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There have been 42 items by Lavos (Search limited from 08-April 19)
Anyway, I found some really odd method by complete accident which has boosted my dream recall and lucidity rate dramatically.
I'm just going to quote my post on ld4all:
1. Find a good Lucid Dreaming hyponsis-type mp3 and load it to an mp3 player/iPod/etc. Make sure to make it in it's own folder if you don't want to be waken up by the next track if you fall asleep.
2. Get to bed at a decent time, of course. 10:30 is good.
3. While in bed I do something to keep my mind going. My favorite activity is a nice, long, run at Chip's Challenge on the Atari Lynx. Obviously, you can read a book too.
4. Once you get really tired and it's hard to focus (usually 30-45 minutes for me), lie down, slip on your headphones/earbuds and play the track you loaded into your media player. If you fall asleep, that's fine.
I might just be completely insane, but this works great for me. I'm also pretty good at WILDing, but waking up in the middle of the night is quite rare for me, and I tend to sleep through my alarm clock anyway, so...
I've been thinking about the 'Return to goal' conditions. The only time I dont have fun with the game is when you've missed one item and you spend a whole lap flying around looking for that last one, missing it because its higher/lower then you were flying etc. Its annoying. the original didnt have that problem, because the game structure wasnt the same (it wasnt about collecting everything). Maybe have the return to goal come up when theres 5 or less items, but if you collect them all, you get a bonus (points, links, 15 secs instead of 10?). Not a biggie, but its a thought.
What if, after collecting a item, a semi-transparent ghost of the object that can't be collected remains? That way, you can still find your way around the track.
Excellent job on the game. Loads of potential right there, and rather addicting... I think I'll play it again. Aaand again. XD
The only thing I dislike is that it makes NiGHTS seem a lot more male that the original design, not good for an androgynous character.
And I do like DiGi's idea of multiple costumes. Perhaps there could be something where you can "unlock" costume pieces, either by finding them in a stage or by achieving a certain goal, an then you can assemble the individual pieces any way you choose? Like Bomberman 64, you know...?
But anyway, I can roughly compare the situation to one of a SNES game that was my favorite videogame before I discovered NiGHTS... Chrono Trigger. The game was accepted wonderfully, I loved it, just about everyone else who played it loved it, and demand for a sequel was high. So the PlayStation sequel "Chrono Cross" was released. It was horrible, completely twisted up the excellent story of CT, and was just kinda boring. And what's kinda funny is that most fans, when discussing the story, characters, etc, just pretend that Cross doesn't exist. And we say we're still waiting for the "real" CT sequel.
I really think a similar thing will happen should Journey of Dreams crash and burn. We'll accept it as a mistake and move on, hoping that the next one pulls it off. If it works, if it's the sequel NiD deserves, wonderful. But otherwise, it'll just be another waiting game.
It may just be that I've only waited a year, but I'm not terribly worried.
A factory... a circus... global warming... I think we're getting a little too mundane in our ideas. The dreamscapes need to be way more fantastical than this.
Looking at all the dreamscapes and thinking about what Iizuka-san has said in interviews, I've concluded that the dreamscapes in NiD and JoD all come down to three things: A) Keep it general -- the things that anyone would dream about, Keep it fantastical -- like the floating windmills and the rubber buildings, and C) Keep it open and free -- the better for NiGHTS to fly.
I'd like to go back to the outer space idea I proposed that the thread's beginning. Unfortunately, that has a problem -- when the time as NiGHTS runs out, where are the kids going to land? It's not quite as important, but ground exploration needs to be possible in the event that the counter winds down. The only exception in NiD was in Twin Seeds, but all that really did was add difficulty, which is permissible in a game's final level.
I'm trying to come up with something to fit this criteria, but all I'm seeing is a level above the clouds. There's a lot of space for NiGHTS to fly around in, and the kids could walk on the clouds. But how would that idea be spiced up? There's a lot of stuff on the earth and a lot of stuff in space, but there isn't a whole lot in between, is there? Any ideas?
There could be airplanes flying around the stage that would hurt NiGHTS if he hit them, and the kids could jump on and ride. Or large birds.
Or... random thought that just popped into my head. A small town that rests on the clouds, with people/pians going about their daily commute. Hmm...
One year later, I play Sonic Adventure, find the pinball level, and remember that post. I thought this would look like a fun game to buy.
Six months later, I find the game at Goodwill, and around the same time, I get a Sega Saturn from my sister for Christmas.
And from there, I loved the game, and found this website through Wikipedia. And that's where I am now.
I read that up to 'cut' and than thought of the boss battle in Donkey Kong 64 where you battle a cardboard cutout of King K. Rool.
I don't know.. if Reala is in charge in this game, I don't know where Wizeman would fit in. Unless he made some kind of a cut scene appearance.
Which gave me the idea that maaaaybe... If Reala's in charge, he could create a fake 'puppet' Wizeman that you do battle with, and you don't know it's a fake until after you take it down. And then... that's when you realize Reala's behind it all!
Just a thought. XD They were saying they were putting a lot of emphasis on plot, so I expect to see those kinds of things...
A lot of them involving things like crying because of wasted orange juice and waking up in the middle of June yelling "I'm so glad it's Christmas Eve!". XD
Myself, I tend to start crying in my sleep, for completely irrational nonlucid dream-related reasons. Like my mom ripping up a whole bunch of cardboard boxes. And there being no Cratermaze sequel. (which is sad, anyway.)
Oh, and Hill Top Zone is evil. ;_;
It was an employee at my local GameStop, who showed me a list of upcoming Wii releases, including NiGHTS: JoD. When I mentioned that I was a big fan of the Saturn title and was planning to pick up JoD, he said that I was the first customer that looked at the list and even heard about NiGHTS. He also said he was really shocked that not many people came in and never heard of it (which I was too).