Serious game designer: maybe we can make a game with an in-depth storyline
Yuji Naka: YOUR FIRED!!!
PFFFFFT
YOU GET:
BAG OF INTERNET BROWNIES!
Serious game designer: maybe we can make a game with an in-depth storyline
Yuji Naka: YOUR FIRED!!!
Are you implying that I'm dumb then? Great.With NiD, there was tons of in depth story line. You just had to have enough of a brain to analyze and interpret things for yourself. In the end after you've done all that, you realize you've been playing an amazing game with an awesome story.
I'd describe "deep" as detailed, with many layers of plot and subplots. Honestly, I think that NID is both- it's open to interpretation, and, as a result, can be deep if you want it to be so.I have a question though; is "deep" synonymous with "open to interpretation"? It seems to me that they are different things, though I wouldn't be able to give a good definition of "deep"...
Hmm... could you give an example of deep plot that you can interpret from NiD then? Because this seems a bit hazy to me...I'd describe "deep" as detailed, with many layers of plot and subplots. Honestly, I think that NID is both- it's open to interpretation, and, as a result, can be deep if you want it to be so.
NiGHTS's backstory is deep in that he isn't just a character. He's a nightmaren who betrayed the game's villain, and in the process of helping the kids he can face his own problems and become better.Hmm... could you give an example of deep plot that you can interpret from NiD then? Because this seems a bit hazy to me...
I don't know why but I always have to be in a certain sort mood to play the original. The only thing I didn't like about JOD is,
You can't skip the cutscenes! I JUST WANNA PLAY NiGHTS! I don't care about your Violin practice issues, or how your dad doesn't love you!
I agree. I also hate when I skip a cutscene by accident.I like games were you can't skip cutscenes you haven't seen already.
Too many times has a game had skippable cutscenes that tell you exactly what you need to do only to have people skip and the whine and complain about "What am i supposed to do!?" when the cutscene would have told all.
Get JoD, you'll love it! Buy it at least for the quotes!You know, I can't say that more people who have played JoD need to play the original, because I don't really know how JoD differs. You know why? Cause I never played JoD. Yeah, I'm probably the only one on this site to not own it, or at least have played it. I had wanted it at first, but seeing all the people say how disappointing it was compared to NiD, well, I just decided against it. (This had happened with Sonic 2006 and Sonic Chronicles, too.)
My opinion (even though it probably shouldn't count): All NiGHTS fans need to play NiGHTS into Dreams..., only because it's the only NiGHTS game I know and love.
Get JoD, you'll love it! Buy it at least for the quotes!
"DU-A-LIZE-UH!"
"Go ahead and touch NiGHTS, if you enjoy that sort of thing."
"What's Octopaw doing here?"
Um, look behind you. I have the rope.I was expecting more than that. Like, angry mobs of people trying to tie me down onto a couch in front of a Wii with JoD or something and nearly sticking the Wiimote down my throat, qutoing quotes and not leaving (or letting me go) until I have beaten the game and unlocked every thing. (Haha... yeah. My imagination is pretty wild. But I can see that happening with the people I've met on here...)
Haha... good one.Um, look behind you. I have the rope.
"Now DU-A-LIZE-UH with the couch!"
It's creepy in your closet, sapphire. Why do you own bat tights?Haha... good one.
Wait...
*checks closets*
AHH!
It's creepy in your closet, sapphire. Why do you own bat tights?
I think that NiD is great because it is so basic to learn that anyone can do it. It's hard to be a NiGHTS Master and get a gazillion links, but anyone can eventually reach that epitome.
Horrah for NiD! (And JoD! *glares at sapphire*)
Brava, Penelopi. Everything is spot-on.Comparing NiD and JoD is like comparing an old myth/legend/folk tale/fairy tale to a modern novel (excluding Twilight ). The old stories have little description, are pretty vague, and leave a lot of reasoning and whatnot up in the air. The new stories spell things out for you, give you better pictures, and get you into the minds of the characters. Both are valid and enjoyable forms of literature/storytelling, and one isn't really better than the other.
Saying that NiD isn't very deep compared to JoD is like saying that Cinderella and Beauty and the Beast and all those have nothing under the surface, which is far from true. There is obviously a deeper meaning that is being conveyed in a symbolic/romantic way, though you can't always say for sure that it's "definitely meant to say so-and-so." It's left up to the public to find and discuss underlying meanings (like literary critics).
This doesn't mean I don't think JoD isn't deep, either. Both games have more than what you see at first glance. Both make you think a little, which is what I consider to be a key part of "depth" in any story.
Just my two cents.
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