haha... yeah. My imagination is pretty wild. But I can see that happening with the people I've met on here...)

Um, look behind you. I have the rope. :P

"Now DU-A-LIZE-UH with the couch!"


#62
sapphire

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Um, look behind you. I have the rope. ;)

"Now DU-A-LIZE-UH with the couch!"

Haha... good one.


Wait...

*checks closets*

AHH! :blink:

#63
Noctourne Wonderland

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Haha... good one.


Wait...

*checks closets*

AHH! :rolleyes:

It's creepy in your closet, sapphire. Why do you own bat tights? :lol:

I think that NiD is great because it is so basic to learn that anyone can do it. It's hard to be a NiGHTS Master and get a gazillion links, but anyone can eventually reach that epitome.

Horrah for NiD! (And JoD! *glares at sapphire*)

#64
sapphire

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It's creepy in your closet, sapphire. Why do you own bat tights? :rolleyes:

I think that NiD is great because it is so basic to learn that anyone can do it. It's hard to be a NiGHTS Master and get a gazillion links, but anyone can eventually reach that epitome.

Horrah for NiD! (And JoD! *glares at sapphire*)


Oh... that's all you found? Good... good... *pats Noctourne on the head*

Yeah, I know. When we first got NiD a few years ago, my little brother (5 at the time) picked it up and could just start playing! (well, almost!). The point is, it's a great, easy, yet totally enjoyable game.



*glares back*

#65
Beautiful Nightmare

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AND WITH MY POWERS OF NECROMANCY, I'M MAKING THIS THREAD RISE AGAIN!!!!!!!!!!!!


After reading some posts(not all of them) I have the impression some people here are blinded by nostalgia. I'm sorry, but a game where you have to "interpret"/create-theories to understand the story, isn't "deep". It's just a game with a poor, underdeveloped, and unexplained story.
The notion that NiD(a game with almost no dialogue and few cutscenes) have a more developed and "deep" story than JoD(a game with much more dialogue and cutscenes), is simply laughable.
Sorry, but your NiD interpretations/theories(aka fanfiction) don't make it deeper than the actual story(directly presented in the game) of JoD.

NiD is an amazing game, but please... Let's not let our love for it blind us of it's flaws.

#66
Noctourne Wonderland

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(Beautiful Nightmare, you seem nice, and I don't want to come accross as mean. I just want to debate your theory for fun, so we can see the issue from all sides. :P)

Yes, NiD seems to have no plot. Yes, most (if not all) stories developed by fans have little to no basis in what deveopers in the mid-nineties thought. But let's dig a little deeper, shall we? Cue Muppet Babies! (Thank you, five other people who got that joke.)

The general theme of NiGHTS is mastry over the unknown, correct? Claris is afraid of what will happen after she auditions, but NiGHTS, a maren, has embraced the unknown world of Nightopia, and has became a sort of leader. Reala is fiercely loyal, and protects what he's use to. The welcoming world of Nightopia is open and bright, but the evil lurks in shadows and rooms of indeterminable size. To vanquish the evil, light appears to give tangibility to the unkown. The gaining of ideya shows the dreamers discovering new traits about themselves, and they use it to their advantage. Evil nightmaren such as Wizeman and Jackle and hidden away in areas with no mappable location, and they themelves are cloaked shadows. Who knows what Wizeman looks like under his cape?

Now, taking into consideration that NiD presents itself with many aspects of urging people to triumph over there fears of what they do not know, NiGHTS fans have taken it to heart and apply it to the game. We take the unkown elements of the game, and connect them using logic and clues presented in the game. It may not always make sense, but NiGHTS rarely does. With some exceptions, NiGHTS theories take only evidence from the in-game relationships and outside sources that can be directly related, such as the dream theories of Jung and Freud. Because fans can develop and share ideas, NiD gains replay value.

In short, yes, NiD fans do use a type of fanfiction. But it stays based in the game and the world it depicts, with some excusions into related philosophy. The game transcends generations, and gains depth that way. Depth is never something directly presented; it requires thought and research to take form.

#67
Penelopi

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Comparing NiD and JoD is like comparing an old myth/legend/folk tale/fairy tale to a modern novel (excluding Twilight :P ). The old stories have little description, are pretty vague, and leave a lot of reasoning and whatnot up in the air. The new stories spell things out for you, give you better pictures, and get you into the minds of the characters. Both are valid and enjoyable forms of literature/storytelling, and one isn't really better than the other.

Saying that NiD isn't very deep compared to JoD is like saying that Cinderella and Beauty and the Beast and all those have nothing under the surface, which is far from true. There is obviously a deeper meaning that is being conveyed in a symbolic/romantic way, though you can't always say for sure that it's "definitely meant to say so-and-so." It's left up to the public to find and discuss underlying meanings (like literary critics).

This doesn't mean I don't think JoD isn't deep, either. Both games have more than what you see at first glance. Both make you think a little, which is what I consider to be a key part of "depth" in any story.

Just my two cents. :P

#68
Noctourne Wonderland

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Comparing NiD and JoD is like comparing an old myth/legend/folk tale/fairy tale to a modern novel (excluding Twilight :P ). The old stories have little description, are pretty vague, and leave a lot of reasoning and whatnot up in the air. The new stories spell things out for you, give you better pictures, and get you into the minds of the characters. Both are valid and enjoyable forms of literature/storytelling, and one isn't really better than the other.

Saying that NiD isn't very deep compared to JoD is like saying that Cinderella and Beauty and the Beast and all those have nothing under the surface, which is far from true. There is obviously a deeper meaning that is being conveyed in a symbolic/romantic way, though you can't always say for sure that it's "definitely meant to say so-and-so." It's left up to the public to find and discuss underlying meanings (like literary critics).

This doesn't mean I don't think JoD isn't deep, either. Both games have more than what you see at first glance. Both make you think a little, which is what I consider to be a key part of "depth" in any story.

Just my two cents. :P

Brava, Penelopi. Everything is spot-on.




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