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The new nightmaren minions


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42 replies to this topic

#1
G_NJoD_07

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Do you think they will use the old ones? Create new ones? A mix of both? I say new. They will probably be scarier than the in the first game.

#2
DiENE

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I think anything can happen at this point. It makes sense to make new ones because Claris and Elliot already conquer their nightmares meaning the previous ones don't exist, but thats just my opinion. But yes, new ones considering there are new Dreamers, and the screenshots of the Puffy look-alike lol.

#3
Wrenreele

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I'm hoping both.

#4
Kori

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I'd settle for both - I'm a nostalgic namby-pamby, but seeing shiny new things always makes me happy! 8D

Did the minions take those forms based on the dreamers? I thought it was only the big-time maren who did... shows what I know eh? LOL

#5
Wrenreele

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Considering Soft Museum (Claris) and Stick Canyon (Elliot) have one of the same minions (Gao's) and others from both dreamers, I find it hard to believe they are just from the imagination of the kids.

#6
~Tsuki~

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I would like to see all new ones, but it might also be nice to see some of the old ones as well. ^^ I'm kind of eager to see what they will look like. None of the screen shots have shown any nightmaren or pians. I wonder if the pians will look the same or if they will look different (like NiGHTS outfit change) as well.

#7
Ana-mana-mate

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I think they'll have some of the old ones but most of them will be new

#8
Sairus

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I reckon all the minions will be new, or completely revamped so they're only distantly recognisable as their former selves...
To be honest, a lot of those minions from the first one were more suited to happy dreams than nightmares XD

#9
KyraWolf

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Probably new, but I'd love to see some old ones come back too.

AFter I heard Clawz is NOT in it, I felt sad. Reala, I know, is back, so thats a plus... Makes me wonder about Jackle. Jackle was pretty wicked. :3 Seeing the psycho in new, shiney-ness, and his tarrot cards again.. WIN!

But, I'd honestly have to say new ones. :|

#10
DiENE

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Considering Soft Museum (Claris) and Stick Canyon (Elliot) have one of the same minions (Gao's) and others from both dreamers, I find it hard to believe they are just from the imagination of the kids.



I always thought that they were beings Wizeman created, like the Nightmaren to do his bidding and destroy peoples dreams, and had nothing to do with their imaginations, thats just me though.

#11
Wrenreele

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I always thought that they were beings Wizeman created, like the Nightmaren to do his bidding and destroy peoples dreams, and had nothing to do with their imaginations, thats just me though.

I think that's the most common belief. But what I said just shoots the "New kids, New minions" theory out of the water.

#12
DiENE

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I think that's the most common belief. But what I said just shoots the "New kids, New minions" theory out of the water.

Oh I see, like, there may be new minions, but not because there are new kids to think them up? I hope thats what you meant because for some reason I had trouble understanding what you said, its midnight and I'm tired lol. I do hope that the old ones are involved as well, Verol were my favorite...(purple and greeeen) w00t!

#13
Wrenreele

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Oh I see, like, there may be new minions, but not because there are new kids to think them up?

Yes, exactly what I meant.

#14
Golden Charm

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It is my believe, that although Wizeman creates these miniature 'Maren, he would do so to play on the kids nightmares...

So, it wouldn't be that the new kids imagine them into existence, but rather that the new kids have different nightmares for Wizeman to exploit. Thus, they would change due to new kids being present, but not be changed directly by the kids.

Although, personally, I do think it will be mixed, as there's some things which would be seen as commonly shared nightmares...


A typical example would be Gao, an electrocuting lion....pretty scarry stuff. XD

Not so sure, how Shleep was devised, Elliot and Claris have a lot of explaining to do there.

I suppose I'd be scared of a purpley/pink owl with yellow/blue stripes too if I ver saw one, in the case of Hollow...which was clearly named after their sense of color-co-ordination.

#15
PurpleKOGA

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If they had Jackle back then I'd hit the roof. They could put him in some sort of run-down funfair or something and they could do special effects with his cards...I get to many ideas in my heade at once. :(

#16
MissyZero

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Perhaps the Alarm Eggs will be back? I haven't heard anything about them (..unless it was on a podcast that I've been missing) I really disliked those things.

#17
Curiosity Inc.

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Perhaps the Alarm Eggs will be back? I haven't heard anything about them (..unless it was on a podcast that I've been missing) I really disliked those things.

Oh, you've got to have the Alarm Eggs. Think of them as a good reason to keep in NiGHTS form for as long as possible.

#18
MissyZero

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You're right. ^_^
It's just they kept getting me. BLAH. I must practice some more for the new game!

#19
Zero 22

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Maybe a couple new ones but lets hope there more familar faces ^________^

#20
G_NJoD_07

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Do you think the new game will also have a new Alarm Egg?

#21
ayamemaiden

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Do you think the new game will also have a new Alarm Egg?


I thing the SAME ONE is going to be there...
D:

#22
Wrenreele

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Do you think the new game will also have a new Alarm Egg?

I hope they have him all doped up, and killa ace, personally. Something to really scare the kids! >: D

#23
AirMax

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I hope they have him all doped up, and killa ace, personally. Something to really scare the kids! >: D

Or a Billy Hatcher head on it.
Elliot: Do do doot do d...WHAT THE?
Alarm Egg: It's a new day and the sun is shinein'
Eliot: NOES!
Billy: Hey ya, I hatched this egg, and now I'm stuck in it!
Dang cameos.

#24
Sairus

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If the Alarm Egg is back in this, I really hope there'll be a mode to explore the level without it... if you are able to walk around as kids in this one...

#25
Louis

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The alarm egg was easy to beat, just jump into it twice, then it doesn't bother you for a while. Plenty of exploring to be had if you didn't suck at jumping into things.

#26
Sairus

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But the fact that you were threatened by its existance at all times always put a hamper on exploration... The inability to freely explore the levels on foot is the one area I feel NiD really fell down gameplay-wise.

#27
Louis

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The levels were hardly there to be explored, the whole idea of the game was flying around a set path really quickly and getting lots and lots of points. If anything the on foor bits served as a punishment for bad players.

#28
Sairus

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And yet there were Pian eggs off the path from NiGHTS routes.
To get all the Pains in a level, you needed to explore pretty thoroughly.

#29
Q-Lok

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And yet there were Pian eggs off the path from NiGHTS routes.
To get all the Pains in a level, you needed to explore pretty thoroughly.

True enough, but think about this -- if you could just explore freely all the time, what would be the point of the levels? They would effectively become un-losable, as there would be no way for the kids to just wake up from the level without adding additional obstacles that relate to the waking world. Besides, the AlarmEgg stands for them having to wake up in the morning. It would be illogical for that not to be there, at least if we're assuming that the game is set in one of the later REM phases of the night.

Don't get me wrong here -- I hate the AlarmEgg as much as you do, particularly due to the hamper on exploration, and maybe even more. All I'm saying is that I can see why it's there, and why it could be bad for them to remove it.

#30
Sairus

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And this is why I said there should be a mode without it. Keep it in the core game as a standard game mechanic, but say once you finish a level, you should be given the option to freely explore that level on foot without a time limit.
From a standard gaming point of view I think it's a very nice addition to the levels, adding a desperate sense of haste to an otherwise horrendously boring segment. (And besides, I'm in love with the twist on "Racing against the clock" XD)
However, the fact that there are eggs scattered around the levels that require exploration to find, putting the limit makes it annoying to find them.

And besides... we're talking about a flying androgynous jester that fights nightmares in a magical dream world. Logical is hardly the term I'd use to describe anything here XD

#31
Q-Lok

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And this is why I said there should be a mode without it. Keep it in the core game as a standard game mechanic, but say once you finish a level, you should be given the option to freely explore that level on foot without a time limit.
From a standard gaming point of view I think it's a very nice addition to the levels, adding a desperate sense of haste to an otherwise horrendously boring segment. (And besides, I'm in love with the twist on "Racing against the clock" XD)
However, the fact that there are eggs scattered around the levels that require exploration to find, putting the limit makes it annoying to find them.

Good point. An AE-less mode of gameplay would be ideal. As you say, it's perfectly sensible to have it there from a developer's viewpoint, but the gamers hate that kind of thing after beating it the first couple of times. Personally, I want the capability of exploration, but not as a detraction from the challenge of the game.

And besides... we're talking about a flying androgynous jester that fights nightmares in a magical dream world. Logical is hardly the term I'd use to describe anything here XD

...This is a good point. x.x But I'd still like to be able to approach the problem with logic. XP

#32
Tyson Toast

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Well, if "Wizeman" is as "wise" as you would be led to believe, then I'd think he'd whip out some new minions with new strategies to stop the same fate that befell him in his last venture of world domination.

#33
Q-Lok

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Yes, I agree. That is, if JoD is set after the original game. If it's not, then... Well, then who knows?

But at any rate, I'd like to see some new Minions. Ideally, there will be a balance of old and new, but hey-- I'm happy either way! ^_^

#34
Tangocat777

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Do you think they will use the old ones? Create new ones? A mix of both? I say new. They will probably be scarier than the in the first game.

agreed

#35
EZEKiAL

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Maybe the kids would be in a coma.
So you wouldn't EVER have to wake up...
*creepy Jackle smile*

#36
Q-Lok

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Maybe the kids would be in a coma.
So you wouldn't EVER have to wake up...
*creepy Jackle smile*

That'd be good. No stupid AlarmEgg to wake you up. XDXD

#37
Huruyami

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Yes that alarm egg is quite a pain.

#38
KyraWolf

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The alarm egg was easy to beat, just jump into it twice, then it doesn't bother you for a while. Plenty of exploring to be had if you didn't suck at jumping into things.



:| Unless you're me. I have been known to jump at it to knock it down... miss.. and hit the little light and get Night Over. xD

#39
Huruyami

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same here. i just try to avoid it.

#40
EZEKiAL

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That'd be good. No stupid AlarmEgg to wake you up. XDXD


The only thing to wake you up would be the sound of Claris/Elliot/Helen/Kevin's parents crying. *twisted Jackle smile again*




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