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cardmonster's Content
There have been 7 items by cardmonster
(Search limited from 05-May 23)
That's a bizarre, hypothetical notion. The game should control as well as its 16 year-old predecessor and offer true analogue control. The rest is conjecture.
I received the exact same reply. To be fair, I completely agree and hope that more fans voice their concerns to see that this is rectified. I'm just not holding my breath!
I received a stock response to my complaint. It's obvious that Sega aren't going to fix it and I think it's sad that even the fanbase are fairly tolerant of this mistake. A missed opportunity and a shame.
I don't wish to seem ungrateful, but I think the more support tickets Sega receive through official channels, the better. Sonic Team's original vision for NiGHTS is being compromised by a somewhat ham-fisted implementation of its 16 year-old predecessor's revolutionary control scheme.
NiGHTS, for all of its wonderful visual and audio qualities, remains a hardcore gamer's game - about precision, repetition, high scores and fluidity of movement. If NiGHTS as a franchise is to survive, it needs to retain these qualities, rather than pander to a disengaged audience for short-term financial gain.
To pretend this is a perfect port is to deny those unfamiliar with the game the experience I had 16 years ago, when NiGHTS quite literally blew my mind with its fluid and seemingly limitless analogue controls.
That said, keep it short (ha!) but do let Sega know if you aren't happy, rather than sit on the fence considering the politics; nothing will change if you don't speak up.
All just my opinion of course, and I respect all others!