That was actually the original idea, but if it were set up that way then Characters that had attacked would not be able to use Defenses during that turn, which I think would unfairly penalize aggression.Ah, I see. I suppose I'm just used to games where when a character is spent they remain so until your next turn.
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Q-Lok's Content
There have been 5 items by Q-Lok (Search limited from 29-April 23)
#100344 Introducing Oneirus: The NiGHTS Into Dreams Card Game
Posted by Q-Lok on 31 December 2012 - 08:17 PM in Creative Stuff!
#100338 Introducing Oneirus: The NiGHTS Into Dreams Card Game
Posted by Q-Lok on 27 December 2012 - 10:08 PM in Creative Stuff!
As a matter of fact, it was intentional. The way that the rules and cards currently interact on that point causes Characters to attack only once per turn, except if using more expensive Attacks.This is very exciting, I can't wait to start playing! I've been in the TCG scene for years and this seems pretty well thought out. Of course it will take some test playing to get it fine tuned but you have a very solid base here. There is only one thing that I found strange. It was stated in the rules that attack events were the most common cause of a character being spent, however the restore spent characters step immediately follows the play events step, effectively restoring all the characters you spent immediately. It seems a bit odd to even have to spend them in the first place when that effect would be immediately undone. Was this intentional or am I simply misunderstanding the ruling?
PS: I'll see what I can do as far as artwork goes for you.
#100336 Introducing Oneirus: The NiGHTS Into Dreams Card Game
Posted by Q-Lok on 27 December 2012 - 03:38 AM in Creative Stuff!
Ah, yes... yes indeed. Perhaps this will be the gateway drug with which we can assimilate tabletop gaming culture into our own. Mwahaha! *evil chuckle*This looks intriguing! Hopefully I can use it to get my card game-fan friends into NiGHTS!
Or maybe we can just give them a neat new toy, right?
#100333 Introducing Oneirus: The NiGHTS Into Dreams Card Game
Posted by Q-Lok on 26 December 2012 - 08:16 PM in Creative Stuff!
I'm very glad to hear you think so! Feel free to download the card sheets and have a look, if you want to get started right away!this is going to be awesome
#100331 Introducing Oneirus: The NiGHTS Into Dreams Card Game
Posted by Q-Lok on 26 December 2012 - 04:01 AM in Creative Stuff!
Now, as for this gift itself... it's been a long time coming. I originally devised the idea in 2008 and worked on it for around six months before I hit a wall in its development. Then, somewhere around three weeks ago, I found my file on the project and had an epiphany allowing me to finish my work. The final result, with the invaluable assistance of Alamedyang, is what I have brought you today.
Now, on to the project itself!
Oneirus: the NiGHTS Into Dreams Card Game
Rules (Google Drive)
Be sure to read these carefully, since they're not 100% set in stone yet. We're working on getting everything nailed down and properly edited, but it's still got just a touch left to go.
Cards (MediaFire)
Bronze cards - Any number of each card here go in any deck
Silver cards - Up to three of each of these cards can go in any deck
Gold cards - Only one of each of these can go in each deck
These PDFs are around 5 MB each, and a card-back sheet should be forthcoming within the next couple of days (so that you can print fancy-looking cards yourself if you like), as will a page of counters for damage, Boosts, Dream Power, Drains, and Bonuses. Additionally, the cards do not have images yet! And I happen to be addressing the most artistic community I've ever seen! So: If you see a card for which you have drawn art, or want to draw art for, send an image which is 1048 x 790 pixels at 300 DPI to me (Q-Lok), or to Alamedyang and there's a very good chance we'll be using it for the final version.
Keep an eye on this topic, because I'll be updating it with each release (since we are going to keep the PDFs updated as card images get finished. For those interested, a full list of the cards that need images is directly below, as well as what the non-obvious ones were inspired by, in spoiler tags. If you want to submit card art, please make sure to include the card title so that we know which card you want the art on.
Reala
Wizeman
Jackle
Clawz
Gulpo
Puffy
Gillwing
Nightopian
Hollow
Verol
Crewle & Pole
Cuttle
Kircle
Gao
Snip
Party
Schleep
Mamu
AlarmEgg
Mepian
King Nightopian
Claris Sinclair
Elliot Edwards
Spring Valley ~the Ideal~
Splash Garden ~the Affection~
Mystic Forest ~the Possibility~
Frozen Bell ~the Consciousness~
Soft Museum ~the Confusion~
Stick Canyon ~the Revival~
Twin Seeds ~the Growth~
Gillwing’s Lair
Puffy’s Mansion
Gulpo’s Aquarium
Clawz’s Clocktower
Jackle’s Asylum
Reala’s Throne Room
Nightmare Twin Seeds Tower
Nightopian Egg - Pian breeding
Mepian Fusion - Mepian creation
Royal Blood - King Pian breeding
Drill Dash - NiGHTS/Reala
Drill Touch - NiGHTS/Reala
Small Paraloop - NiGHTS/Reala
Medium Paraloop - NiGHTS/Reala
Large Paraloop - NiGHTS/Reala
Gigantic Paraloop - NiGHTS/Reala
Fireball - Wizeman
Snowball - Wizeman
Tornado - Wizeman
Meteors - Wizeman
Card Throw - Jackle
Mouse Rockets - Clawz
Launcher Fish - Gulpo's fish
Electric Shock - Gulpo's fish
Bounce - Puffy
Spikes And Teeth - Gillwing
Spark Ball - Hollow
Shrink Beam - Crewle & Pole
Drain Ring - Cuttle
Claw Grip - Kircle
Self-Destruct - Kircle
Lightning Surge - Gao
Freezing Touch - Snip
Blades - Party
Night Over - AlarmEgg
Acrobatic Flight - NiGHTS/Reala
Barrier Shield - Wizeman
Dematerialize - Wizeman
Impervious Mantle - Jackle
Dodge Leap - Clawz
Camouflage - Verol
Fleecy Shield - Shleep
Orbiting Spikes - Mamu
Super Jump - Claris/Elliot
Rings - Stage element
Blue Chips - Stage element
Gold Chips - Stage element
Star Chips - Stage element
Star Retriever - Pian in Mare 4's Palace
Chip Cage - Stage element
Red Ideya ~ Courage - Claris/Elliot
White Ideya ~ Purity - Claris/Elliot
Green Ideya ~ Wisdom - Claris/Elliot
Yellow Ideya ~ Hope - Claris/Elliot
Blue Ideya ~ Intelligence - Claris/Elliot
Ideya Palace - Stage element
Ideya Capture - Stage element
Ideya Theft - Stage element (Minions)
Mare 2 - Stage element
Dualize! - Stage element
Mood: Cheering - Stage element (Pians)
Mood: Happy - Stage element (Pians)
Mood: Content - Stage element (Pians)
Mood: Angry - Stage element (Pians)
King Nightopian's Tower - Stage element (Pians)
Trick Ribbon - Stage element
Spiked Ring - Stage element
Booster - Stage element
Link Ball - Stage element
Power Loop Panel - Stage element (Powerup)
Power Dash Panel - Stage element (Powerup)
Help Pian Panel - Stage element (Powerup)
Dreamland's Edge - Stage element
Gate Of Your Dreams - Level select
Gusty Wind - Spring Valley
Star Chamber - Mystic Forest
Crushing Ceiling - Mystic Forest
Car Maze - Mystic Forest
Bouncy Vines - Mystic Forest
Statue Sculpting - Soft Museum
Trampoline Floor - Soft Museum
Cannon - Soft Museum
Trick Mirror - Soft Museum
Chip Ring - Soft Museum
Fountain - Splash Garden
Chip Dispenser - Splash Garden
Mermaid Transformation - Splash Garden
Water Globes - Splash Garden
Snowmen - Frozen Bell
Snow Train's Crossing - Frozen Bell
Snowdrift - Frozen Bell
Cheesecake Fishing - Nightopians
Bobsled Transformation - Frozen Bell
Elevator - Stick Canyon
Rail Ride - Stick Canyon
Magnetic Charger - Stick Canyon
Disruptor Magnets - Stick Canyon
Look Out Below - Stick Canyon
Star Rain - Twin Seeds
Balloons - Twin Seeds
Leap of Faith - Twin Seeds
Banish - Twin Seeds
Ring Dispenser - Twin Seeds
Wingman - Wizeman boss battle
Now go forth, my compatriots, and play!
Credits
Lead Designer, Card Writer, Rules Design
Jacob Van De Graaff/Q-Lok
Lead Artist, Graphic Design, Logo Design
Alamedyang
Counter Design, Manufacturing Assistance
Wanko (contact information unknown)
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