- NiGHTS COMMUNiTY
- Lavos's Content
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
There have been 42 items by Lavos (Search limited from 18-February 19)
-three Pians seeming to compete for the highest hover
-two Pians trying to drown each other in a cauldron (no joke o_o)
-a couple Marens chasing around one Pian, who seemed oddly calm given the situation
-one Pian sulking in the corner
-a Pian that followed me around and kept ramming me with a huge grin on its face. It was rotating around on all three axes too. I think it was trying to smile for the camera while simultaneously trying to kill Will off. o_o
I think a beer keg must have wandered into My Dream along with the giant blimp.
I agree. That's something I factored into my fanfiction.
At the end, I always thought he said "NiGHTS...Brother...." like he was sorry or calling for help.
And while we're on that subject, my sister hears the line "Run away!" a few times in Growing Wings. I think she's insane <.<
Myself, favorite dream is Spring Valley, least is Mystic Forest.
I've been thinking about the 'Return to goal' conditions. The only time I dont have fun with the game is when you've missed one item and you spend a whole lap flying around looking for that last one, missing it because its higher/lower then you were flying etc. Its annoying. the original didnt have that problem, because the game structure wasnt the same (it wasnt about collecting everything). Maybe have the return to goal come up when theres 5 or less items, but if you collect them all, you get a bonus (points, links, 15 secs instead of 10?). Not a biggie, but its a thought.
What if, after collecting a item, a semi-transparent ghost of the object that can't be collected remains? That way, you can still find your way around the track.
Excellent job on the game. Loads of potential right there, and rather addicting... I think I'll play it again. Aaand again. XD
A factory... a circus... global warming... I think we're getting a little too mundane in our ideas. The dreamscapes need to be way more fantastical than this.
Looking at all the dreamscapes and thinking about what Iizuka-san has said in interviews, I've concluded that the dreamscapes in NiD and JoD all come down to three things: A) Keep it general -- the things that anyone would dream about, Keep it fantastical -- like the floating windmills and the rubber buildings, and C) Keep it open and free -- the better for NiGHTS to fly.
I'd like to go back to the outer space idea I proposed that the thread's beginning. Unfortunately, that has a problem -- when the time as NiGHTS runs out, where are the kids going to land? It's not quite as important, but ground exploration needs to be possible in the event that the counter winds down. The only exception in NiD was in Twin Seeds, but all that really did was add difficulty, which is permissible in a game's final level.
I'm trying to come up with something to fit this criteria, but all I'm seeing is a level above the clouds. There's a lot of space for NiGHTS to fly around in, and the kids could walk on the clouds. But how would that idea be spiced up? There's a lot of stuff on the earth and a lot of stuff in space, but there isn't a whole lot in between, is there? Any ideas?
There could be airplanes flying around the stage that would hurt NiGHTS if he hit them, and the kids could jump on and ride. Or large birds.
Or... random thought that just popped into my head. A small town that rests on the clouds, with people/pians going about their daily commute. Hmm...
I got a battery a couple days later and beat both dreamer's stories, and a year later, I have perpetual straight A's, and solid 12th place on Scoreattack.net.
Good times. XD