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Razer112's Content

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#101133 NiGHTS 3DS Theme

Posted by Razer112 on 15 January 2017 - 03:50 PM in Creative Stuff!

tumblr_ojrt47hBid1r71uh6o1_500.png

 

 

This is a custom theme I made for 3DS! It comes with sound effects and music!

 

You’ll need a homebrew loader and an application to install the theme.

 

If you want an easy way to get homebrew on any 3DS, this is a useful guide!

 

(You only need the bit on getting the homebrew browser and Starter Kit working to install custom themes)




#101058 Unused Content in Journey of Dreams

Posted by Razer112 on 07 August 2016 - 10:27 PM in NiGHTS chit-chat

I forgot the NiD soundtrack was in the library, but it's funny that they went with the "Everything and the kitchen sink" mentality.

 

For the characters, the game uses BRMDL files like many other Wii games. If you can mod games like Brawl and Mario Kart Wii, in theory it should be possible to change the models in this game. One issue I encountered is that I can't find the ACTUAL location of the character models.

The "Character\Player" directory seems like it SHOULD have the character models, and it does, but changing them doesn't seem to have any effect on the game. I deleted NiGHTS' whole folder to see if this were the case, and the jester was still there. 

 

The Reala screenshot above is the cutscene model in a completely different folder.

 

For the stages, I have no idea what format those are in.




#101053 Unused Content in Journey of Dreams

Posted by Razer112 on 06 August 2016 - 03:40 PM in NiGHTS chit-chat

Boy it's been a long time since I've been here last! That's not important, though. What is important is that I decided to mess around with Dolphin a bit!

 

yYgmyt6.png

 

Let's start off small. Listed between N96CD_01.adx and N96CD_24.adx is the entire soundtrack to the original NiGHTS into Dreams! Almost none of it is used. Even jingles that are shared between both games already have a file in the main soundtrack listing. The unused songs include things like Stage themes, all the boss themes, Cutscene themes, and even Know Thyself!

 

I guess Selph is double unused now?

 

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Behold, the Test level! There are actually 3 test levels in the game, but they all seem to be based on the same geometry. For reference, the one here is Test03.

 

To load this I extracted the contents of the ISO with a tool like QtWitGUI, switched the folder for the first mission of Pure Valley (Stage1000/Level00) with Test03/Level00, and then rebuilt the ISO.

 

When I first spawned, Will spawned underneath the floor into the endless void. That's bad, can't have that happening. Luckily, there are some conveniently placed LUA files in lua\stage\stage1000\ that control properties of the level! I set the spawn coordinates to 0,0,0, and the collision worked!

 

I don't know where the stage layout files are to see where things like chips, NiGHTS, and other objects are supposed to be, but the Arrangement folder shows that there's a simple track for NiGHTS to fly on.

 

Here are some other fun things from when I was messing around:

 

http://i.imgur.com/5rmmd6u.png - I don't know but I'm spooked.

 

http://i.imgur.com/adXaM7l.jpg - Reala?!

 

http://i.imgur.com/Y3yKIwZ.jpg - Double Reala

 

http://i.imgur.com/3BpLICu.jpg - Oh, you don't look so good....